Jump to content

Remove Gauss Charge Up


260 replies to this topic

#1 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 05 May 2015 - 11:54 AM

Yes this is a topic of what just took out my mech. :)

Going 150kph across the path of a dual gauss Dire Wolf. He shoots once and takes out the right torso of my Commando. Completely fresh.

The Gauss charge is not effecting aim for some at all.... while basically making it useless for most others.

Yes the guy using the gauss was from a usual suspect guild. Unable to miss......

Yes I did take out a mech before going down that decided to try running away which is why my commando was completely fresh before getting one shotted. I feel bad for the locust running into my commando built to fight lights by the way.


Adding this...

Leave the Gauss charge up as is and add a toggle that allows it to auto fire when the charge is complete. The toggle could be similar to the AMS and ECM toggle.

This leaves the current mechanic in tact for those that "say" the charge up is fine the way it is now, but also allows the same benefits those using macros to fire the gauss get.

I dont see how anyone could complain about this option being added since the use of macros firing Gauss is well known and common for gauss users.

Giving the option for it to auto fire to 3rd party program users when using the Gauss Rifle and also giving a similar option to regular players if possible is only fair.

Edited by Johnny Z, 06 May 2015 - 11:12 PM.


#2 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 05 May 2015 - 11:56 AM

The problem is that other ballistics would basically be obsoleted pretty hard. You'd have to either nerf some other aspect of the Goose Waffle, or give hefty buffs to all the other ballistics.

Even with the charge, the Goose is an effective Tier 1 weapon, so I don't think it really needs a buff like this.

#3 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,000 posts
  • LocationUSA

Posted 05 May 2015 - 11:59 AM

Gauss rifle should never have been given any quirks nor should it have received any kind of Cooldown module, just my 2 cents.

Its already the single best ballistic weapon in the game IMO, and has no disadvantages when it comes to brawling other than its a bit fragile and volatile after armor is gone.

Edited by Mister D, 05 May 2015 - 12:00 PM.


#4 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 05 May 2015 - 12:00 PM

View PostFupDup, on 05 May 2015 - 11:56 AM, said:

The problem is that other ballistics would basically be obsoleted pretty hard. You'd have to either nerf some other aspect of the Goose Waffle, or give hefty buffs to all the other ballistics.

Even with the charge, the Goose is an effective Tier 1 weapon, so I don't think it really needs a buff like this.


It could be done; but it would need a downside as well.


Prohibiting the firing of more than one at a time? Half second delay? Whole energy drain blah blah.

Makes the Grid Iron pretty scary at 1.3s recycle (charge presently adds .75, so it takes 2 seconds to recycle) and would allow for effective semi-effective use of 3 Gauss, but also make a single Gauss very easy to use (as opposed to just easy).



I'm indifferent either way. I think the current method is acceptable.

#5 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,022 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 05 May 2015 - 12:00 PM

View PostMcgral18, on 05 May 2015 - 12:00 PM, said:


I'm indifferent either way. I think the current method is acceptable.

I agree, you want MW4 all over again OP?

#6 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 05 May 2015 - 12:02 PM

I've gotten used to the charge mechanic and now I actually like it. I would prefer it did not go away.

#7 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 05 May 2015 - 12:04 PM

View PostFupDup, on 05 May 2015 - 11:56 AM, said:

The problem is that other ballistics would basically be obsoleted pretty hard. You'd have to either nerf some other aspect of the Goose Waffle, or give hefty buffs to all the other ballistics.

Even with the charge, the Goose is an effective Tier 1 weapon, so I don't think it really needs a buff like this.


The charge was always a dumb idea--the problem is how low the cycle time all of the "long range" weapons are in this game.

Dump the charge and lower the DPS by increasing the cycle time to like 5.5s for the IS and maybe 6s for Clans.

#8 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 05 May 2015 - 12:04 PM

View PostMister D, on 05 May 2015 - 11:59 AM, said:

Gauss rifle should never have been given any quirks nor should it have received any kind of Cooldown module, just my 2 cents.

Its already the single best ballistic weapon in the game IMO, and has no disadvantages when it comes to brawling other than its a bit fragile and volatile after armor is gone.


Thats the point of this topic. The charge up isnt doing what it was added for. Its not having any effect for "some" players and only effects legit players. Making one of the best ballistics for program assited(not saying aim bot for sure but i would bet on a macro which is a program assist) players only? Isnt the way.

Edited by Johnny Z, 05 May 2015 - 12:07 PM.


#9 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 05 May 2015 - 12:07 PM

View PostJohnny Z, on 05 May 2015 - 12:04 PM, said:

Thats the point of this topic. The charge up isnt doing what it was added for. Its not having any effect for "some" players and only effects legit players. Making one of the best auto cannons for program assited(not saying aim bot for sure but i would bet on a macro which is a program assist) players only? Isnt the way.


I fail to see how a Macro effects Gauss rifles in any meaningful way--sometimes by the time the charge is over you may no longer want to shoot. I have been accused of running macros in my PPC/Gauss builds on numerous occasions and my response is always "why use a macro?" because it is so stupid easy to release one button on a mouse at the exact time you press another.

#10 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 05 May 2015 - 12:07 PM

I like the goose charge up. I just wish it didn't blow up when I farted too hard. And I use the gauss almost exclusively.

I fail to see how people have an issue with the charge mechanic. It's no different than using spells or bows in any of the TES games and various other games with bows and magic.

Edited by Lord Scarlett Johan, 05 May 2015 - 12:09 PM.


#11 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 05 May 2015 - 12:10 PM

View PostKain Thul, on 05 May 2015 - 12:07 PM, said:



I fail to see how a Macro effects Gauss rifles in any meaningful way--sometimes by the time the charge is over you may no longer want to shoot. I have been accused of running macros in my PPC/Gauss builds on numerous occasions and my response is always "why use a macro?" because it is so stupid easy to release one button on a mouse at the exact time you press another.


Ya ya I have some idea whats possible with such things. Even stuff that even programs cant reproduce isnt 100% all the time. So save the line of bull. The charge up is a barrier to legit players and not to macro users and certainly not aim botters. Which again is the point of this topic.

#12 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 05 May 2015 - 12:10 PM

View PostJohnny Z, on 05 May 2015 - 12:04 PM, said:

Thats the point of this topic. The charge up isnt doing what it was added for. Its not having any effect for "some" players and only effects legit players. Making one of the best ballistics for program assited(not saying aim bot for sure but i would bet on a macro which is a program assist) players only? Isnt the way.


I use the Gauss just fine without a macro. It is not that hard to master.

#13 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 05 May 2015 - 12:12 PM

View PostJohnny Z, on 05 May 2015 - 12:10 PM, said:

Ya ya I have some idea whats possible with such things. Even stuff that even programs cant reproduce isnt 100% all the time. So save the line of bull. The charge up is a barrier to legit players and not to macro users and certainly not aim botters. Which again is the point of this topic.


What line of bull are you talking about? That I find it laughable someone wants to use a macro to charge their gauss for them?

Seriously, I want to know. What kind of massive advantage can be gained by charging your gauss rifle via macro?

#14 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 05 May 2015 - 12:13 PM

View PostJohnny Z, on 05 May 2015 - 12:10 PM, said:


Ya ya I have some idea whats possible with such things. Even stuff that even programs cant reproduce isnt 100% all the time. So save the line of bull. The charge up is a barrier to legit players and not to macro users and certainly not aim botters. Which again is the point of this topic.


I don't use a macro. I've never used one. I've never needed one.

I have, however, played a metric ****ton of Skyrim and Oblivion where 99% of the spells have a one second charge up and all the bows (barring crossbows) have a one second draw.

Again, why do you think people need macros? Do you think people need macros for magic in Skyrim or Oblivion? What about the millions of Xbox and PS users that play those games and don't have access to macros?

Edited by Lord Scarlett Johan, 05 May 2015 - 12:14 PM.


#15 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 05 May 2015 - 12:14 PM

View PostKain Thul, on 05 May 2015 - 12:12 PM, said:


What line of bull are you talking about? That I find it laughable someone wants to use a macro to charge their gauss for them?

Seriously, I want to know. What kind of massive advantage can be gained by charging your gauss rifle via macro?


I think long ago some would use it to better sync up the PPC and Gauss projectiles, but that was more about spacing the shots and not about the charging.

#16 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 05 May 2015 - 12:14 PM

View PostRouken, on 05 May 2015 - 12:10 PM, said:



I use the Gauss just fine without a macro. It is not that hard to master.


Ok your a legit player not running any assist programs that has mastered using the gauss charge up without having any effect on your aim. Grats.

That means the charge up isnt doing what it is was added to do which is stop the use of the Gauss rifle for snap shots and close in fighting.

Such an amazing player as yourself wont mind this, needing no crutches of any sort. Thanks for agreeing.

Edited by Johnny Z, 05 May 2015 - 12:19 PM.


#17 DaZur

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 7,511 posts
  • LocationWisconsin

Posted 05 May 2015 - 12:14 PM

Just for clarity... Goose-charge was added to desync from PPC cluster meta not as a soft-skill nerf.

If what you are inferring is because some players have mastery of the charge mechanic and other don't it should be removed to provide a zero-skill firing solution.

Agree with you often bud but... "No". ;)

#18 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 05 May 2015 - 12:15 PM

View PostKain Thul, on 05 May 2015 - 12:12 PM, said:



What line of bull are you talking about? That I find it laughable someone wants to use a macro to charge their gauss for them?

Seriously, I want to know. What kind of massive advantage can be gained by charging your gauss rifle via macro?


Fine you are an amazing player without any need of multiple crutches to have an advantage in a online game. Thanks for agreeing the Gauss charge up should be removed. :)

#19 Kain Demos

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,629 posts
  • LocationTerra

Posted 05 May 2015 - 12:15 PM

View PostLord Scarlett Johan, on 05 May 2015 - 12:07 PM, said:

I like the goose charge up. I just wish it didn't blow up when I farted too hard. And I use the gauss almost exclusively.

I fail to see how people have an issue with the charge mechanic. It's no different than using spells or bows in any of the TES games and various other games with bows and magic.


My issue with it is TES games are not Mechwarrior. Our weapons have recycle times because they are recharging/reloading. WTF is this secondary charge ********? Get rid of it.

#20 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 05 May 2015 - 12:18 PM

I just liked your post because you trashed a locust in a superior mech.

Its true however that gauss is easy to aim once you get the charge down, which really only takes about a day.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users