Khobai, on 07 May 2015 - 10:10 PM, said:
again its not fine. 15 damage for 1 heat at long range is stupid. its one of the main offenders thats caused this retar ded long-range meta right up there with CLPL, CERLL, and stalker/thunderbolt quirks.
The gauss is fine when not affected too much by quirks because it's the heaviest weapon in the game, has the lowest DPS:tonnage ratio of all weapons, requires shots to be charged unlike any other weapon, and it's a liability when it explodes and does internal damage unlike any other weapon. Additionally, gauss would be seen as less of a problem if we didn't have instant pinpoint convergence on every weapon from every hardpoint location, so it's not just the weapon even if you think all its drawbacks are still not enough.
As for the clan large lasers, I don't really see that much of a problem with the C-ER LL because of its very long burn time, but the range on C-LPL is completely out of hand and it needs to be toned down
a lot; something like 420m range would be much more reasonable. The range on the C-LPL is so high that, combined with increased damage and decreased burn time, there are a number of cases where you'd rather use it for sniping than the C-ER LL and that's just stupid.
By the way, back when pulse lasers were buffed I said that the range buff on C-LPL was too much but it went through anyways, and now people complain about too much laser vomit from long range.
As for quirks, yeah some of them are definitely out of line and it needs to be looked at.
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which fixes nothing since the meta is dominated by long-range weapons and not brawling weapons. if brawling was actually a thing that change might matter.
one of the biggest problems with the game right now is max weapon ranges on gauss, erppc, and certain lasers (CLPL and CERLL). Those weapons all need their max ranges brought in significantly. Also brawling weapons like IS-SRMs and Clan ACs need some serious buffs.
brawling needs to be brought back into parity with long-range. if you bring brawling back then LRMs also get better because more brawling means BAP counters ECM more readily and locks get held more often. a healthy meta is one that has an equal balance of long-range/sniping, brawling, and LRM support.
If there were more options for brawling like not garbage machine guns, flamers, small lasers, and SSRMs then brawling would be more prevalent. SRMs are also questionably useful at times, especially when hit registration makes them disappear into the void, and IS medium (pulse) lasers run hotter than they should because PGI is stupid and has kept it at 4 heat when it should be 3.
Edited by Pjwned, 08 May 2015 - 05:25 PM.