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So (Again) With Cicada


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#21 Molossian Dog

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Posted 06 May 2015 - 06:41 AM

View PostCrotch RockIt, on 06 May 2015 - 05:59 AM, said:

The 2B Wubcada running at LEET speed is my favorite. ...

Here I have to intervene. The technical term for particular Mech is Carrycada.
Get your facts straight or we will have to revoke your Medium Mech License.

Edited by Molossian Dog, 06 May 2015 - 06:43 AM.


#22 Dace x

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Posted 06 May 2015 - 07:02 AM

View PostFupDup, on 06 May 2015 - 06:08 AM, said:

The Cicada's issue in a nutshell is that it's a light trapped in a medium's body.

Speedium.

#23 DONTOR

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Posted 06 May 2015 - 07:09 AM

View PostInRev, on 06 May 2015 - 06:40 AM, said:

Placed top 10 in Cicadas twice using dual peep, but when they bumped PPCs to 10 heat and ERPPCs to 15, that basically killed the build for me. It would always red-line, even with the lower heat, so the heat increase was too much.

Dual PPCs with 3 backup smalls, runs pretty damn cool actually, before I had it elited on my i.s. account I had a 9 kill game, with 4 solo kills, this was just after quirks were introduced. Its still nasty and minimzes face time which to me is VERY important with Cicadas.
Also you can light hunt effectivley in a X5, if you build it right :)

#24 MonkeyDCecil

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Posted 06 May 2015 - 07:19 AM

For my X-5 build is 340xl, 4 mls, and a narc. Not big on damage, but its fun. The narc is fun too. Especially in the lrm friendly elo I am in. Pug land for life.

#25 Dulahan

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Posted 06 May 2015 - 07:28 AM

The "These aren't Jenners" point is extremely apt. I SUCK in Jenners, Cicadas are my best mech. Part of this is I try to play my Jenners like Cicadas and fail.

What you need to remember, like all mechs really, is your strengths. What do Cicadas have:

Speed, speed, speed. However, there is more to it, just because you have speed doesn't mean you use it like something else that has speed. More on this in a moment.

Armor relative to its speed. You are more heavily armored than a 35 tonner. Period. I do my best to have max armor. I might be down a few points in my arm plates, but those are -shields- (Or weapon mounts - in which case it's my legs that drop slightly). But I am always as close to maxed as possible. If it means dropping an engine grade so I don't need to drop 20 points of armor, so be it.

Good Hardpoint locations, located high on the mech. This naturally helps with using cover.

Firepower - Pretty much every Cicada except the poor 3C should have a great alpha strike. The 3M and X5 should also have great range. Though their full Alpha isn't on this. They're sort of a weird hybrid, honestly. Because they can fulfill a couple roles, but all 4 are best in the following:

You essentially have two things because of the above.

First: Ambush Predator. Hit, and run. You have the armor to take a couple hits while you get away. You're as fast as all but the fastest lights. So you should be able to get away and choose where you strike. But be careful if they chase you.

Second: "Reserves/Fast Response" - you don't dogfight like a Jenner or Firestarter. Instead, you support the push where they need it most. Hold back and then zip to the thickest fighting. Your roughly 30 point alphas can be a huge aid to your main line fighters. And allow you to get where you need to be. You'll also attract a lot less attention when Bigger, Scarier mechs are around. There's some real situational awareness needed in this sort of role, but done right you're a major asset to the team. Able to lend firepower where it's most needed.

The X5 and 3M also have a sniper role available. The 3M especially with the ECM. They're able to sit back and exchange fire. But should still keep the hit and run element in mind. Note the 3M ALSO excels at the support role since you can bring your ECM to the people in missile sights quickly. Might not score you points, but helps your team survive for the brawl and help you win.

Hunting lights? Dangerous. They often have the advantage. BUT... If your lights are there too, you have the speed to 'respond' to that situation too, and that's when you'll make the difference.

Edited by Dulahan, 06 May 2015 - 08:45 AM.


#26 Water Bear

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Posted 06 May 2015 - 07:37 AM

It's been about a year since I last used Cicadas with great fequency but the builds to consider are not going to give you much change from lights.

There's a medium pulse Cicada now, I believe the -2B, which looks very promising. The -2A with 6 med laser is a beast. Runs hot, alphas reasonably well, but not as well as it used to. 30 damage doesn't slow anyone down any more.

The ECM Cicada is most frequently used with ER PPC + PPC, and this appears to be the best build.

I'm not sure best to run the X-5. I kept it close to stock with 4 med las and 2 srm 2. The srm 2s had refire so fast that it would overheat just using those.

Edit: As a matter of strategy, since Cicadas are tall and fast they are best used by getting in (preferably elevated) close positions to the enemy and poking. The rest is probably similar to standard light mech play.

Edited by Water Bear, 06 May 2015 - 07:38 AM.


#27 Dulahan

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Posted 06 May 2015 - 07:46 AM

The PPC thing is pretty much dead with most 3Ms nowadays. the quirks just don't support it well compared to ERLLs. Especially since the velocity nerf to PPCs

Edited by Dulahan, 06 May 2015 - 07:46 AM.


#28 TheStrider

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Posted 06 May 2015 - 07:58 AM

I have troubles explaining Cicadas. My stats say it's Tier 1!
I think it's ability to snapshot around cover is one of it's most powerful abilities. Being able to relocate to favorable fights is important. More stable than Jenner, faster than any other medium.

2B with 5MPL is incredible. I built it after watching too many youtube videos from Sean Lang. While working on basics I saw multiple 900+ damage games with it. (I have MPL modules)

3M is solid. I acknowledge the laser vomit build, but enjoy the 3ML/UAC5 build. I often tag along the team DPS assault and add to it's barrage.

I also had the 2A, but I played it long before the quirks. It was solid at the time, 6ML was nothing to sneeze at.

I own the X5 - it's nothing impressive, but I still do well enough with it - bonus of course is it's awesome skin. :)

#29 Dulahan

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Posted 06 May 2015 - 04:40 PM

Yeah, the A's quirks do nothing to make it worse. It's more a matter of less heat or slightly better pinpoint when you compare with the 3B.

#30 Burktross

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Posted 06 May 2015 - 04:44 PM

View PostLeif Tanner, on 05 May 2015 - 08:14 PM, said:

I can understand why so many people love the Cicada, speed being one major factor, I would wager, but also because it mounts, as well as dish out a fair amount of damage on an enemy enemy and get get away (for the most part) unscathed, but even with the cost of armour it has, I was wondering which of the builds do each Cicada pilot out there facture the most? I am curious as the I have tried several light trial mechs now (sadly they have not changed in a while!) and feel that I would like to move up to a Cicada, even if it is a Medium.
Until the CRB-27 Crab becomes buyable with C-Bills, I will snatch up them all, the Cicada I feel wuld be a challenging 'Mech at first to master, but something I really want to do, since I have mastered the ************* of my other four 'Mechs.

in the 3C, 2A, and 2B I only run XL 320, near full armor, and endo/ferro

3C: ER PPC and x4 MG
2A: 6mL and AMS
2B: 5mpL





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