bad arcade kitty, on 06 May 2015 - 02:53 PM, said:
That's kind of not how physics works and we should also remember that Mechs are machines so there's a step in the middle where Engineering gets a chance to play it's part too.
Acceleration is a constant based on mass. So if a 20 ton mech and a 50 ton mech both stepped off a cliff at the same time both would hit the ground at the same velocity. The damage taken would be proportional to the mass of the object x deceleration as is represented by the percentile damage generation based on the weight of a mech.
So although the heavy would take "more damage" overall, that damage is proportional so relatively speaking the damage is no more "serious" for the heavy than the light.
While not 100% "true and correct", engineering would account for the variances so we should assume that the mechs are built in such a way that allows this relatively even effect as a design principle.
Because horizontal velocity SHOULD play a part in this, introducing a physics engine to this calculation would actually see lights taking proportionally more damage than heavies on average, not less, simply because they are generically faster as a weight class.
On the "Internal Structure" thing I kind of agree with you if reality were the only consideration but it would end up being a nerf to lights that they don't need.