Edited by CocoaJin, 06 May 2015 - 12:25 PM.
A Module Or Console That Allows Strikes From Overview Map Too Op?
#1
Posted 06 May 2015 - 11:39 AM
#2
Posted 06 May 2015 - 11:42 AM
#3
Posted 06 May 2015 - 12:28 PM
Fate 6, on 06 May 2015 - 11:42 AM, said:
I'd actually be ok with that. Basically all wall us to buy strike consumables, allow us to place the request for it and where...but have the Command Console guys actually confirm the strike.
#4
Posted 06 May 2015 - 12:34 PM
Ideally, I'd also like to see mechs with Command Console being able to use A&A strikes multiple times, maybe with a 4 minute delay, for example. And I also like the idea of letting mechs with Command Console using other player's consumables, but then you would need a very clean and simple HUD feature to work it out. For example, a big red box appears on your side with grid coordinates for the strike and you have to press the U key (or whatever) to approve the use of your artillery / airstrike.
#5
Posted 06 May 2015 - 01:09 PM
Alistair Winter, on 06 May 2015 - 12:34 PM, said:
Ideally, I'd also like to see mechs with Command Console being able to use A&A strikes multiple times, maybe with a 4 minute delay, for example. And I also like the idea of letting mechs with Command Console using other player's consumables, but then you would need a very clean and simple HUD feature to work it out. For example, a big red box appears on your side with grid coordinates for the strike and you have to press the U key (or whatever) to approve the use of your artillery / airstrike.
I'm not to thrilled with free strikes on a timer though. There just doesn't seem to be a need if you get to use other player's. But I'm ok with the console having a consumable slot that allows for an extra strike over non-CC mechs.
#6
Posted 06 May 2015 - 01:13 PM
I would rather WoT doesn't effect MWO
#7
Posted 06 May 2015 - 01:17 PM
What the command console would do is allow for indirect placement based on that command feature in the map.
Not an extra dropped bomb.
#8
Posted 06 May 2015 - 02:43 PM
Ideally, the strike holder can also designate a location to drop a strike, but a CC user needs to place the strike box so the strike holder can place his strike within it. The CC strike box could be a grid square, or it can be modeled as a place-able box as big as a 1/4 sized grid square.
The box needs to fulfill two functions: 1) provide some sense of directing fire by have spatial restrictions...2) but being large enough to allow the strike holder to make the final placement adjustment within the defined area.
#9
Posted 06 May 2015 - 02:57 PM
I like this idea quite a bit actually. Satellites still exist in this era.
Would it use other peoples' artillery or just the person with the command console?
Because it would be kind of a waste of a command console just for ONE artillery strike that may or may not hit.
#10
Posted 06 May 2015 - 03:16 PM
Timuroslav, on 06 May 2015 - 02:57 PM, said:
I like this idea quite a bit actually. Satellites still exist in this era.
Would it use other peoples' artillery or just the person with the command console?
Because it would be kind of a waste of a command console just for ONE artillery strike that may or may not hit.
It would use other people's...or it can allow other's to use there's...or both. That's something we can all hash out.
#11
Posted 06 May 2015 - 03:27 PM
Fate 6, on 06 May 2015 - 11:42 AM, said:
HECK YES.
As it stands, I despise artillery with every fiber of my being. The game should be about who can outwit and outshoot their opponents, not who can click an i-win button first.
Add it to the command console!
#12
Posted 06 May 2015 - 03:45 PM
Kiiyor, on 06 May 2015 - 03:27 PM, said:
HECK YES.
As it stands, I despise artillery with every fiber of my being. The game should be about who can outwit and outshoot their opponents, not who can click an i-win button first.
Add it to the command console!
have i missed some thing last i checked strikes drop a big visible plume of smoke to warn people that the area is gona go boom in 4 seconds which is plenty of time to get lights meds and heavies out of the way unless you lack wits and most assaults can shrug off a strike or 2 where is this i win button you speak of............................................................................................found it its my push to talk button
sorry to rip but just seems a silly point to make
Edited by MAX909, 06 May 2015 - 03:46 PM.
#13
Posted 06 May 2015 - 04:01 PM
CocoaJin, on 06 May 2015 - 12:28 PM, said:
That's just what we needed. The Company Commander should be able to view Arty and Air requests in the map view, click on them then select confirm or deny. Given however that to confirm or deny these requests would take time, the time for the strike to land should be shortened to 2 seconds from 4. This rewards the team and the commander, damage should still go to the person who requested the strike though.
#14
Posted 06 May 2015 - 04:01 PM
MAX909, on 06 May 2015 - 03:45 PM, said:
have i missed some thing last i checked strikes drop a big visible plume of smoke to warn people that the area is gona go boom in 4 seconds which is plenty of time to get lights meds and heavies out of the way unless you lack wits and most assaults can shrug off a strike or 2 where is this i win button you speak of............................................................................................found it its my push to talk button
sorry to rip but just seems a silly point to make
Unless the plume is behind you. Or in front of a building. Or behind a hill. Or beside you. Or on top of a building. Or under a garage roof. Or under a tunnel entrance. Or on a bridge above you.
I hate the things, but all I do now is try to find creative ways to use them.
Dropping them on someone's face without them even seeing the plume is trivial.
#15
Posted 06 May 2015 - 04:01 PM
MAX909, on 06 May 2015 - 03:45 PM, said:
The delay isn't nearly enough for assaults to get out of the way, and the majority of the time you can't even see the smoke.
I think the delay needs to be increased and Betty needs to announced to all nearby players that a strike is on the way.
0 tonne damage options are kinda lame.
#16
Posted 06 May 2015 - 04:02 PM
It does kill the occasional mech that's heavily damaged. I think I've gotten two kills from artillery...out of countless strikes.
Edited by CocoaJin, 06 May 2015 - 05:03 PM.
#17
Posted 06 May 2015 - 04:04 PM
#18
Posted 06 May 2015 - 04:09 PM
Quote
yep. the game needs different roles and command should be one of them. the commander should be able to designate target priority by marking targets as well as deploy strategic assets like strikes/artillery.
#19
Posted 06 May 2015 - 04:11 PM
And I don't mean needing to lase an area to drop a strike, just have TAG equipped on the mech at least.
#20
Posted 06 May 2015 - 04:16 PM
Kiiyor, on 06 May 2015 - 04:01 PM, said:
Unless the plume is behind you.= push to talk
Or in front of a building. Or behind a hill............ is it close enough to wreck you really? may be in a light (keep moving)
Or beside you.= push to talk
Or on top of a building.......see buildings and hills
Or under a garage roof......hahaha thats funny if it hits gona have to try that on crimson
Or under a tunnel entrance.=don't stand on top of tunnel entrances
Or on a bridge above you..............do strikes penatrate bridges ??? tend to use them as strike cover my self
I hate the things, but all I do now is try to find creative ways to use them........player progression yes
Dropping them on someone's face without them even seeing the plume is trivial........ why trivial
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