

Some Of These Ghost Heat Limits Don't Make Sense
#1
Posted 29 April 2021 - 12:33 PM
2x Light Gauss + 3x PPC = 45 tons, 50 dmg, no ghost heat
2x Gauss + 2x PPC = 44 tons, 50 dmg, ghost heat
1x AC20 + 3x Snub Nose PPC = 32 tons, 50 dmg, no ghost heat
2x AC20 = 28 tons, 40 dmg, ghost heat
For the AC20 combos you could maybe argue there is a difference in heat gen but the gauss combos don't make sense at all to me.
#2
Posted 29 April 2021 - 01:24 PM
#3
Posted 29 April 2021 - 01:30 PM
Weapon slots used:
2B+3E vs 2B+2E more slots vs less
1B+3E vs 2B, much more slots vs less
Individual heat
2low+3high vs 2low+2high, nearly 50% heat generated before spooky heat effects balance.
1mid +3high vs 2mid; this is a little harder to validate but follows the same idea. Just that snubs just got a bit buff recently. honestly I think autocannon GH needs looking at.
Basically with ghost heat, the on paper ideal appears to be that comparable weapons systems combos end up roughly about the same heat/damage/second, though stuff like 2ac20s vs 1ac+3snub are a bit more off. That's just need some toning on the spooky heat multiplier.
#4
Posted 29 April 2021 - 01:35 PM
pbiggz, on 29 April 2021 - 01:24 PM, said:
Yep. Basically since the game is on maintenance xlm edit mode they are using us as the mass testing guinea pigs. Which makes sense as the entire player base is a much larger group than the devs could afford to hire if normal QA methods were being used. Looks like they got it mostly right with maybe triple snub ppc being a bit too strong but that was the easy one to pick out of the changes.
#5
Posted 29 April 2021 - 01:54 PM
#6
Posted 29 April 2021 - 02:25 PM
Goedmaker, on 29 April 2021 - 12:33 PM, said:
2x Light Gauss + 3x PPC = 45 tons, 50 dmg, no ghost heat
2x Gauss + 2x PPC = 44 tons, 50 dmg, ghost heat
1x AC20 + 3x Snub Nose PPC = 32 tons, 50 dmg, no ghost heat
2x AC20 = 28 tons, 40 dmg, ghost heat
For the AC20 combos you could maybe argue there is a difference in heat gen but the gauss combos don't make sense at all to me.
You're implying "ghost heat" ever made sense?
#7
Posted 29 April 2021 - 02:34 PM
#11
Posted 29 April 2021 - 02:51 PM
#12
Posted 29 April 2021 - 02:55 PM
FupDup, on 29 April 2021 - 02:48 PM, said:
Yeah that was the boat the broke the balances back but laser vomit was still a big thing too but less dubious due to lack of pinpoint damage if you didn't have rock steady aim.
#13
Posted 29 April 2021 - 04:13 PM
Goedmaker, on 29 April 2021 - 12:33 PM, said:
2x Gauss + 2x PPC = 44 tons, 50 dmg, ghost heat
Check the patch notes, light gauss got pulled from the ppc+gauss ghost heat equation.
Goedmaker, on 29 April 2021 - 12:33 PM, said:
2x AC20 = 28 tons, 40 dmg, ghost heat
AC20s haven't been tied to PPC for ghost heat, AC20s do have ghost heat together.
~Leone.
Edited by Leone, 29 April 2021 - 04:14 PM.
#14
Posted 29 April 2021 - 04:46 PM
Quote
I am probably going to get into trouble with the Cauldron for what proceeds here but you know, AUSSIE YOLO. Just kidding.
The Cauldron has been carefully watching streams and all the various mediums - I am not even joking when I say I have watched some 20hrs of gameplay on Twitch already and many others in the Cauldron have done the same and also played a collective 300hrs - easily, probably 600 cause we all nerds.
Enough waffle lets get to the point shall we!
We are looking at the following weapons that have already become clear candidates for adjustments as they are over-performing in various ways:
HPPC
SNPPC
uPL (cMicro Pulse)
Light Gauss
We are also discussing / looking at:
ERL (in lieu of quirk pass, more info later)
cSSRM
So the questions are these:
Are there any comments about the above weapons? The "discussing" part we are still working on ideas so hold out there please - we are aware of various proposals and issues.
Are there any comments about weapons not mentioned?
How do you feel about everything so far? Ideally please have played at least 20 games for a bit of a sample space.
Please post useful feedback and evidence of any sizeable claims or statements. It helps the Cauldron to make informed decisions. A bunch of "omg PPC META is stupid" does not help the discussion and is essentially nonsense.
Remember also consider in your comments the patches forthcoming:
MAY - Mobility.
JUNE - Quirks. (you will all lose your minds, trust thy Cauldron)
Late 2021 - Rescale
#15
Posted 29 April 2021 - 06:04 PM
Alex Morgaine, on 29 April 2021 - 02:51 PM, said:
you have no idea how enthused i am that people remember
ghost heat is an inherently oppressive, lopsiding system that's always going to create kings of builds based on what abuses it the most, and it's never really stopped high alphas, or high pinpoint alphas with the right builds
we've just got particular extra-privileged setups now that screw over other lesser setups because [bad reason]
people want ac20 unlinked from ghost heat for good reason but i get the feeling if they were getting slapped by my twin ac20 triple snub kgc-0000 that is now outright superior to my +30% cbill variants due to the snub change (>2 e hardpoint) for 70 pinpoint without me having to take the ghost heat hit, they would second guess that
and to think i used to just run twin ac20 with an extremely high LE and rely on my ability to crackshot ac20s on fast lights/mediums to carry the setup, kgc is almost good with this cripplingly good setup, but a fnr/anh would do it better
poor fat crob, it gets blown up like no tomorrow in this massive instapinpoint meta 'cause how can you miss it
Edited by Nayru, 29 April 2021 - 06:05 PM.
#16
Posted 29 April 2021 - 06:11 PM
HammerMaster, on 29 April 2021 - 02:42 PM, said:
Which would have basically made almost every non-double heat sink mech unable to compete with mechs with double sinks. And lights would make up even less of the queue than they already do. I mean, sure, you fix one problem, but in the process you make bigger ones.
It's just like what happens in table top if you ban custom or customized mechs. The end result is people just use the most min/max'd canon builds they can find. E.g., in a 3rd SW era game with stock mechs only, you will see a disproportionately large number of Grasshoppers and Awesomes.
#17
Posted 29 April 2021 - 07:23 PM
Goedmaker, on 29 April 2021 - 12:33 PM, said:
2x Light Gauss + 3x PPC = 45 tons, 50 dmg, no ghost heat
2x Gauss + 2x PPC = 44 tons, 50 dmg, ghost heat
1x AC20 + 3x Snub Nose PPC = 32 tons, 50 dmg, no ghost heat
2x AC20 = 28 tons, 40 dmg, ghost heat
For the AC20 combos you could maybe argue there is a difference in heat gen but the gauss combos don't make sense at all to me.
The options with no ghost heat are naturally much hotter.
#18
Posted 29 April 2021 - 07:28 PM
Goedmaker, on 29 April 2021 - 12:33 PM, said:
2x Light Gauss + 3x PPC = 45 tons, 50 dmg, no ghost heat
2x Gauss + 2x PPC = 44 tons, 50 dmg, ghost heat
The first build generates 27 heat, the second generates 18 before ghost heat is accounted for. Also, would you take LGauss if normal Gauss could do all the same things? There's not a heck of a lot of ways to tune normal Gauss to be good in a shorter range bracket than LGauss without stepping on some of the ACs, so it has to stay a long-range gun to thrive. At the same time, LGauss needs a party trick to make it something actually worth taking because it's otherwise not light enough to warrant taking over Gauss on any 'Mech that can realistically use it.
Quote
2x AC20 = 28 tons, 40 dmg, ghost heat
Again, the first build is 26 heat and the second one is only 10 before accounting for ghost heat. But Cauldron agrees the SN-PPC might be a bit over-tuned and will be updating it.
Quote
Same reason for both.
#19
Posted 29 April 2021 - 07:52 PM
It's reactionary and it's arbitrary.
Reactionary because it's introduced after certain builds demolished balance.
Arbitrary because it tried to target specific builds, but more often than not caused collateral damage all around other builds.
I wouldn't try too hard to make sense of it.
#20
Posted 30 April 2021 - 01:57 AM
4x Large Lasers 36 damage ghost heat..
4x Large Pulse lasers 44 damage ghost heat..
2-3 Rac2 or 5s "crazy damage" no ghost heat......................
2x MRM 40s 80 damage ghost heat..
2x MRM30s 60 damage no ghost heat..
Edited by MechaGnome, 30 April 2021 - 02:01 AM.
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