WM Quicksilver, on 07 May 2015 - 11:41 AM, said:
2. It would have to be much higher than the LBX to be even considered, and that weapon is bad. Granted this idea would beat LBX at most ranges.
3. Unless it has a significant impact on gameplay other than soft ECM or HUD counters, it will still be bad. Even a HUD fizzle wouldn't work that well given we have a laser meta. Lasers not only do damage but function as good tracers for things like Gauss.
4. Good velocity doesn't make up for a flawed weapon. LBX could be hit scan and they would still probably be bad (and also would require lag shooting because of this).
What you don't seem to understand, is that while you are doing more damage overall, your damage is not concentrated. This is the reason PPFLD is so powerful, it is concentrated damage. If a weapon lacks the concentration of better FLD weapons, it must have higher damage potential to make up for this. The advantage of damage potential over PPFLD varies depending on how the weapon deals damage, and for a weapon that equally distributes damage across the mech it must have very high damage potential because it can never be focused unlike burst weapons like lasers and CUACs which have SOME potential to line up and hit the same component. The damage would probably be better set at 4 per section, and just drop all the extra bells and whistles because these do little to make the weapon useful against better opponents.
Of course I understand that. I even wrote about it in my initial post at length.
One more proof that you didn't even bother to read it properly.
Which is why I'm getting tired of discussing your negativistic objections.