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Fs9-H Chainfire Cds Not Correct


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#1 sycocys

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Posted 05 May 2015 - 07:01 PM

What happens is that you chain-fire all of your Medium lasers in rapid succession and then they won't recycle at a constant rate so you end up with 1 ML, then a 1 second wait, then the next, another 1 second wait and so on. Like the recycle cd isn't kicking off at the end of each weapon's duration but at some point additively further out up to an 8 second recharge for the last ML in the group.

That closes in on an increase of nearly 200% in the cooldown by the time you get to the last laser.

Doesn't for whatever reason seem to happen to other mechs or other Firestarters, I expect the ghost heat penalty, but wasn't aware of or have witnessed any other mechs affected by what seems to be a ghost cd penalty.

#2 Troutmonkey

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Posted 06 May 2015 - 04:18 AM

Just tested on my Firestarter in the testing grounds and everything seems to be in order.

Do you mind posting a video showing what's happening?

#3 sycocys

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Posted 06 May 2015 - 11:35 AM

I don't have a video recording software, but it's basically just as I described it.

If you rapidly chainfire all your ML's they don't want to reset on their cooldowns at the appropriate times, just locks them out one at a time when you go to fire the next cycle.

#4 Troutmonkey

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Posted 07 May 2015 - 03:16 AM

View Postsycocys, on 06 May 2015 - 11:35 AM, said:

I don't have a video recording software, but it's basically just as I described it.

If you rapidly chainfire all your ML's they don't want to reset on their cooldowns at the appropriate times, just locks them out one at a time when you go to fire the next cycle.

You can use MSI Afterburner for free, or a trial version of FRAPs. Both are relatively simple to setup and use.

Posting your build could also help replicate the issue.

#5 BFHKitteh

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Posted 07 May 2015 - 03:52 AM

Semi-related, putting pulse lasers on my second mouse button and using chain fire doesn't work at all, they all fire at once. If they are on the first mouse button, chainfire works fine.

Drove me crazy for about a dozen matches. Jester with ERPPC and 5 MPL gets kinda hot without chainfire...

#6 Connaugh

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Posted 07 May 2015 - 04:01 AM

View PostBFHKitteh, on 07 May 2015 - 03:52 AM, said:

Semi-related, putting pulse lasers on my second mouse button and using chain fire doesn't work at all, they all fire at once. If they are on the first mouse button, chainfire works fine.

Drove me crazy for about a dozen matches. Jester with ERPPC and 5 MPL gets kinda hot without chainfire...


Stupid Question:
Did you enable the chain fire for the weapon group that you put on your 2nd mouse button?

#7 BFHKitteh

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Posted 07 May 2015 - 02:03 PM

View PostConnaugh, on 07 May 2015 - 04:01 AM, said:


Stupid Question:
Did you enable the chain fire for the weapon group that you put on your 2nd mouse button?


There's a different chainfire key for each weapon group? (been playing two weeks)

#8 Ironwithin

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Posted 07 May 2015 - 02:18 PM

View PostBFHKitteh, on 07 May 2015 - 02:03 PM, said:


There's a different chainfire key for each weapon group? (been playing two weeks)


You have to select one of the weapons in the second group and then hit the chainfire button to activate it for that group.
You can see wich groups are currently on chainfire from the blinking "box" and weapongroup-numbers.

Edited by Ironwithin, 07 May 2015 - 02:19 PM.


#9 BFHKitteh

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Posted 07 May 2015 - 05:46 PM

Ah, ok. Thank you.

#10 Connaugh

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Posted 08 May 2015 - 03:54 AM

View PostBFHKitteh, on 07 May 2015 - 02:03 PM, said:

There's a different chainfire key for each weapon group? (been playing two weeks)


Yes, there is. :) And now we know it is no bug :).

View PostIronwithin, on 07 May 2015 - 02:18 PM, said:

You have to select one of the weapons in the second group and then hit the chainfire button to activate it for that group.


To give some further detail:
You can toggle through all weapons and "weapon group slots" during the match by using the arrow keys. Up/down select the weapon, left/right the weapon group slot. By using the right strg/ctrl key you can bind/unbind the highlighted weapon into the currently active weapon group.

View PostIronwithin, on 07 May 2015 - 02:18 PM, said:

You can see wich groups are currently on chainfire from the blinking "box" and weapongroup-numbers.


This.

#11 sycocys

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Posted 08 May 2015 - 06:17 AM

My best estimate is that they are doing something like this -
rapid chain all 7
cd for first fired starts after beam duration
adds an additional beam duration time then starts the next laser cd
adds an additional beam duration time then starts the 3rd laser cd
adds another beam duration time then starts the 4th cd
and so on.

It's like its not triggering the cd at the end of each beams duration, but instead forcing them into a queue of sorts, and starting the cd at the beam duration portion instead of right at the cd portion which is adding a lot of additional time to the fire cycle time.

Does that make more sense?

#12 Ironwithin

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Posted 08 May 2015 - 06:35 AM

View Postsycocys, on 08 May 2015 - 06:17 AM, said:

My best estimate is that they are doing something like this -
rapid chain all 7
cd for first fired starts after beam duration
adds an additional beam duration time then starts the next laser cd
adds an additional beam duration time then starts the 3rd laser cd
adds another beam duration time then starts the 4th cd
and so on.

It's like its not triggering the cd at the end of each beams duration, but instead forcing them into a queue of sorts, and starting the cd at the beam duration portion instead of right at the cd portion which is adding a lot of additional time to the fire cycle time.

Does that make more sense?


Say... are you continously firing any machineguns while trying to chainfire your lasers ?





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