Mizeur, on 09 May 2015 - 08:20 PM, said:
We've had this argument about shielding before. We seem to have different ways of using the technique, particularly in the context of team play. When used for LL vomit, the STK-4N quirks are significantly better than what the 3M has to offer.
It's also not about 1v1 competition between the BLR and the TDR, necessarily. It's about how they fit on the team. And the TDR does a better job of that. The fact that an 85-ton mech versus a 65-ton mech with similar loadouts is "close" says it all. Regardless, I only want either one of them in a situation where it has an asymmetric advantage. Like being able to close on Clan laser vomit.
The 1S has a 25% range quirk. It's now the best ERLL Assault sniper. Or put 3 of them on with some LRM5s and a TAG.Used to do that with regular LLs. But if you don't want STK or want to brawl I prefer the 3S. The 1S missile hardpoints are too spread out for it to be good at brawling. Put 6xMPL+2xASRM6 on the 3S and have fun.
Liked the BLR-1D pre-Clans and pre-quirks but it's completely obsoleted now.
I think we need to return to the root of this discussion, because you are starting to get wrapped up in the BLR vs. TDR thing. You said, initially, that the BLR-2C could be a better armored TDR-5SS. I said that's unnecessary because we have a couple BLRs that fill that role. You said that the BLR is more fragile, which is patently false, and that it is slower, which is actually true.
Which brings us back to my original statement: it's redundant for the 2C to try and emulate the TDR-5SS. No Battlemaster, or any other IS Assault, can ever be a true, up-armored TDR-5SS. To run fast enough would require an XL 400, and that is a certain death-sentence when enemies zero in on that really fast, big IS stompy shooting pulse lasers everywhere. Even if it could go fast enough, you'd be paying extra weight in your CW drop-deck or Tournament restrictions to do something only marginally better than another machine weighing 20 tons less. So what you have are closest-options. The 2C cannot physically be appreciably better than the 3M or the 3S as a stand-in, overweight Wubberbolt without granting it some really screwy quirks (which they might do, and the game would be worse for it). Adding one more laser onto the likes of the 3S to make the 2C is insufficient to have that effect.
What you are forgetting is that Tier 1 benefits scale with how good you and your group already are, and are always relative to the skill of your enemy. The Stalker and Thunderbolt are great, but they are not so great that it makes them automatic win buttons in a match. It's in that zone of ever-present skill disparity where I am operating, while you seem to be focused only on whatever combination of flavors are currently preached as
the best™.
On a lighter and friendlier note, I think I'll be buying the 1S. After messing around with it in the PTS, I like the way it handles loaded like
this. It feels like it plays very similar to my 3M, but also different by virtue of missiles subbing for Medium Lasers and having high-mounted PPCs. I'll probably grab the 3S afterward, and just drop the missiles in favor of the reliable 2x LPL + 4x MPL build. It'll be a decent fall-back if somebody needs me to serious the f*ck up and play Assault...which as you know is something that is way outside my usual. I had the 1D and the 1G before, and didn't much care for them.
Edited by Yeonne Greene, 10 May 2015 - 12:47 AM.