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Your Ideal Mech Pack

BattleMechs Gameplay

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#61 TheArisen

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Posted 14 May 2015 - 10:33 AM

We're in 3052, variants could be a problem but pgi has invented some before.

#62 TheArisen

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Posted 15 May 2015 - 12:19 AM

The True Resistance pack
Heavy: http://www.sarna.net/wiki/Falconer Assault: http://www.sarna.net/wiki/Gunslinger Light: http://www.sarna.net...mer_(BattleMech) Medium: http://www.sarna.net/wiki/Daimyo
Bonus: http://www.sarna.net...lin_(BattleMech)

Edited by TheArisen, 15 May 2015 - 12:20 AM.


#63 Ayures

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Posted 15 May 2015 - 01:51 AM

Stinger LAM
Wasp LAM
Phoenix Hawk LAM

Could never happen due to map size, obviously, but the whining about "animu mechas" and stuff would be hilarious.
A reworking of the maps for size and the addition of aerospace fighters would make me cream my pants, though. That's almost as unlikely, sadly.

Edited by Ayures, 15 May 2015 - 01:54 AM.


#64 Amer

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Posted 15 May 2015 - 12:03 PM

Clan Wave 3 with Turkina instead of EXE :( Night Gyr instead of Ebon Jag would be also nice. But only as an add-on to Turkina.

Edited by Amer, 15 May 2015 - 12:19 PM.


#65 lsp

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Posted 15 May 2015 - 12:26 PM

I just want the Warhammer.

#66 Apnu

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Posted 15 May 2015 - 01:28 PM

View PostMalleus011, on 07 May 2015 - 08:28 AM, said:

Succession Wars Pack I:

Wasp
Phoenix Hawk
Rifleman
Warhammer

Succession Wars Pack II:

Stinger
Valkyrie
Archer
Marauder

Loyalty Mech: Rifleman (for purchasing both packs)

And for the Clanners:

Succession Wars IIC Pack

Phoenix Hawk IIC
Hunchback IIC
Warhammer IIC
Marauder IIC



Those are really the best options PGI has left to make them piles of cash.

And no, I don't mind if they have to do chassis-up redesigns on all of them. Cut Alex loose and get them in the game.


You win.

#67 TheArisen

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Posted 15 May 2015 - 02:59 PM

View Postlsp, on 15 May 2015 - 12:26 PM, said:

I just want the Warhammer.


Since the WH is unseen, these are two mechs that would be as close to it as possible without rolling out a reseen version. (I prefer the Hammerhands myself.)
http://www.sarna.net/wiki/BattleAxe http://www.sarna.net/wiki/Hammerhands

#68 Hollow Earth

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Posted 15 May 2015 - 06:29 PM

HAMMERHANDS & BATTLEAXE

Just add some in house variants so that there would be at least 3 like PGI did with the Enforcer and Mauler.

The Hammerhands would be about Ballistics + Energy loadouts while the Battleaxe is Energy + Missile

HMH 3D: Jump capable ballistics boat. comes with 2 AC/10's 2 Med Lasers 1 SRM6. hardpoints are: 6 bal, 2 eng, 1 msl. most of weapons are on arms so keep them safe.

HMH 4D: A good balance of energy and ballistics at the cost of jump and missile. comes with 2 AC/10, 2 Med Lasers and 1 PPC. hardpoints: 4 bal, 6 eng.
2 energy hardpoints are on each arm ( comes with 1 medium laser per arm) with two energy hardpoints on right torso

HMH (in house): a "lostech" renaissance mech. comes with UAC/5's instead of AC/10's on arms. machine guns and a couple medium lasers on each side torso instead of on the arms. 4 bal, 4 eng. probably no jets. additional AMS?


BKX 7K: a balance of energy + missiles. comes with jets. comes with 2 PPC, 2 LRM 5, 1 SRM 6. (though may have negative quirks on jump jets to reflect it's poor jump capabilities.)
Hardpoints: 6 eng. 4 msl.

BKX 7 NC: basically a 7K with more missile points and two more LRM5's at the cost of no jump jets. (like some kind of bizarro Archer) comes with 2 PPC, 4 LRM 5 and 1 SRM 6
hardpoints: 2 eng. 6 msl.

BKX (in house): probably based on the experimental 1X varient but uses rediscovered lostech instead of primitive technology. comes with 2 machine guns. (1 on head and 1 on CT. additional ballistic hardpoint for another machine gun or AC/2 in CT), double heat sinks. ER large lasers instead of PPC's and a couple med pulse lasers. two Artemis LRM5's and an SRM 6.
Hardpoints: 4 eng. 3 bal. 3 msl. no jets

Edited by Hollow Earth, 15 May 2015 - 06:46 PM.


#69 TheArisen

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Posted 15 May 2015 - 07:05 PM

View PostHollow Earth, on 15 May 2015 - 06:29 PM, said:

HAMMERHANDS & BATTLEAXE

Just add some in house variants so that there would be at least 3 like PGI did with the Enforcer and Mauler.

The Hammerhands would be about Ballistics + Energy loadouts while the Battleaxe is Energy + Missile

HMH 3D: Jump capable ballistics boat. comes with 2 AC/10's 2 Med Lasers 1 SRM6. hardpoints are: 6 bal, 2 eng, 1 msl. most of weapons are on arms so keep them safe.

HMH 4D: A good balance of energy and ballistics at the cost of jump and missile. comes with 2 AC/10, 2 Med Lasers and 1 PPC. hardpoints: 4 bal, 6 eng.
2 energy hardpoints are on each arm ( comes with 1 medium laser per arm) with two energy hardpoints on right torso

HMH (in house): a "lostech" renaissance mech. comes with UAC/5's instead of AC/10's on arms. machine guns and a couple medium lasers on each side torso instead of on the arms. 4 bal, 4 eng. probably no jets. additional AMS?


BKX 7K: a balance of energy + missiles. comes with jets. comes with 2 PPC, 2 LRM 5, 1 SRM 6. (though may have negative quirks on jump jets to reflect it's poor jump capabilities.)
Hardpoints: 6 eng. 4 msl.

BKX 7 NC: basically a 7K with more missile points and two more LRM5's at the cost of no jump jets. (like some kind of bizarro Archer) comes with 2 PPC, 4 LRM 5 and 1 SRM 6
hardpoints: 2 eng. 6 msl.

BKX (in house): probably based on the experimental 1X varient but uses rediscovered lostech instead of primitive technology. comes with 2 machine guns. (1 on head and 1 on CT. additional ballistic hardpoint for another machine gun or AC/2 in CT), double heat sinks. ER large lasers instead of PPC's and a couple med pulse lasers. two Artemis LRM5's and an SRM 6.
Hardpoints: 4 eng. 3 bal. 3 msl. no jets


Another idea would be to take Warhammer variants to fill them out.

#70 TheArisen

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Posted 17 May 2015 - 02:51 AM

Bump for update.

#71 Khan Warlock Kell

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Posted 17 May 2015 - 03:19 AM

I don't care now. yes some of the unseen, or reseen variants would be nice. but this is my Perfect Clan mech pack.

Light Cauldron Born
Medium Ebon Jaguar
Heavy Hero Cauldron Born
Assault Hero Ebon Jaguar
Super Heavy Champion Hero Cauldron Born


Do you get what I'm Saying .. ?
Just please PGI I'm not asking you to make the CB another Stormcrow Just don't make it DOA either.

#72 Richard Hazen

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Posted 17 May 2015 - 03:41 AM

Would be so cool if they added melee combat.

#73 Joseph Mallan

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Posted 17 May 2015 - 04:19 AM

Lets see:
Thunder Hawk
Devastator
Pillager
Longbow

Nightstar for the Reward

Edited by Joseph Mallan, 17 May 2015 - 04:48 AM.






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