One Medic Army, on 07 May 2015 - 02:59 PM, said:
In the PUG queue, you can still run a hit-n-run attack type build where a pair of SRM4s add a nice punch with low facetime required.
I'd actually like it if the Jenner was quirked for skirmish tactics (and tougher CT), rather than the firestarter's brawling quirks. Stuff like beam duration, acceleration, deceleration; rather than heat or cooldown. It even happens to be the tabletop role of the mech.
You turn ECM once your in range if your going to sneak up. Lights job in competition really is not to sneak up, its a plus but we are more the striker role on the outskirts of the battle depending on your chassis.
The Jenner D I have found personally to be more effective with 4 MPL's over the SRM and ML Builds myself but I have played with the SRM build for a long time to. Just the hit and Run your talking about I have found to be better with the MPL's but both work.
I agree with the quirks I really only want to start with a CT armor and structure buff for all Jenners and then adjust from there.