When selecting omnipods in the new mechlab the R/L orientation is opposite (Pilot's view) that of the main skeleton (Enemy's View). This is confusing.
1
Omnipod Selectors Are Inverted From Smurfy Style Layout
Started by TercieI, May 07 2015 11:35 AM
4 replies to this topic
#1
Posted 07 May 2015 - 11:35 AM
#2
Posted 07 May 2015 - 11:46 AM
Since I play so much megamek, I didn't even notice.
Left being left, right being right.
On a side note, the Mech Details gives us 'right' on the left (enemy view)... so why the switch?
Here's an idea. Why not have a simple button that flips how we view it so that the user can have their preference?
Left being left, right being right.
On a side note, the Mech Details gives us 'right' on the left (enemy view)... so why the switch?
Here's an idea. Why not have a simple button that flips how we view it so that the user can have their preference?
#4
Posted 07 May 2015 - 12:07 PM
Thanks, Alexander.
#5
Posted 07 May 2015 - 01:15 PM
Oooh, I really like Koniving's idea for the flip view button. (of course you'd need to update the behaviour of the omnipod selectors based on which view you're using)
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