Jump to content

Omnipod Selectors Are Inverted From Smurfy Style Layout


4 replies to this topic

#1 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,161 posts
  • LocationThe Far Country

Posted 07 May 2015 - 11:35 AM

When selecting omnipods in the new mechlab the R/L orientation is opposite (Pilot's view) that of the main skeleton (Enemy's View). This is confusing.

#2 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 07 May 2015 - 11:46 AM

Since I play so much megamek, I didn't even notice.

Posted Image
Left being left, right being right.
On a side note, the Mech Details gives us 'right' on the left (enemy view)... so why the switch?

Here's an idea. Why not have a simple button that flips how we view it so that the user can have their preference?

#3 Alexander Garden

    Producer

  • Developer
  • Developer
  • 1,510 posts

Posted 07 May 2015 - 11:53 AM

Added to the Known Issues list.

#4 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,161 posts
  • LocationThe Far Country

Posted 07 May 2015 - 12:07 PM

Thanks, Alexander.

#5 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,558 posts
  • LocationUSA

Posted 07 May 2015 - 01:15 PM

Oooh, I really like Koniving's idea for the flip view button. (of course you'd need to update the behaviour of the omnipod selectors based on which view you're using)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users