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Mech Select Suggestions


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#21 FREDtheROLF

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Posted 08 May 2015 - 06:50 AM

I would like to seen an option to group mechs like

- Ready to use
-- Set for CW
-- Set for PUGs
-What ever group name I want.
- Snipers
- Brawlers
----

These Groups should show up in the select mech list in any lobby (like CW and Private Matches)
This way one could faster change in the 1 min before CW drop.

FtR

Edited by FREDtheROLF, 08 May 2015 - 06:50 AM.


#22 Wormflush

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Posted 08 May 2015 - 07:13 AM

Ok, now I would like to add some comments to the mechlab, which probably is the information you were actually asking for.
  • The "accordion" style for torso, leg, arm selection is neat. At the least, it's very much better than the current mechlab, where you have to "reload" the view in order to switch to another mech part. But: why not showing all mech parts at the same moment? It's much easier to keep an overview of the loadout if you have the complete loadout in a single view in the very moment you are editing it. UPDATE: I just saw that you can change the layout from "column" to "expanded" (top right). That's nice, but I'd suggest making "expanded" the default layout. (And consider using "accordion" instead of "column".)
  • I am missing a summary of the current mech loadout, especially including ammunition, but also a sum of the chosen weapon types. This summary should also always be shown during the whole loadout process. UPDATE: I found out you can achieve most of this by clicking the checkbox in the windows "Mech stats". I suggest making it checked the default value. And please add ammunition sums.
  • The mech type is rather small in comparison to the name of the mech. As long as both are the same (like after buying it), that's not an issue. But after chosing another name, the mech type gains importance! In my case, as XL engines are rather expensive, I share them between several mechs. An guess what? In order to be able to keep track of which engine is needed in what mech, I name them after the engine used! That's not for knowing which engine to insert (see the next point for that issue), but for being able to identify where I would be able to find the engine I am missing! So it is likely that I will always name my mechs after the engine used, as I don't expect that I will buy engines when I might try another mech for c-bills.
  • Wouldn't it be nice to have a notepad ready for each mech? If you are forced to take out a part or two (like an engine or a costly Gauss rifle), that note could help being able to rebuild the loadout later.
  • Something is different in the way the test application acts when using two monitors and leaving the application with Alt-Tab. I used to have MWO open on my main screen while being able to type forum posts on my other monitor. As of now, the application minimized after pressing Alt-Tab. You may have done this deliberately, as I know that the "normal" behavior does not work well in regard to mouse capturing, so that players using Alt-Tab might have their mouse go astray on another screen when returning to the application...
  • I think it's sexy that after selection a mech part (e.g. "right torso"), a weapon filter is set according to the available hardpoints. But the green "square of selection" (right side of the screen under the "owned items" checkbox) is a bit weak in its apprearance compared to the white squares of the deselected categories. I suggest making those squares in a gray so that they don't appear to be "so selected".


#23 Archtype

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Posted 08 May 2015 - 07:34 AM

Just realized why this mech selection is familiar. Netflix calls this menu system LOLOMO (lists of lists of movies). So in this case it is lists of lists of mechs.

This is like some Wii bs for menu design. Yay 2006! I wonder if we can get netflix to do the community a favor and issue a cease and decist for copyright infringement against PGI?

#24 GrizzlyViking

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Posted 08 May 2015 - 07:58 AM

Why do we need to go to another entire window from the Loadout screen to select another mech? Can we not have drop down tabs with one click Mech selection at the top of the Loadout page instead? Why so many pages and clicks needed?

Edited by GrizzlyViking, 08 May 2015 - 08:04 AM.


#25 GrizzlyViking

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Posted 08 May 2015 - 08:02 AM

View PostAlexander Garden, on 07 May 2015 - 03:25 PM, said:

Added to the list.
  • Add a 'Select' button to each 'Mech in the 'Select Mech' menu to prevent users from having to click the 'Select' button in the bottom-right of the menu
    • Submitted by: Cimarb
    • Type: Functional
    • Post




Do we really need another button to click? Why can't it just be a click/select without another button click?

Edited by GrizzlyViking, 08 May 2015 - 08:05 AM.


#26 Alexander Garden

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Posted 08 May 2015 - 09:23 AM

View PostGrizzlyViking, on 08 May 2015 - 08:02 AM, said:

Do we really need another button to click? Why can't it just be a click/select without another button click?

Clicking on a 'Mech through the PTS Select Mech screen provides you with an 'at a glance' look at the selected 'Mech (loadout information, equipped modules and consumables, core stats).

Sending you directly into the loadout screen for that 'Mech upon first-click would remove the ability to get a quick rundown on the 'Mechs in the list.

#27 Zesaric

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Posted 08 May 2015 - 10:14 AM

I can only add to what everybody says - the PTS Mech Select screen feels like an attempt to make mech selection as cumbersome as possible... :(

It could be so easy - just have a list of all mechs with column heads that allow sorting and filtering (like e.g. the column heads in an Excel table). Columns could be: Faction, Tons, Chassis, Variant, Custom Name, XP, Firepower, Heat Efficiency, etc. Actually, if the players were able to choose which columns to display in such a list, the mech selection screen would be perfect.

Alternatively: Just have tiles like in the current live mechlab - ideally with the models displaying the correct camo and colors. Or even better: Let each player choose (via game settings) which of these mech selection methods (list or tiles) s/he wants to use.

Finally, it should not take a player more than a single click on a tile (in tile view) or a line (in list view) to select a mech for the next match. Likewise, double-clicking a tile or line should take the player to configuring that mech in the mechlab.

#28 Zesaric

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Posted 08 May 2015 - 10:49 AM

BTW, I want to point out that I am not complaining at all, only trying to make suggestions for improvement. And I have to say that the PTS mechlab itself is a significant improvement (good job! :)), so I'm hoping you can do the same kind of improvement for the mech selection.

#29 Cimarb

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Posted 08 May 2015 - 05:02 PM

View Postsabujo, on 08 May 2015 - 03:48 AM, said:

Fix the weapon listing by using a hidden sorting field rather than the name in alphabetical order.


I fully support your extensive suggestion, but you should have linked to it: http://mwomercs.com/forums/topic/198103-how-the-warehouse-should-be-screenshot-mockup/

#30 GrizzlyViking

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Posted 09 May 2015 - 07:55 AM

View PostAlexander Garden, on 08 May 2015 - 09:23 AM, said:

Clicking on a 'Mech through the PTS Select Mech screen provides you with an 'at a glance' look at the selected 'Mech (loadout information, equipped modules and consumables, core stats).

Sending you directly into the loadout screen for that 'Mech upon first-click would remove the ability to get a quick rundown on the 'Mechs in the list.


We can get a quick look now by hovering over a Mech's icon without clicking to select the Mech, is there any reason we couldn't still have that same functionality?

#31 Johnny Z

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Posted 11 May 2015 - 08:07 AM

Bump because the ability to use the inventory screen to select and organize mechs would be great. Look on previous page.

Edited by Johnny Z, 11 May 2015 - 08:08 AM.






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