But now with Piranha pro-claiming they will be following close to TT rules, I do hope this fixes this problem and make the designs work as intended.Anyway let me explain the pros and cons between BattleMechs and Clan Omni-Mechs.
Clan OmniMech
Pros
Easier to swap loadouts due to weapon pods.
Easier to repair.
Can transport Battle Armor
Clan have integrated CASE systems.
That means your OmniMech will be able to swap in weapon pods in and out without arbitrary restriction like extra C-bill costs and prolonged downtime for swapping weapons around. That is vastly cheaper in the long run, even if the initial cost to acquire a Clan OmniMech can be prohibitive.
OmniMechs with crippled limbs often need only half the time to repair, sometimes even less with experienced techs when compared to regular BattleMechs. That is a major benefit in a persistent MMO universe like this.
The 3rd benefit will depend whether Piranha is adding in Elementals or IS standard Battle Armor, but it is fun being a glorified APC at times. The added benefit is that these BA help guard your OmniMech against infantry or act as a strike forcet to distract another target.
The last benefit is of course integrated CASE for Clan Omnis. You can practically mount ammo in the arms if you wanted to.
Cons
IS do not have weapon pods (at least in this era, 3058 fixes that)
Clan tech is not readily available or workable to the IS.
OmniMechs cannot modify their hardwired equipment.
In 3050, the IS have no weapon pods. Nada. So you can't fit IS weapons on Clan Mechs as per rules.
Maybe Piranha can balance this out by letting IS weapon to be fitted on ClanMechs but with some increased downtime.
In 3050, Clan tech was in critically short supply. So stuff like Clan grade FF, Clan grade XL engines or Endo-Steel etc are not readily available for replacement if the Clan Omni suffered grievous damage. Also majority of IS techs were still learning how to maintain their Clan OmniMechs. The latter case can be circumvented if the player decides to pay for better techs rather than bog standard House mechanics.
Lastly, OmniMechs cannot modify their hardwired equipment. This is the most significant and a MUST addition for MWO.
Chassis restriction
1) Not allowed to change their engines rating
2) Not allowed to change their armor type or armor tonnage
3) Not allowed to change their fix amount of base heatsinks or change heatsink types.
4) Not allowed to change or relocate internal structure. Endo-steel crits should be strictly fixed.
5) Not allowed to remove or relocate any additional fixed equipment on Omnis. Some Omnis have fixed MASC or even ECM. Those CANNOT be removed.
So basically you trade out full customization for ease of switching load outs and maintenance.
Edited by [EDMW]CSN, 28 November 2011 - 09:53 PM.