Balancing Clan Omnimechs and IS Battlemechs: The right way.
#21
Posted 29 November 2011 - 09:16 AM
#22
Posted 29 November 2011 - 09:37 AM
#23
Posted 29 November 2011 - 09:53 AM
#24
Posted 29 November 2011 - 09:57 AM
#25
Posted 29 November 2011 - 10:07 AM
#27
Posted 29 November 2011 - 10:11 AM
But, seriously... would Clans hire Mercs during their invasion phase?
Edited by Prosperity Park, 29 November 2011 - 10:13 AM.
#28
Posted 29 November 2011 - 10:13 AM
An easy way to curb this somewhat would be to enforce the actual clan structure... only a limited number of clanners are allowed to fight in the IS... make them sit at home and fight with other clanners outside the base allowed amounts to be decided by the devs as the game unfolds...
So if everyone wants to play and fight in the IS... then number restrictions on the clans only can be enforced to make that a more realistic invasion...
Just a thought...
#29
Posted 29 November 2011 - 10:18 AM
OMG, HOW DO I GET A CLAN INVITE?!?!?
(heheh, joking)
Edited by Prosperity Park, 29 November 2011 - 05:06 PM.
#30
Posted 29 November 2011 - 10:41 AM
Prosperity Park, on 29 November 2011 - 10:11 AM, said:
But, seriously... would Clans hire Mercs during their invasion phase?
From a gameplay standpoint, not enough information available on how houses or mercs will even function.
From a lore standpoint, they'd rather fall on their own sword lol.
#32
Posted 29 November 2011 - 12:10 PM
Prosperity Park, on 29 November 2011 - 10:18 AM, said:
OMG, HOW DO I GET A CLAN INVITE?!?!?
(heheh)
So what you are saying is allow the best Mechs to go to the best pilots... Hmm. Sounds balancing to me (Sarcasm there)!
#33
Posted 29 November 2011 - 02:21 PM
[EDMW]CSN, on 28 November 2011 - 09:22 PM, said:
So why the **** would you want an IS chassis then? No real benefits aside from being cheap. Once you stopped being a newbie, you'd always use clan chassis, because they're better in every way except money wise.
It's like saying "well, you can always get a store bought set of armor in WoW, it's suckier but at least you don't have to work as hard to get it."
Edited by Melissia, 29 November 2011 - 02:22 PM.
#34
Posted 29 November 2011 - 02:22 PM
Cavadus, on 29 November 2011 - 09:11 AM, said:
At best you'd get customization along the lines of Justin Xiang-Allard's Yen-Lo-Wang which traded the AC-10 for an AC-20 and dropped the LRM launcher.
Limited customization along those lines means a hardpoint system. Reverting to TT's crit slot system would be the biggest step backwards the Mechwarrior franchise has ever taken.
Actually, if you took the modification rules along with those critical slot rules, as they were intended to be used, then you wouldn't have a problem. You'd be able to use the system as it was intended to be used, which included individual variant customizations. Not that I expect you to admit that, you're bias in this matter is well known.
#35
Posted 29 November 2011 - 02:25 PM
#36
Posted 29 November 2011 - 02:52 PM
http://mwomercs.com/...-clan-factions/
It should allow the IS players to gain more advanced weapons/mechs before the Clan players start rolling in.
Just view it as the Clan invasion in MW2: Mercs, nobody whined about the AI Clan mechs back then. Everybody salvaged what they could from the battlefield to upgrade their team. Nowadays everybody's first thought is to nerf any and all strong opposition, it completely removes the challenge.
#37
Posted 29 November 2011 - 03:17 PM
Damocles, on 28 November 2011 - 09:33 PM, said:
The ones that do have tiny tiny little hands. Not sure why they even counted. Melee would go a ways towards making Clan mechs different as their fighting style was supposed to be different yet never really felt like it in the MW games.
Either way I do think separating what can and can't be done like this makes some sense. Though I think dumping the missiles off the Catapult and putting in PPCs and still seeing MISSILE boxes is stupid. Would be nice if the model changed to reflect changes.
On the other hand if there were enough mechs I wonder if customizing them would really even be needed... but it is 3049 after all.
#38
Posted 29 November 2011 - 06:31 PM
Melissia, on 29 November 2011 - 02:21 PM, said:
It's like saying "well, you can always get a store bought set of armor in WoW, it's suckier but at least you don't have to work as hard to get it."
Like I said a Omni mech will be heavily restricted. You cannot switch around anything inside the Omni or even change the base amount of DHS. The only things moddable on an Omni are non-locked weapons, how many DHS you can put in and electronics. Everything else is totally restricted.
If you ran out of Clan FF, that Mad Dog, Summoner and Timber Wolf are literally hangar queens since they need Clan FF armor to work with this tourney legal rules in force (barring patch work armor).
And not only that those techs that are tending to your hangar queens still need to be paid and Wolf Dragoon / Blackwell Industries certified techs are at a premium. Otherwise if you use normal techs, you can expect up to 300% the regular down time. That is exactly what happened to the Draconis Combine when they were still scratching heads on handling Clan Omnis. Attaching omni limbs are easy, but keeping complex Clan internal systems working needs more than just some elbow greasing that most IS techs are used to with IS battle mechs.
A regular IS Battlemech can be tailor fit to your own taste. You can turn an Atlas to a missile mech if you wanted to but just that modifications take time and some pocket change. Yes the price tag might end up close to a Clan mech if you want to put in an XL engine but maintenance cost wise, it ain't a pocket burner compared to Omni-mech. You don't need expensive technicians for those.
A grand daddy technician and his grand son apprentice who has being taking care of your family's Orion can make do, heck maybe a better job than most House techs.
Edited by [EDMW]CSN, 29 November 2011 - 06:35 PM.
#39
Posted 29 November 2011 - 07:30 PM
#40
Posted 29 November 2011 - 07:40 PM
[EDMW]CSN, on 29 November 2011 - 06:31 PM, said:
So you suggest, basically, to remove all customziation from the game?
No. And also no. Honestly, there's better ways to balance this than the idea here.
Edited by Melissia, 29 November 2011 - 07:40 PM.
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