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#21 Rorusbass

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Posted 03 July 2012 - 01:18 AM

View PostBluey, on 02 July 2012 - 11:18 PM, said:

I made tons of stuff in my life but this picture maybe abit simple yet It makes a Ultimate point
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"MWO is superiour, WoT is inferior"
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I must say you made me remember the one thing I kinda dislike about mechwarrior, the weights always seemed off to me. A leopard weighs in at about 50 tonnes, even something like a boxer weighs about 25 tonnes and the maus was about 180.

I always force myself to look at the tonnes more like a weight indicator to make it viable to stomp on tanks like depicted.

It would be fun to step into that 'other' game and start ppc'ing the **** of of everyone though.

#22 Jardoval

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Posted 03 July 2012 - 01:38 AM

View PostAlisyn Chaynes, on 03 July 2012 - 01:02 AM, said:

thats tech lvl not mech lvl


that would be the base for a "mech level". you start with old, simple/cheap tech and make progress by unlocking more advanced tech. so a mackie could be a level 1, while a raven could be level 10.
(not saying that this should/would be implented, but obviously there has already been a need for some kind of level system in the past, so it's not like it is heresy to talk about mech levels)

#23 CCC Dober

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Posted 03 July 2012 - 01:42 AM

View PostRorusbass, on 03 July 2012 - 01:18 AM, said:



I must say you made me remember the one thing I kinda dislike about mechwarrior, the weights always seemed off to me. A leopard weighs in at about 50 tonnes, even something like a boxer weighs about 25 tonnes and the maus was about 180.

I always force myself to look at the tonnes more like a weight indicator to make it viable to stomp on tanks like depicted.

It would be fun to step into that 'other' game and start ppc'ing the **** of of everyone though.


The Maus is using old school hardened steel and was already pushing the technological limits back in WW2. Modern materials weigh less and offer much more protection (chobham armor comes to mind here). The materials being used in BT are both extremely lightweight and resiliant. None of what we have today can even begin to compare, much less back in WW2. The only possible exception are recently developed nanotube materials, which cost an arm and a leg to produce even in small quantities. It's the closest we have come to adamantium yet, more or less the holy grail in terms of materials science.

#24 Sstrikes

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Posted 03 July 2012 - 01:46 AM

Well said. I personally hope there will be plenty of CS style scrims to take part in.

#25 Bluey

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Posted 03 July 2012 - 01:47 AM

View PostRorusbass, on 03 July 2012 - 01:18 AM, said:



I must say you made me remember the one thing I kinda dislike about mechwarrior, the weights always seemed off to me. A leopard weighs in at about 50 tonnes, even something like a boxer weighs about 25 tonnes and the maus was about 180.

I always force myself to look at the tonnes more like a weight indicator to make it viable to stomp on tanks like depicted.

It would be fun to step into that 'other' game and start ppc'ing the **** of of everyone though.


I guess this is the second time I will say same thing
I wont gonna sit here and tell basics of physics.
But better explain;

Maus maybe 180 tons but its center of weight is its entire hull thats why it wont stuck into ground itself due to immense preasure applied on a large scale on the other hand mechs got feets which pressing entire chassy weight into a much smaller area to denie mech to fall off while walking with each step other legs preasure on ground causing little dig in and that keeps it in place till other foot land on next step.

Simplier example if you put a panzer maus on a roof top of a building it wont break a hole and fall to room under it cause its weight shared along entire hull.If you put a mech on a roof top you will find yourself in lobby xD. 180 tons shared on Length 10 meters. 3 meters tall A Timber wolf mech 75 ton *madcat* is 14 meters tall with length of each feet 3 meters.Pointier something gets applies much more preasure on ground it will.Not to mention stepping on something also gets extra kinetic energy from gravity and atmospheric preasure.

Edited by Bluey, 03 July 2012 - 02:47 AM.


#26 BFalcon

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Posted 03 July 2012 - 01:50 AM

View Postcsebal, on 03 July 2012 - 12:14 AM, said:

OP: I understand your frustration, the "types" you mention did really rub us all the wrong way. Luckily tho, the moderators are already aware of "them". This thread however is not the solution. If anything, threads like this only make things worse. The next time around, if you are frustrated and angry, use the report option to report offensive and obviously trolling posts, instead of starting one of your own just to vent some coolant from your heatsinks.


I do not know about WoT, but as for EVE, you better accept the fact, that the player organizations in that game are pretty hardcore simply due to the unforgiving nature of that game. Those players coming from EVE, at least from the large PVP corporations have two distinct advantages over many.

1) Discipline - to be successful in EVE, you have to learn to follow the orders of your leaders to the letter in combat, or else you not only risk your own life, but the success of the whole operation, and if you do that too often, you will soon not be a part of the team.
2) Leadership - also grown out of neccessity, when dealing with groups of sometimes several hundreds of people at once in combat, you need to have a chain of command. You need to have leaders who are not only capable of tactical decision making in the heat of battle, but have the authority and skills to communicate those decisions in the forms of orders to the friendly combatants.

Large PVP corporations of EVE have mastered both those aspects and while being a good EVE player does not make you be a good MWO player from the get go, success in a team based game is at best 30% skill, the reamining 70% are teamwork and tactics, aspects in which EVE veterans will definitely be ahead of the pack. Not to mention, that in the case of certain EVE organizations, due to the sheer size of them, there bound to be at least a few players who turn out to be very good at MWO.


It's been many a year since I played and I was outside the chain of command for the most part (scout pilot, back when cloaks cost 30 mill each)...

Another aspect of EVE PVPers you didn't mention - they're tough!!! They're used to putting a small fortune on the line each and every time - they'll not moan about the price of things (for the most part), they'll not quibble about jumping into a fight and they certainly won't complain that the game's "too slow". They'll also be happy to wait around while you make a gameplan, provided you're not going to waste half the match doing so.

To the OP, I know I've used EVE Online as a comparison a few times, but mainly that's because it's a tough game to get anywhere in and survive in 0.0 as we had to. It's also the best thing I can find of a decent PVP game - CoD is too run-and-gun and hardly anyone would know what I'm talking about if I mentioned Arma 2.

So I apologise... at least I'm not mentioning WoT, eh? Oh damn, I just did...

#27 Carthoo

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Posted 03 July 2012 - 01:53 AM

@OP:

Devs may not be stupid, but the bussines managers are idiots too often. Mass Effect, SW:TOR, Warhammer Online, Age of Conan etc etc. So many games in so many great great fantasy/ scifi worlds and always managers forced developers to launch the game too early - making the game another black mark on the gaming history, instead of jewel it was thought to be.

And this MAY happen easy - anywhere. Even here.




Posted Image
You got a problem here , dear sir. That Maus weights two times more than that mech ;)

#28 Grimarch

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Posted 03 July 2012 - 01:58 AM

Maybe we should ban the forums for 1 month....must admit same stuff over and over and i mainly read the forums not post...we just dont know...what we do is some people will ruin the game for others but the game will be great!

#29 TimberWolfz

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Posted 03 July 2012 - 02:01 AM

View PostAlisyn Chaynes, on 02 July 2012 - 11:10 PM, said:

Any way this is just my 2 cents. cant wait to be blasting the hell out of all of you in the coming months ;)

Not mad at any one (to fat to be mad) just trying to get ppl to do that crazy thing called thinking before spewing some of this none sence
I feel inclined to ask, Did that Mongooser Rustle your jimmys he was so funny

#30 MuffinTop

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Posted 03 July 2012 - 02:04 AM

View PostTimberWolfz, on 03 July 2012 - 02:01 AM, said:

I feel inclined to ask, Did that Mongooser Rustle your jimmys he was so funny

LMAO@ rustle your jimmys! Where the hell you from son?

#31 TimberWolfz

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Posted 03 July 2012 - 02:06 AM

View PostMuffinTop, on 03 July 2012 - 02:04 AM, said:

LMAO@ rustle your jimmys! Where the hell you from son?

Aha belive it or not England

#32 Hap0kas

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Posted 03 July 2012 - 02:11 AM

I play WoT and as a member of EU community i do expect a LOT more from this game than WoT.

EU server is full of anger and hate, cause WG aint listening to players and they are doing minimum to keep the HC players happy. Not to mention Belarus attitude is a number of its own...Remember Chernobyl? :)

Players are afraid of this turning to WoT, i can see that too.

Im not afraid. ;)

#33 Bluey

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Posted 03 July 2012 - 02:13 AM

View PostCarthoo, on 03 July 2012 - 01:53 AM, said:

You got a problem here , dear sir. That Maus weights two times more than that mech ;)



I guess this is the third time I will say same thing
I wont gonna sit here and tell basics of physics.
But better explain; *Coppy paster >.<*

Maus maybe 180 tons but its center of weight is its entire hull thats why it wont stuck into ground itself due to immense preasure applied on large scale on the other hand mechs got feets which pressing entire chassy weight into a much smaller area to denie mech to fall off while walking with each step other legs preasure on ground causing little dig in and that keeps it in place till other foot land on next step.

Simplier example if you put a panzer maus on a roof top of a building it wont break a hole and fall to room under it cause its weight shared along entire hull.If you put a mech on a roof top you will find yourself in lobby xD. 180 tons shared on Length 10 meters. 3 meters tall A Timber wolf mech 75 ton *madcat* is 14 meters tall with length of each feet 3 meters.Pointier something gets applies much more preasure on ground it will.Not to mention stepping on something also gets extra kinetic energy from gravity and atmospheric preasure.

FUUUUU who were your teacher in school guys gahhhh Humanity where are we going
Posted Image

Dont you guys never seen a snow shoe. Guess why you wont stuck into snow with them cause your weight channeled onto much larger area lowering your preasure applied on ground.

Try to walk with High heels on snow then you will understand xD

Edited by Bluey, 03 July 2012 - 02:46 AM.


#34 Tank

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Posted 03 July 2012 - 02:14 AM

Yeah! Tons of text.. back in a day we called it FLOOD! And I read it all.. damn.. still like reading stuff..
OP, now think how many hillbillys will come after release.. So better learn ignore all those "professionals".


Personally for me, I know who's tanks are tougher! ;)
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#35 MuffinTop

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Posted 03 July 2012 - 02:18 AM

View PostL0B0T0MY, on 03 July 2012 - 02:11 AM, said:

I play WoT and as a member of EU community i do expect a LOT more from this game than WoT.

EU server is full of anger and hate, cause WG aint listening to players and they are doing minimum to keep the HC players happy. Not to mention Belarus attitude is a number of its own...Remember Chernobyl? :)

Players are afraid of this turning to WoT, i can see that too.

Im not afraid. ;)

I'm spreading the word about MWO in the WOT and WOWP forums. I think we are getting quite a few refugees from WOT. I guess thats why so many forum posters are comparing this game to WOT, hence forth I will try to be nicer to them......maybe.

Edited by MuffinTop, 03 July 2012 - 02:18 AM.


#36 TimberWolfz

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Posted 03 July 2012 - 02:19 AM

I found the "professionals" story so funny yesterday

1st professional WOT player
2nd Professional player under some NDA
3rd Proffesional WoW player
4th "Proffesional" Diablo 3 player
And then he was disabled
:) Something doesnt quiet check out here ;)

#37 Derek Icelord

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Posted 03 July 2012 - 02:23 AM

I'll grant some people that the meta-game and match set-up mechanics (from what we've been told so far) bear some resemblance to what you find in World of Tanks, but as the OP said, this is not World of Tanks. Just because they thought there were a few good ideas in WoT does not mean they are going to copy the game wholesale.

#38 BenEEeees VAT GROWN BACON

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Posted 03 July 2012 - 02:25 AM

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#39 TimberWolfz

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Posted 03 July 2012 - 02:25 AM

View PostDerek Icelord, on 03 July 2012 - 02:23 AM, said:

I'll grant some people that the meta-game and match set-up mechanics (from what we've been told so far) bear some resemblance to what you find in World of Tanks, but as the OP said, this is not World of Tanks. Just because they thought there were a few good ideas in WoT does not mean they are going to copy the game wholesale.

End the end of the day its like comparing Football to ruby, Yeah.. There both a game and Yeah they both fall under sports but the play style of the 2 is completely differ from one another

#40 Hap0kas

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Posted 03 July 2012 - 02:31 AM

View PostMuffinTop, on 03 July 2012 - 02:18 AM, said:

I'm spreading the word about MWO in the WOT and WOWP forums. I think we are getting quite a few refugees from WOT. I guess thats why so many forum posters are comparing this game to WOT, hence forth I will try to be nicer to them......maybe.


I must say, im spreading the word on WoT forums too. There are too many frustrated souls to be converted to MWO players....And to release that frustration too! ;)





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