WoT != Evil
There is a reason that WoT is so popular and as far as I can see, Piranha just copies/takes (don´t mean that in a bad way) the good out of it and not the bad.
WoT != MWO
They are totally different games but some of WoT´s working systems/solutions/mechanics are quit good and I don´t see why they shouldn't be used.
In MWO we got 4 pillars:
Community Warfare
Information Warfare
Role Warfare
Mech Warfare
- I can see how the "scout" role and combined radar (radio coverage) of WoT is similar to Information Warfare, "scout" Role Warfare and "Command" Role Warfare in MWO.
- Also how SPG mechanics in WoT can be seen as some form of In-direct fire support mechs (LRM´s) in MWO, just the basic that LRM´s fire into the air now and can overcome obstacles (imo they always fired straight in other mech games).
- Clan wars of overtaking land can be roughly seen as factions/merc corps overtaking planets (Community Warfare) to some degree.
There is a difference between game mechanics and f2p economic system, that just being said.
To round off my post, here a list of what I don´t like in WoT. (f2p and game mechanic standpoints) xD
- How the Matchmaker works: Tanks, etc are balanced for their tier only. Lets face it, in general a tank etc. can fight its own tier and below but not above. Tanks of different tiers are put together and if not tier 8-10, your stuck in a 50/50, win/loss because of that. The MM is random and maybe thats fair.. but how it works, you collect xp to get a better tank to be better but that never happens until tier 8+ when the MM can´t put you into tier 11-13 matches anymore and tier 8 is when you need premium to make credits... go figure. xD
- Gold ammo in general is a horrible implementation from a fairness standpoint (but guess they make good money of it)
- A part of why the MM is actually "unfair", the penetration mechanics of how you only make dmg when you overcome the opponents armor value. Basically thats why a tank can only fight its tier and below.
- Gold consumables offer advantages but not as horrible as gold ammo.
- Premium tanks don´t per se, offer more "power" [1] but the culprit is they get into favorable matches (tier wise, again MM), which is a huge disadvantage for the rest and advantage for the premium user.
- Invisible enemies to some degree but the view range mechanic is a viable system imo.
[1]Premium tank strength is defined as being somewhere in their tier, compared to maxed tanks of the same.