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#61 Niberung

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Posted 03 July 2012 - 03:14 AM

View PostTank, on 03 July 2012 - 02:59 AM, said:

You are right, but devs molested tank history there as they see fit. Imagine if here devs took MW history and done the same. Lot's of rage would be guaranteed...

It would never happen. You see, a light IS mech and do some damage a Clan assault mech. Enough light mechs can kill an assault mech. But no matter how many Pz-IIs you stack, they shall never be able to kill an IS-2 or a Tiger.

Anyway. I wonder why is there so much hate towards WoT here? WoT is a shining example of what awaits us all in the next year or so. And it's not about game mechanics itself (as far as I can tell, there are almost no similarities between MWO and WOT due to different approaches to subjects of damage and armor).

I am talking, of course, about the dreaded balancing issues. There will be balancing and rebalancing, buffs and nerfs and then nerfs of buffs and buffs of nerfs. We'll probably see certain global mechanics change, emerge or disappear. A game as complicated as MWO (or WoT) simply cannot be balanced without ungodly amounts of data. And because there is never enough data,the changes will become more global with more new players arriving in the game.

#62 Nikol Grall

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Posted 03 July 2012 - 03:14 AM

View PostAlisyn Chaynes, on 03 July 2012 - 03:10 AM, said:

lol hey nik im a big fan of mech assault 2 (mostly the online play with my freinds and other people part of it rather that the disaster that game calls a plot line. But if i even mention MA2 ppl get pissed so i feel ya)



I played Mech Assualt, it was a truly sad excuse for a Mech game ;) I doubt 2 was a lot better lol.

MW2 Mercs - MW3 is really the high water mark for Mechwarrior gaming. MW4 though fun was not quite right.

#63 MuffinTop

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Posted 03 July 2012 - 03:15 AM

View PostPwnbeard, on 03 July 2012 - 03:13 AM, said:

I can't help but point out the similarities between this statement and arguments used in religion. Let me illustrate (and fix the gratuitous amount of spelling/grammar errors).

GOD IS NOT STUPID. I'll say this one more time for the reading impaired. GOD IS NOT STUPID. All it takes is half a brain to just spend about 30 minutes here on the site to figure out that God LOVES this world and the universe that it comes from. He is not gonna mess up this world by making some silly mistake that every one seems to be worried about. (wanna know how i know this? ) because I read the BIBLE and 99.9% of any thing that could get messed up as been discussed to hell and back in this book and pretty much every one knows how every one feels about what ever subject.

Now, on a more serious note: All this MW:O vs WoT nonsense is just childish. As are these BT hipster threads.



Shuddup pwnbeard we were just about to hug it out!

Edited by MuffinTop, 03 July 2012 - 03:16 AM.


#64 Nikol Grall

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Posted 03 July 2012 - 03:15 AM

View PostMuffinTop, on 03 July 2012 - 03:10 AM, said:

According to battletech the timeline goes as far as 3550. You got me curious Nikol, so I did a google search and look what else I found, from ourbattletech.com. Your thoughts?



Alternate timeline are easily doable. I have been on several in my Battletech experience. Between both CBT play and role play.

#65 MrMasakari

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Posted 03 July 2012 - 03:16 AM

View PostBluey, on 03 July 2012 - 03:01 AM, said:

Manuel "Grubby" Schenkhuizen

Only work he does playing in tournaments for money and never did another job. Age 26
Proffessional gamer *Badge given to him by goverment <.<* Netherlands


Aleksey "White-Ra" Krupnyk

Have wife and kids only earns gaming money to look after them 31 years old Ukrainian


These are real proffessional gamers


Indeed

The Term 'Professional gamer' can only be applied if the gamer actually makes money from it, very few do. But hats off to those who do ^^

As to the WOT MWO fued thing, tbh its kind of silly. Comparing MWO to WoT (in every aspect that is relative) can only result in PGI saying "K lets not do that." WoT is a working model of a successful F2P game with premium bonuses. But theres lots of lessons to be learned from it. for example the Matchmaking used to be horrific, which people complained about since beta and well into its release. (Not sure if its still like that) But PGI know that if they are to implement a matchmaking system, it has to be implemented well and tested to death to make sure that its fair and that everyone is happy with it.

#66 Vosgedzam

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Posted 03 July 2012 - 03:22 AM

View PostArtaire, on 03 July 2012 - 03:16 AM, said:


Indeed

The Term 'Professional gamer' can only be applied if the gamer actually makes money from it, very few do. But hats off to those who do ^^

As to the WOT MWO fued thing, tbh its kind of silly. Comparing MWO to WoT (in every aspect that is relative) can only result in PGI saying "K lets not do that." WoT is a working model of a successful F2P game with premium bonuses. But theres lots of lessons to be learned from it. for example the Matchmaking used to be horrific, which people complained about since beta and well into its release. (Not sure if its still like that) But PGI know that if they are to implement a matchmaking system, it has to be implemented well and tested to death to make sure that its fair and that everyone is happy with it.


Sadly, their MM is still not that much of improvement since the beta. I think there were two patches to re-balance the MM... I didn't see any difference. :huh:

We have to remember the light mechs can kill the assault mechs.. Means the weight of the MM will equal out to the both teams. I believe there will be tonnes limits per team. I'm making up the math, 4 meds, 3 heavies, 2 assaults, and 3 lights for the both teams. It will be depend on your player skill to contribute to your team's victory. The WoT can't do that due to their stupid MM weighs that screwed up the balances. A T-50-2 cannot kill a Maus unless the Maus tanker go afk.

#67 RoyalWave

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Posted 03 July 2012 - 03:23 AM

This entire thread is making me taste bile.

Can we stop? seriously. Just stop.

Take the asinine threads and troll threads etc to off topic. Yes you are all the best mechwarrior pilots ever since "MW_" or btech tabletop etc etc etc no one else but you cares.

Edited by RoyalWave, 03 July 2012 - 03:27 AM.


#68 Nikol Grall

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Posted 03 July 2012 - 03:27 AM

View PostRoyalWave, on 03 July 2012 - 03:23 AM, said:

This entire thread is making me taste bile.

Can we stop? seriously. Just stop.

Take the asinine threads and troll threads etc to off topic. Yes you are all the best mechwarrior pilots ever since "MW_" or btech tabletop etc etc etc no one else but you cares.



Do asinine comments belong there as well? :huh: No one forced you to read the thread or even respond.

#69 william kane

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Posted 03 July 2012 - 03:28 AM

View PostRoyalWave, on 03 July 2012 - 03:23 AM, said:

This entire thread is making me taste bile.

Can we stop? seriously. Just stop.

Take the asinine threads and troll threads etc to off topic.


Seconded, this belongs in off topic. Let's discuss the game and the btech universe instead of spewing vitriol everywhere.

#70 Toshogu

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Posted 03 July 2012 - 03:32 AM

WOT... EVE... COD... Mechwarrior has always been an fps at it's heart. strip away all the bells and whistles, and it's a fps. WOT players will be left in the de_dust. Eve players will adapt well to the slower pace of mechwarrior + they will be right at home wrenching around in the hanger with their mechs. COD players will be alittle disorientated with all the extra buttons and things you have to keep track of, but will ease into mechwarrior the easiest, cod being an fps, and mechwarrior being a fps.

All I know is this. This is my first post after finding this, I have been waiting for a very long time for my promised Mechwarrior5. I had given up all hope of ever seeing the franchise revived.... With MWO the gaming world will once again hear the rumbling of our power cores, and learn to fear the sight of a mauler.

#71 LordDeathStrike

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Posted 03 July 2012 - 03:40 AM

View PostAlisyn Chaynes, on 02 July 2012 - 11:10 PM, said:

ok so after reading some posts on here about how every one KNOWS how this game is gonna turn out, i feel have to retort. so first and for most

THE DEVS ARE NOT STUPID. ill say this one more time for the reading impared. THE DEVS ARE NOT STUPID. all it takes is half a brain to just spend about 30 min here on the site to figured out that these guys LOVE this game and the world that it comes from. they are not gonna mess up this game by making some silly mistake that every one seams to be worried about. (wanna know how i know this? ) cuase i read the forums and 99.9% of any thing that could get messed up as been discused to hell and back in this community and pretty much every one knows how every one feels about what ever subject.

Not to mention that if you read half of the questions that have been asked to the devs you start to notice that PPL KEEP ASKING THE SAME FRIGGING QUESTIONS ABOUT THE SAME THING OVER AND OVER AND OVER. and yet our devs keep giving the same answers and even take time to reiterate the same answers they have given. (never mind that they could easlily just add a link to there post and tell ppl "here this has been covered to death and back in this topic here") so if they care about it this much to keep answering said same questions, i think the game will be ok.


On another note. (and yes i feel have to state the obvious here) this is mech warrior online. IT ITS NOT WoW,IT IS NOT AION,IT IS NOT WORLD OF TANKS, IT IS NOT RIFT, IT IS NOT EVE, IT IS NOT PLANETSIDE. it is mech warrior online. guess what its gonna play like? ITS GONNA PLAY LIKE MECH WARRIOR ONLINE. ( I know crazy thought huh?) now im sure it might have some smililaritys to some games but thats it.

oh and to be clear there is no lvl 1 mech and lvl 10 mech. there are just mechs and you pilot them. you kill with them or you be killed with them. there is no tonnage = lvl of mech. (this is in referance to some one thinking that a jenner or other light mech is a lvl 1 mech and an atlas or other is a lvl 10 there for they thought when they got the higher lvl mech there was no point in the light mechs since they were lvl 1 and therefore junk.) its a mech, you blow stuff up with it. its a really simple concept.

Also i know this is asking alot of ppl but if you are new to this world i have to tell you something, http://www.sarna.net/wiki/Main_Page for the love of god use this. its got tons of info on mechs,weapons, tanks, aerospace figters,omnimechs, and all kinds of other stuff like dropships and jumpships and olympus class recharge stations hell there is a break down on the hyper pulse generators there too. not to mention the Inner Sphere houses and planets and also the merc corps there and theres just a lil bit on there about those crazy clanners :huh:.

oh speaking of the clans. since i keep reading this "oh god the game is gonna get all unbalanced when the clans come nonsence." i have something to tell you. no it is not. wanna know how i know this? BECAUSE THE DEVS ARE NOT STUPID. the only way this gets unbalanced is if they just give up bring the clanners in and dont care what happens. hmmm i think i can see that happening, never mind all the hard work that garth and paul and the rest have put in to this game, ya i really think there just gonna throw that all away for nothing. i mean lets ask them. Garth, paul? yall are just gonna throw the clanners in and walk away right? and not care about making sure the game is still oh i dunno fun? Garth? Garth? wow no responce. see that thought is so crazy he cant even begin to answer it.

Not to mention that this thought is a lil offensive if you think about it. i mean they only answer questions they have already answerd but i really see them just giving up and ya screw this game and community.

i guess in the end what im trying to say is if you wanna play this game and you like it you should read up on some of the things in the mechwarrior univers. i mean i would wanna do some reading (notice i said SOME not become a battletech expert).

Also just have some faith in MWO and its creators. i myself dropped 120 in to this game already. and you know what? i wont even get to play this game cause im stuck on a boat with a crappy computer till october. and you know what im happy spending that kind of money because I BELIVE in the game and the devs. and no i dont think you should just get a beta key. i think you should have to spend the money to get in the beta and here is why. Becuase the beta is the time where WE get to really put our 2 cents in to things about the game, and as far as me the only ppl i want putting their 2 cents in to this game are the ppl that really wanna be here. (not saying that if you dont pay your opinon should not count at all) but i want my game to be influenced by fans and ppl that love mechwarrior. not some random person that cant be bothered to get off there butt and do some reading and research in to the univers.

Any way this is just my 2 cents. cant wait to be blasting the hell out of all of you in the coming months ^_^

Not mad at any one (to fat to be mad) just trying to get ppl to do that crazy thing called thinking before spewing some of this none sence

i dunno man, Paul has his moments! ok ok hes not stupid, just an evil troll hehe. Thankfully Russ keeps him in line some of the time.

#72 optimal pain

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Posted 03 July 2012 - 03:46 AM

I guess I'll save the first post somewhere, so that if the game doesn't live up to my expectations despite all the fanboys' rage, I can at least have fun by rubbing it into their faces.


On topic: having good intentions is nice. Not all are satisfied by intentions though, some expect to see results (especially when being asked to pay money).

Edited by optimal pain, 03 July 2012 - 03:46 AM.


#73 Benjamin Emory

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Posted 03 July 2012 - 04:02 AM

View PostJardoval, on 03 July 2012 - 12:43 AM, said:




lol!, level 1-3. 3 is munchtech though largely :huh: CBT was at its best when limited to level 1, imo anyway.

#74 LegionZero

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Posted 03 July 2012 - 04:07 AM

you're on a boat? AWESOME!

#75 yaay

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Posted 03 July 2012 - 04:26 AM

I disagree, OP.

#76 CCC Dober

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Posted 03 July 2012 - 04:35 AM

@Sid
Reading comprehension, you can learn that too. And please keep your derogatory BS to yourself. I'm inclined to report it as trolling, but I know for a fact that you're incapable of decent conversations. So I welcome you to my 'speshul list'. RIP troll.

#77 Evgeny Bear

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Posted 03 July 2012 - 04:44 AM

the comunity should be happy to have WoT and EVE online players, even if everyone is trolling with simple "I dont like" posts. Those players share their expierences with 2 very successful games in a forum where devs "could" read them and think of other ideas how to make MW:O a better game.
OP is just another ignorant guy who is raging about ppl with half knowledge as he also have half knowledge as it seems.
there are many troll threads already, so why creating another one with ragepost... its just... well you know it. And blind trust in a dev crew is never good, proved over and over again the last few years how dev teams can create a positive pciture of their products and still screw it up hard, or come with a dirty trick in the end.
And like you said PGI is not stupid, they want to get their cut of shares, and they will.... trust me

So be happy about the passion of the dev crew and be hyped of a new MW game, but understand the fear of the users and community.


View PostRoyalWave, on 03 July 2012 - 03:23 AM, said:

This entire thread is making me taste bile.

Can we stop? seriously. Just stop.

Take the asinine threads and troll threads etc to off topic. Yes you are all the best mechwarrior pilots ever since "MW_" or btech tabletop etc etc etc no one else but you cares.


2nd this

Edited by Andar89, 03 July 2012 - 04:45 AM.


#78 Firefun

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Posted 03 July 2012 - 04:45 AM

WoT != Evil :huh:

There is a reason that WoT is so popular and as far as I can see, Piranha just copies/takes (don´t mean that in a bad way) the good out of it and not the bad.

WoT != MWO

They are totally different games but some of WoT´s working systems/solutions/mechanics are quit good and I don´t see why they shouldn't be used.

In MWO we got 4 pillars:
Community Warfare
Information Warfare
Role Warfare
Mech Warfare

- I can see how the "scout" role and combined radar (radio coverage) of WoT is similar to Information Warfare, "scout" Role Warfare and "Command" Role Warfare in MWO.
- Also how SPG mechanics in WoT can be seen as some form of In-direct fire support mechs (LRM´s) in MWO, just the basic that LRM´s fire into the air now and can overcome obstacles (imo they always fired straight in other mech games).
- Clan wars of overtaking land can be roughly seen as factions/merc corps overtaking planets (Community Warfare) to some degree.

There is a difference between game mechanics and f2p economic system, that just being said.

To round off my post, here a list of what I don´t like in WoT. (f2p and game mechanic standpoints) xD

- How the Matchmaker works: Tanks, etc are balanced for their tier only. Lets face it, in general a tank etc. can fight its own tier and below but not above. Tanks of different tiers are put together and if not tier 8-10, your stuck in a 50/50, win/loss because of that. The MM is random and maybe thats fair.. but how it works, you collect xp to get a better tank to be better but that never happens until tier 8+ when the MM can´t put you into tier 11-13 matches anymore and tier 8 is when you need premium to make credits... go figure. xD

- Gold ammo in general is a horrible implementation from a fairness standpoint (but guess they make good money of it)

- A part of why the MM is actually "unfair", the penetration mechanics of how you only make dmg when you overcome the opponents armor value. Basically thats why a tank can only fight its tier and below.

- Gold consumables offer advantages but not as horrible as gold ammo.

- Premium tanks don´t per se, offer more "power" [1] but the culprit is they get into favorable matches (tier wise, again MM), which is a huge disadvantage for the rest and advantage for the premium user.

- Invisible enemies to some degree but the view range mechanic is a viable system imo.

[1]Premium tank strength is defined as being somewhere in their tier, compared to maxed tanks of the same.

#79 Richuen

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Posted 03 July 2012 - 04:46 AM

Not to railroad too much but: Nothing wrong with WoTs. I personally love the game. It's the progression that really makes it fun. I've played BT way back when it was only table top. Then obviously the PC versions of said game. With that I love the lore and setting but I do hope that they really put a lot of effort into providing some sort of sense of progression. It's what makes the PC version up to now fun. Now a days, though, I need a bit more than saving up your c-bills to buy the next mech. This is where crew skills(hopefully) will shine. I NEED the WoT's type progression for it to hold my interest for an extended period of time.

i do agree that people need to chill and let the game come out of beta and see for yourselves how it plays. Patience is something we older BT fans have in abundance. Those without the table top experience should really go and buy the game... it will teach you that patience most MW fans seem to lack.

At the end of the day MWO has to make money to continue to develop the game. Premium time is just not going to cut it. I hope they do put "gold" ammo into the game. Or "gold" repair kits or something. I've never used gold ammo in WoT's myself but don't see a problem with others using it. Yes it burns me when i get three shotted by something I should've killed but then I think that guy is supporting MY game and MY enjoyment. Thanks gold ammo guy. Same goes for "premium" tanks, I own two. They make me credits and I laugh at those who make fun of me being a wallet warrior. I politely reply, " You mean GAME SUPPORTER"? that shuts them up most of the time.

Edited by Richuen, 03 July 2012 - 04:52 AM.


#80 RhymenoserousRex

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Posted 03 July 2012 - 05:53 AM

View PostDarkCain, on 03 July 2012 - 01:11 AM, said:


This argument is hypothetical given that we do not know what community warfare is going to be like. From what has been hinted, there is a great deal more structure involved than EVE's sandbox format. So as having the advantage... Over the regular Joe and run of the mill gaming clans coming in to play the game, perhaps. What you are forgetting to add is skill and experience. So compared to MWL or ISW units? I would still take any MWL or ISW unit over the best EVE based one any day of the week. Units like KaoS and DHB have the advantage here with their leadership, discipline, skill, and years of experience with the system/genre in question. EVE gaming clans will still have to acquire the skill and experience before I would agree with you (and even then I'd put them behind the power curve that represents the head start that the veteran player Mechwarrior units will have. Sheer numbers do not translate into instant win, only a broader pool in which to maybe find someone with potential.)

The big problem many are having is the arrogant attitude and rule the roost mentality being exhibited by one of the larger EVE gaming clans (of very questionable reputation) coming into MWO. You don't come in and claim leadership, demand respect or trust. You earn it. These people haven't.


Hi. Goons aren't an "Eve Online" unit. I think this bears repitition again: Goons aren't an eve online unit. We come from the somethingawful.com forums where there are a large number of interests, one of them being Eve Online. Many of the goons you will be facing are members of the very leagues you have been patting yourself on the back for being a member of. Many of the goons you will be facing have played tabletop, have played the RPG, have played all the Mechwarrior games, and have little painted battlemasters glued to their PC and silently weep themselves to sleep every night that they don't get to pilot their beloved Marauder.

So every time you go "Well those guys are just Eve players they have never walalalalalalala something something our PPC's shall blot out the sun", it makes you look a hair ignorant. Just FYI.





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