Jump to content

Clicking Mech Limbs In Mechlab


7 replies to this topic

#1 Will9761

    Member

  • PipPipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 4,673 posts

Posted 08 May 2015 - 10:54 PM

In the old Mechlab, one feature that was cool was the ability to show different details of a mech just by clicking a mech's parts. If this feature was updated in the new mechlab, it would be easier and quicker as well as unique.

Here is the old version of the feature:
Posted Image

#2 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 08 May 2015 - 11:28 PM

Is it really necessary to have clickable limbs with the smurfy style layout? Perhaps with the column view, but I don't see myself using that view.

Edited by Rouken, 08 May 2015 - 11:31 PM.


#3 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 09 May 2015 - 12:02 AM

View PostRouken, on 08 May 2015 - 11:28 PM, said:

Is it really necessary to have clickable limbs with the smurfy style layout? Perhaps with the column view, but I don't see myself using that view.


Well, it's practically impossible with the smurfy / expanded layout. But the whole point of the column view is to make it simple and pretty for new players, and the ability to click limbs would be very helpful in that regard.

I'd do it like this.
Spoiler


#4 sabujo

    Member

  • PipPipPipPipPipPipPip
  • 531 posts

Posted 09 May 2015 - 02:35 AM

Interfaces sometimes serve themselves from redundant functions that offer different approaches to the same task (as not everyone is the same). In my pov, that can make sense if:
1/ Both ways are independent and do not require the other to function properly
2/ The fact that one exist should not interfere with the other

So, clicking mech parts, as an alternative way, seems an excellent solution to me and could prove valuable for new players to facilitate navigation.

#5 masCh

    Member

  • PipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 407 posts
  • LocationMalaysia

Posted 11 May 2015 - 09:44 AM

I'm not partial to Smurfy's either. Whenever I click on a Smurfy's link, I struggle trying to make sense of anything.

#6 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 11 May 2015 - 10:18 AM

Actually, i find Smurfy's style to be easier as i can see everything at once..

#7 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 11 May 2015 - 02:55 PM

View PostWill9761, on 08 May 2015 - 10:54 PM, said:

In the old Mechlab, one feature that was cool was the ability to show different details of a mech just by clicking a mech's parts. If this feature was updated in the new mechlab, it would be easier and quicker as well as unique.

Here is the old version of the feature:
Posted Image

I really miss the simplicity, speed, and ease of use that UI1.5 offered. The clickable mech limbs, the clickable mech doll and the hover over effects to show equipment locations was incredibly helpful and UI2.0 is sorely lacking.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users