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Cw Is Under Populated After Tukkayid Failures


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#21 DarkExar

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Posted 12 May 2015 - 10:12 AM

View PostVellron2005, on 12 May 2015 - 03:58 AM, said:

How to make CW more interesting..
(...)
Let us defend convoys, hold teritory while civilians evacuate, defend mech-factories or industrial sites, obtain classified intelligence and such.. the possibilities are endless.. After Tuk... we NEED something new...

- Defend convoy (of omega trucks)
- hold teritory while civilians evacuate (until omega is safe -time counter resets)
- defend mech factory (omega must survive)
- obtain classified intelligence (find omega/destroy)

PGI just needs to change that stupid omega skin and we have 4 new game modes ;P

#22 Hydrocarbon

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Posted 12 May 2015 - 02:24 PM

View PostIdealsuspect, on 11 May 2015 - 10:32 AM, said:

Wake up, since 2 - 3 months you did good work on news maps, news mechs and fix bugs but damn in same time you really failed about balance this CW for everybody wanna play all factions and also all factions gets matchs.


I almost spent $30 during the sale...glad I refrained.

It's obvious the PUG's are scared and/or completely convinced CW is not worth the time for cbills/LP. For most people, it's not, and the crappy rewards for winners don't help. And I don't mean the 50k/50lp bonus, I mean in-match payouts.

#23 PFC Carsten

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Posted 14 May 2015 - 01:29 PM

View PostDarkExar, on 12 May 2015 - 10:12 AM, said:

- Defend convoy (of omega trucks)
- hold teritory while civilians evacuate (until omega is safe -time counter resets)
- defend mech factory (omega must survive)
- obtain classified intelligence (find omega/destroy)

PGI just needs to change that stupid omega skin and we have 4 new game modes ;P


There's some truth to this, but if you want to abstract video games even more, it boils down to either reward player for clicking at pixel group X at timestamp Y with button Z or punish them for like. Rinse repeat. But we don't want to do that, don't we?

Edited by PFC Carsten, 14 May 2015 - 01:55 PM.






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