Is Dropdeck Tonnage Reduction Now In Effect
#13
Posted 11 May 2015 - 02:41 PM
#14
Posted 11 May 2015 - 02:43 PM
#15
Posted 11 May 2015 - 02:45 PM
The reason that the Clans are being pushed back is because of POPULATION IMBALANCE
Maybe if PGI re-added some population incentives then the population would even out a bit more.
Same as the reason that there is very little mech variety in CW is due to lack of balance, which needs to be addressed at the root (mech scaling & models) with quirks to bring the factions into balance. Instead PGI thinks the 1/1/1/1 rule is a good idea.
#16
Posted 11 May 2015 - 02:46 PM
Someone's telemetry is out of whack, but it's not going to affect me.
This has been the kind of logic that makes people angry at PGI, so it is what it is.
#17
Posted 11 May 2015 - 02:47 PM
Edited by Kay Wolf, 11 May 2015 - 05:04 PM.
#18
Posted 11 May 2015 - 02:52 PM
#19
Posted 11 May 2015 - 02:52 PM
#20
Posted 11 May 2015 - 02:54 PM
#21
Posted 11 May 2015 - 02:57 PM
The high command has finally blown it!
Out with the old...in with the new!
Long live the new Chancellor!
#22
Posted 11 May 2015 - 02:58 PM
Who is making these decisions?
Edited by demir, 11 May 2015 - 03:00 PM.
#23
Posted 11 May 2015 - 03:02 PM
It probably would be better to fix that problem first.
#24
Posted 11 May 2015 - 03:03 PM
As mentioned above, it's a population issue why the clans are being smashed and well..tactics etc
Awful decision on PGI's behalf. Oh well, sorry Russ..Back to light rushes then..
#25
Posted 11 May 2015 - 03:03 PM
sycocys, on 11 May 2015 - 02:54 PM, said:
Its not going to make a difference balance wise. It is pretty clear the lopsided performance of CW this round so far is a population issue not how many tons the IS has.
I would have rather they just upped Clan tonnage to 250 instead, then at least we retain our drop deck flexibility, and the Clans get more flexibility as well.
Edited by Gas Guzzler, 11 May 2015 - 03:03 PM.
#26
Posted 11 May 2015 - 03:04 PM
Adamski, on 11 May 2015 - 02:45 PM, said:
The reason that the Clans are being pushed back is because of POPULATION IMBALANCE
Maybe if PGI re-added some population incentives then the population would even out a bit more.
Same as the reason that there is very little mech variety in CW is due to lack of balance, which needs to be addressed at the root (mech scaling & models) with quirks to bring the factions into balance. Instead PGI thinks the 1/1/1/1 rule is a good idea.
I couldn't agree with you more. Clearly there is a severe lack of insight on the part of the developers, which sadly isn't anything new around these parts.
#27
Posted 11 May 2015 - 03:06 PM
#28
Posted 11 May 2015 - 03:06 PM
It was only after PGI increased the IS drop tonnage to 250 that CW win rates balanced out at 53% for Clans (consistently). Lowering the IS drop tonnage is just going to push the Clans back up to 60%
#30
Posted 11 May 2015 - 03:07 PM
#31
Posted 11 May 2015 - 03:07 PM
Gas Guzzler, on 11 May 2015 - 03:03 PM, said:
Its not going to make a difference balance wise. It is pretty clear the lopsided performance of CW this round so far is a population issue not how many tons the IS has.
I would have rather they just upped Clan tonnage to 250 instead, then at least we retain our drop deck flexibility, and the Clans get more flexibility as well.
And then we can have drops like:
- TBR - HBR - SCR - SCR
- HBR - HBR - HBR - SCR
- TBR - TBR - TBR - MLX
I think that after wave 3 will be very common to see TBR - TBR - SHC - SHC
Fine for me
#32
Posted 11 May 2015 - 03:08 PM
Clanners won Tukayyid. Clanners won the majority of matches in Tukayyid (not just getting the % flipped in their favor at the final stretch). Clan units had overall better win %'s on average. We're hitting the IS drop decks now, why? I'd prefer some sort of explanation from PGI on the logic, please.
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