Is Dropdeck Tonnage Reduction Now In Effect
#21
Posted 11 May 2015 - 02:57 PM
The high command has finally blown it!
Out with the old...in with the new!
Long live the new Chancellor!
#22
Posted 11 May 2015 - 02:58 PM
Who is making these decisions?
Edited by demir, 11 May 2015 - 03:00 PM.
#23
Posted 11 May 2015 - 03:02 PM
It probably would be better to fix that problem first.
#24
Posted 11 May 2015 - 03:03 PM
As mentioned above, it's a population issue why the clans are being smashed and well..tactics etc
Awful decision on PGI's behalf. Oh well, sorry Russ..Back to light rushes then..
#25
Posted 11 May 2015 - 03:03 PM
sycocys, on 11 May 2015 - 02:54 PM, said:
Its not going to make a difference balance wise. It is pretty clear the lopsided performance of CW this round so far is a population issue not how many tons the IS has.
I would have rather they just upped Clan tonnage to 250 instead, then at least we retain our drop deck flexibility, and the Clans get more flexibility as well.
Edited by Gas Guzzler, 11 May 2015 - 03:03 PM.
#26
Posted 11 May 2015 - 03:04 PM
Adamski, on 11 May 2015 - 02:45 PM, said:
The reason that the Clans are being pushed back is because of POPULATION IMBALANCE
Maybe if PGI re-added some population incentives then the population would even out a bit more.
Same as the reason that there is very little mech variety in CW is due to lack of balance, which needs to be addressed at the root (mech scaling & models) with quirks to bring the factions into balance. Instead PGI thinks the 1/1/1/1 rule is a good idea.
I couldn't agree with you more. Clearly there is a severe lack of insight on the part of the developers, which sadly isn't anything new around these parts.
#27
Posted 11 May 2015 - 03:06 PM
#28
Posted 11 May 2015 - 03:06 PM
It was only after PGI increased the IS drop tonnage to 250 that CW win rates balanced out at 53% for Clans (consistently). Lowering the IS drop tonnage is just going to push the Clans back up to 60%
#30
Posted 11 May 2015 - 03:07 PM
#31
Posted 11 May 2015 - 03:07 PM
Gas Guzzler, on 11 May 2015 - 03:03 PM, said:
Its not going to make a difference balance wise. It is pretty clear the lopsided performance of CW this round so far is a population issue not how many tons the IS has.
I would have rather they just upped Clan tonnage to 250 instead, then at least we retain our drop deck flexibility, and the Clans get more flexibility as well.
And then we can have drops like:
- TBR - HBR - SCR - SCR
- HBR - HBR - HBR - SCR
- TBR - TBR - TBR - MLX
I think that after wave 3 will be very common to see TBR - TBR - SHC - SHC
Fine for me
#32
Posted 11 May 2015 - 03:08 PM
Clanners won Tukayyid. Clanners won the majority of matches in Tukayyid (not just getting the % flipped in their favor at the final stretch). Clan units had overall better win %'s on average. We're hitting the IS drop decks now, why? I'd prefer some sort of explanation from PGI on the logic, please.
#33
Posted 11 May 2015 - 03:08 PM
#34
Posted 11 May 2015 - 03:12 PM
Kay Wolf, on 11 May 2015 - 02:47 PM, said:
#35
Posted 11 May 2015 - 03:13 PM
#36
Posted 11 May 2015 - 03:13 PM
This looks like test. Just put forward in a story.
See what players then adjust their drop decks to.
See how that affects the games.
I like the mention of logistics and supply lines here and it has just occurred to me that the altering of the drop deck tonnage is a fairly simple way to create the effect of logistics.
#37
Posted 11 May 2015 - 03:14 PM
- no real reason to not be a mercanary group like MS and others that go to what ever faction gives them quickest game times or highest pay outs. Clan wars is a group game and the biggest groups are IS right now not Clan. give it time and they will go back to Clan and then we will be in the same boat.
- No real reason to keep a planet. Unit X captures planet and gets its name on it................. whoppp eeee no one cares. if it generates MC every so often or can be upgraded outfitted how Unit X likes or really anything to give owning and controlling a planet meaning and substances it will help having the large influx of units going back and fortieth
#38
Posted 11 May 2015 - 03:15 PM
#39
Posted 11 May 2015 - 03:15 PM
#40
Posted 11 May 2015 - 03:15 PM
Sound ******* insane? So does nerfing IS drop decks after the IS just lost a major CW event.
If you really want to shake things up, nerf IS drop deck to 240 and Clan drop deck to 230
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