Jump to content

Is Dropdeck Tonnage Reduction Now In Effect


407 replies to this topic

#32 Sereglach

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,563 posts
  • LocationWherever things are burning.

Posted 11 May 2015 - 03:08 PM

Ok, hopefully there's a lot more balancing and other facets coming to CW soon. I took a break after Tukayyid v1, but there's no way I'm touching it until more comes down the pipe. I'd suggest doing the changes and new features, first, and THEN start looking at tonnage limits. If this is supposed to be because of something like the CTF-0X, then let it hit, first, and then adjust balancing as needed.

Clanners won Tukayyid. Clanners won the majority of matches in Tukayyid (not just getting the % flipped in their favor at the final stretch). Clan units had overall better win %'s on average. We're hitting the IS drop decks now, why? I'd prefer some sort of explanation from PGI on the logic, please.

#33 Tempesst

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 3 posts

Posted 11 May 2015 - 03:08 PM

gonna talk guild into dropping nothing but lights so i can laugh watching ******* with uzzi's cry

#34 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 11 May 2015 - 03:12 PM

View PostKay Wolf, on 11 May 2015 - 02:47 PM, said:

Drop Elo, get Battle Value, get rid of the 2300 limitation, make it unlimited, though both sides still have to drop within 5% of one another's BB total. Get rid of the tonnage limit, put in a BV limit. PGI, you are using so many systems that are unnecessary, are not working well, and are outside of good and existing rules. (SIGH!)
what does any of that have to do with cw? There is no Elo, and BV is totally impractical for countless reasons.

#35 Tempesst

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 3 posts

Posted 11 May 2015 - 03:13 PM

people will stop running cw if its always going to geared to the clan whats the point of playing?

#36 50 50

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,145 posts
  • LocationTo Nova or not to Nova. That is the question.

Posted 11 May 2015 - 03:13 PM

Interesting.

This looks like test. Just put forward in a story.
See what players then adjust their drop decks to.
See how that affects the games.

I like the mention of logistics and supply lines here and it has just occurred to me that the altering of the drop deck tonnage is a fairly simple way to create the effect of logistics.

#37 LordLosh

    Member

  • PipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 409 posts

Posted 11 May 2015 - 03:14 PM

I know what the problem is and its not tonnage limits or nerfs or buffs. Large competitive units switching sides. MS was clan and pushed very far into IS map, now they are Kurtia and stomping clans. just one example other units doing the same thing.
  • no real reason to not be a mercanary group like MS and others that go to what ever faction gives them quickest game times or highest pay outs. Clan wars is a group game and the biggest groups are IS right now not Clan. give it time and they will go back to Clan and then we will be in the same boat.
  • No real reason to keep a planet. Unit X captures planet and gets its name on it................. whoppp eeee no one cares. if it generates MC every so often or can be upgraded outfitted how Unit X likes or really anything to give owning and controlling a planet meaning and substances it will help having the large influx of units going back and fortieth


#38 Arioch1973

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 33 posts
  • LocationSweden

Posted 11 May 2015 - 03:15 PM

If that is their idea of "logistics" as they promised to introduce in Phase 3, Meeeeh! No way... Ain't 'aving it....

#39 Gaussfather

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 310 posts

Posted 11 May 2015 - 03:15 PM

Sigh... I just support pretty much what everyone has already said... but I was burned out by CW already. This will just make me play less as it is...

#40 Adamski

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,071 posts
  • LocationCanada

Posted 11 May 2015 - 03:15 PM

Hey PGI, in LORE the IS outnumbered the Clans 4 to 1, so how about we let the IS forces bring a whole drop deck of 4 mechs, and each Clan pilot can bring their 1 mech?

Sound ******* insane? So does nerfing IS drop decks after the IS just lost a major CW event.

If you really want to shake things up, nerf IS drop deck to 240 and Clan drop deck to 230

#41 Ripper X

    Member

  • PipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 344 posts
  • LocationMichigan

Posted 11 May 2015 - 03:16 PM

The reason Clans are getting pushed out of IS space is not because of drop tonnage. It is because most of the Merc units went IS again. Clans can only do so much against several hundred Mercs + IS Houses.

#42 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 11 May 2015 - 03:18 PM

Ahem.

3x Thud, 1x FS9 = 230 tons. Meta deck UNCHANGED
2x Stalker, 2x FS9 = 240 Tons. Meta deck UNCHANGED

If any of you think this 10 ton change means anything, it really doesn't. Just like how the initial 10 ton increase did jack squat. Feel free to make a mountain out of a molehill non issue, however. :D

I will see myself out now. Enjoy.

Edited by Pariah Devalis, 11 May 2015 - 03:20 PM.


#43 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 11 May 2015 - 03:21 PM

View PostPariah Devalis, on 11 May 2015 - 03:18 PM, said:

Ahem.

3x Thud, 1x FS9 = 230 tons. Meta deck UNCHANGED
2x Stalker, 2x FS9 = 240 Tons. Meta deck UNCHANGED

If any of you think this 10 ton change means anything, it really doesn't. Just like how the initial 10 ton increase did jack squat. Feel free to make a mountain out of a molehill non issue, however. :D

I will see myself out now. Enjoy.


Yeah it doesn't change anything except reduce drop deck flexibility, which reduces fun. I have to downgrade a Highlander to a Stalker-4N now :(

Literally would have preferred they just up Clan tonnage to 250.

#44 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 11 May 2015 - 03:23 PM

View PostTempesst, on 11 May 2015 - 03:13 PM, said:

people will stop running cw if its always going to geared to the clan whats the point of playing?

Let the Clans play with themselves. It'll just be reset again anyway.

#45 unwary

    Member

  • PipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 184 posts

Posted 11 May 2015 - 03:23 PM

This nerf to the IS dropdeck tonnage wasn't needed. The real reason for the clan territory loss is that the majority of units that fought as clan during the tukayyid event just got bored and wanted to play a different set of mechs. Hence the faction swap to either FRR or Kurita.

#46 Dinsdale Ito Piranha

    Member

  • Pip
  • IS Exemplar
  • IS Exemplar
  • 15 posts

Posted 11 May 2015 - 03:24 PM

Hope when the Clan lines of supply get thin you also shrink their dropdecks In like manner....

#47 Gaussfather

    Member

  • PipPipPipPipPipPip
  • Fire
  • Fire
  • 310 posts

Posted 11 May 2015 - 03:24 PM

View Post50 50, on 11 May 2015 - 03:13 PM, said:

Interesting.

This looks like test. Just put forward in a story.
See what players then adjust their drop decks to.
See how that affects the games.

I like the mention of logistics and supply lines here and it has just occurred to me that the altering of the drop deck tonnage is a fairly simple way to create the effect of logistics.


Yes, its all so realistic... like the fact we can't actually defeat a Clan in CW and kick it out of the innersphere... or that the maps are the same no matter which planet you drop on... and the maps sometimes represent radically different planets/eco system...

And no matter which planet you capture it has no strategic value beyond getting you one stop closer to Terra. So yes, supply lines and logistical issues causing drop deck limits to go down makes perfect sense in this virtual universe.

Edited by Jman88, 11 May 2015 - 10:00 PM.


#48 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 11 May 2015 - 03:25 PM

View PostGas Guzzler, on 11 May 2015 - 03:21 PM, said:


Yeah it doesn't change anything except reduce drop deck flexibility, which reduces fun. I have to downgrade a Highlander to a Stalker-4N now :(

Literally would have preferred they just up Clan tonnage to 250.


Could always change other parts of the drop deck aside from the top end. Or make due with a filler mech like the clans have with the damned MLX - though that was not fair to our decks nor would it be to yours. Though, having said that, your options are a bit better what with an ECM capable commando or locust which still brings speed to the fight. It's something? I donno.

Personally, I dislike the drop deck being tonnage limited period. Would much prefer a 1/1/1/1 system of some sort, though I realize I am in the minority in that opinion.

Edited by Pariah Devalis, 11 May 2015 - 03:26 PM.


#49 Torchfire Katayama

    Member

  • PipPipPipPipPip
  • The Infernal
  • The Infernal
  • 114 posts
  • LocationNA

Posted 11 May 2015 - 03:27 PM

View PostGas Guzzler, on 11 May 2015 - 03:21 PM, said:


Yeah it doesn't change anything except reduce drop deck flexibility, which reduces fun. I have to downgrade a Highlander to a Stalker-4N now :(

Literally would have preferred they just up Clan tonnage to 250.


Going from a highlander to a stalker in CW is an upgrade, FYI. Quirks man, quirks. Quirks are the real issue here.

#50 DarkExar

    Member

  • PipPipPip
  • Star Colonel
  • 77 posts
  • LocationPoland

Posted 11 May 2015 - 03:27 PM

....Following their loss to the Clans in the First Battle of Tukayyid,
... meeting the Second Clan Invasion with greater strength and ferocity than ever....
... such gains come at a cost...
....already being stressed by extended Clan occupation...
....even greater turmoil in the wake of immense losses experienced at the Battle of Tukayyid....
....Inner Sphere forces have stretched their supply lines too thin....


All above epic bullcrap story gives 4% tonnage reduction?? 4%????
FFS PGI if you want to "ballance" (lol?) something please kindly don't bother to waste time on bleach storytelling.
At least now I know - the victory was worth exactly 10 tonnes!!!!!!!!

EDIT: sorry, I forgot to say - thats totally pathetic!

Edited by DarkExar, 11 May 2015 - 03:30 PM.


#51 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 11 May 2015 - 03:27 PM

Not playing CW in favor of spending that time doing something useful. Screw that mode, the more absolutely garbage maps that you add and the more "nerfs and buffs" you add are just literally making me leave. Absolutely useless Emerald map and another absolutely useless red moon map. River City new version looks like ****.

Good bye even more CW. See you in the next century.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users