Is Dropdeck Tonnage Reduction Now In Effect
#1
Posted 11 May 2015 - 02:25 PM
#2
Posted 11 May 2015 - 02:32 PM
Once again the IS gets screwed over. It was not enough that we got flooded with attacks and could only respond.
How about Tukayyid 2 where the clans have to defend and we can flood attack?
#3
Posted 11 May 2015 - 02:33 PM
Insanity.
#4
Posted 11 May 2015 - 02:34 PM
Render the tonnage reduction completely pointless.
Also, Tukkayid hasn't happened. Map reset, remember?
Edited by Lunatech, 11 May 2015 - 02:35 PM.
#5
Posted 11 May 2015 - 02:35 PM
#7
Posted 11 May 2015 - 02:38 PM
#8
Posted 11 May 2015 - 02:38 PM
#9
Posted 11 May 2015 - 02:39 PM
Edited by Quintus Verus, 11 May 2015 - 02:39 PM.
#10
Posted 11 May 2015 - 02:40 PM
Its all about population not 10t more or less for IS. Clans like SmokeKitties didnt even try to attack.
PGI should give the players a better reason to play CW (Rewards per match, Rewards per planet,...) and not trying to "balance" with drop tonnage.
A 12man IS Premade will still crush clanpugs and a 12man Clan will crush ISPugs. These are problems you should solve.
So in four weeks when every big merc unit is clan again and rolled over the IS they will change the tonnage again? Pls PGI...
Edited by Reitmeier, 11 May 2015 - 02:44 PM.
#11
Posted 11 May 2015 - 02:41 PM
#12
Posted 11 May 2015 - 02:41 PM
Congrats Clanners. You reap what you sow.
#13
Posted 11 May 2015 - 02:41 PM
#14
Posted 11 May 2015 - 02:43 PM
#15
Posted 11 May 2015 - 02:45 PM
The reason that the Clans are being pushed back is because of POPULATION IMBALANCE
Maybe if PGI re-added some population incentives then the population would even out a bit more.
Same as the reason that there is very little mech variety in CW is due to lack of balance, which needs to be addressed at the root (mech scaling & models) with quirks to bring the factions into balance. Instead PGI thinks the 1/1/1/1 rule is a good idea.
#16
Posted 11 May 2015 - 02:46 PM
Someone's telemetry is out of whack, but it's not going to affect me.
This has been the kind of logic that makes people angry at PGI, so it is what it is.
#17
Posted 11 May 2015 - 02:47 PM
Edited by Kay Wolf, 11 May 2015 - 05:04 PM.
#18
Posted 11 May 2015 - 02:52 PM
#19
Posted 11 May 2015 - 02:52 PM
#20
Posted 11 May 2015 - 02:54 PM
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