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Is Dropdeck Tonnage Reduction Now In Effect
#121
Posted 11 May 2015 - 04:50 PM
Challenge accepted!
#122
Posted 11 May 2015 - 04:51 PM
Just mean the Raven gets changed to a commando in the deck.So who is to blame PGI or the 65% of the IS who waste tonnage in CW and yes if I recall the IS did more overall damage during BoT.
Edited by War Dogz, 11 May 2015 - 04:55 PM.
#123
Posted 11 May 2015 - 04:56 PM
Bashfulsalamander, on 11 May 2015 - 03:38 PM, said:
I am all for IS having clan burn times and ghost heat. That's the best idea a freebirth ever had.
#124
Posted 11 May 2015 - 04:56 PM
If the capture of planets or perhaps certain planets could influence the drop deck tonnage, suddenly there is an incentive for capturing those planets without having to introduce any new elements. Hell, perhaps this is a way to introduce different dropships and have multiple dropdecks.
We've seen from Tukayyid how many players could be involved in CW given a setup that brings people into the mode. The draw card there was the great big list of prizes and the story of Tukayyid itself.
The drop deck tonnage is one way to mix up the game play. It's an adjustable variable that can shake things up.
However, 10 tons doesn't really do that much so all I am seeing here is that it's a small test to see how it affects the decks.
This over-hyped reaction is not befitting any of you.
10 tons. So what?
If anything, the lower limit will mean the use of some lighter mechs. As someone suggested, you trade a Thunderbolt for a Wolverine.
But as there is an absolute hoard of IS mechs to choose from and more on the way, perhaps it will make for a bit more variety.
It's been weeks/months now and I would bet many of you haven't changed the mechs at all. Try something different.
Get a grip.
Personally I think that at the moment, if the IS pushes the Clan out, let it happen.
We can then have a big counter attack to re-introduce them and in the meantime, the umpteenth succession war can get underway and perhaps we will see some full on house vs house conflicts going on.
IS seems so intent on fighting the Clan that this whole aspect seems to have been forgotten.
Seems like a good opportunity for some inter-house warfare
Until we see the introduction of stars instead of lances for the Clan and therefore a difference in players per team, the drop deck tonnage is really just a way to change which mechs might get taken.
#125
Posted 11 May 2015 - 04:59 PM
I also noticed 50-50 you play Clans. Let's see what you say after a few weeks of constant kicking in the teeth.
Edited by Colonel Cody, 11 May 2015 - 05:01 PM.
#126
Posted 11 May 2015 - 05:02 PM
Colonel Cody, on 11 May 2015 - 04:59 PM, said:
I lol'd
#127
Posted 11 May 2015 - 05:07 PM
Dinsdale Ito Piranha, on 11 May 2015 - 03:24 PM, said:
Clans get to terra for a tea party....
"wheres your shiney mechs clanner..?"
"oh Hans(spangly hair) Davion, our supply lines got thinned, we got tonnage for a ER small only..!"
#128
Posted 11 May 2015 - 05:08 PM
#129
Posted 11 May 2015 - 05:09 PM
My unit switched to Clan after the event so our guys who'd payed/ground/EARNED their sweet clan tech could run them in CW for a bit. I want so see more CW stuff going on, I actually thought they'd limit the number of clan mechs in a drop to 10 per wave,
But this?
I had to read it twice,, just to make sure it wasn't a typo or an acid flashback.
Really?
There is the very real possibility that the devs are trolling us however,,
#130
Posted 11 May 2015 - 05:12 PM
it's wonderful.
#131
Posted 11 May 2015 - 05:12 PM
50 50, on 11 May 2015 - 04:56 PM, said:
If the capture of planets or perhaps certain planets could influence the drop deck tonnage, suddenly there is an incentive for capturing those planets without having to introduce any new elements. Hell, perhaps this is a way to introduce different dropships and have multiple dropdecks.
BRILLIANT! The team that wins the planet becomes even stronger! Thats a sure fire way to balance the game and encourage people to keep playing after they lose!
You are ******* stupid.
Edited by Adamski, 11 May 2015 - 05:13 PM.
#132
Posted 11 May 2015 - 05:13 PM
At the very least make 1 month min contract, although that could also exacerbate the problem long term.
#133
Posted 11 May 2015 - 05:14 PM
Adamski, on 11 May 2015 - 05:12 PM, said:
You are ******* stupid.
You don't seem to understand why you lost. Maybe someone should explain.
#134
Posted 11 May 2015 - 05:15 PM
Texas Merc, on 11 May 2015 - 05:13 PM, said:
At the very least make 1 month min contract, although that could also exacerbate the problem long term.
They already had the population levers before the Tukayyid event. Just make them more dynamic so that we dont have to wait on a bored Dev to go data mining to set the new values.
EDIT: And maybe have PGI actually display the active CW population so that players know where they should set their contracts. I know it would mean PGI would be forced to show how threadbare their game is due to their poor decisions, but improvement comes at the cost of ego.
Edited by Adamski, 11 May 2015 - 05:20 PM.
#135
Posted 11 May 2015 - 05:19 PM
Gas Guzzler, on 11 May 2015 - 03:03 PM, said:
Its not going to make a difference balance wise. It is pretty clear the lopsided performance of CW this round so far is a population issue not how many tons the IS has.
I would have rather they just upped Clan tonnage to 250 instead, then at least we retain our drop deck flexibility, and the Clans get more flexibility as well.
I recommended bumping IS drop tonnage up to 250t several months ago for precisely that reason: Increased deck diversity. But at the time the idea was unpopular so it never happened. When Russ finally bumped IS-vs-Clan to 250t, people realized how many more combinations it offered without imbalancing anything, but now that's going away again. Shame.
Edited by jay35, 11 May 2015 - 05:20 PM.
#136
Posted 11 May 2015 - 05:19 PM
Jess Hazen, on 11 May 2015 - 05:14 PM, said:
You don't seem to understand why you lost. Maybe someone should explain.
Only defend or counter, playing against the only IS strength before the cheeter gets here?
edit: or the real clencher for me? A convoluted mechanism to CW that increased wait times for everyone on one side that made me stop after only 1 night (8 drops 8 points 7 wins in 5 hours ) ?
Enlighten me!
Edited by Texas Merc, 11 May 2015 - 05:22 PM.
#137
Posted 11 May 2015 - 05:20 PM
<sigh>
Guess we are going to have to pay MS to go back to wolf guys.
#139
Posted 11 May 2015 - 05:24 PM
#140
Posted 11 May 2015 - 05:25 PM
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