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Is Dropdeck Tonnage Reduction Now In Effect


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#361 Der Hesse

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Posted 12 May 2015 - 12:29 PM

View PostCrushLibs, on 12 May 2015 - 10:13 AM, said:


I played 95 CW matches for Tukayyid with 14 over 300 match scores and not one that didn't qualify. How did both of you fair?



*Trollmode on*
Yes, you did, because you played clanmechs! ^^
*Trollmode off*

To be honest.....if you think that this proves your point then you are just plain dumb. ;)

#362 Adamski

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Posted 12 May 2015 - 12:36 PM

Honestly, I could care less about the META being changed, I care more about BALANCE, and PGIs apparent lack of concern over how changes will impact it.

If PGI wants to provide reasons for doing things that will disrupt or shift the balance, then we could examine and debate them on their merits. Instead PGI implements changes often with no reasoning other than "to see how things change" with no regard to the current state of the game or how the changes will effect it.

#363 trickyrick

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Posted 12 May 2015 - 12:40 PM

View PostxSONOHx, on 11 May 2015 - 04:34 PM, said:

Wait, did people really call IS mechs OP? AHAHAHAHAHAHAHAHAHAAHAHAHAH!

Edit: You can prove that the IS is OP to me by finding at least one IS assault mech in the game that can have 4 UAC/20s with 70 rounds and a small laser. Oh wait, only clans have that for now.


Have you EVER seen anyone drop with that in CW? Sounds like a really stupid build to me and a complete waste of a Dire Wolf, Besides, If you bring a DF to CW your pretty much stuck with 2 light and a medium for the rest of your deck.

Edited by trickyrick, 12 May 2015 - 12:43 PM.


#364 Arkaiko

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Posted 12 May 2015 - 12:45 PM

View PostCrushLibs, on 12 May 2015 - 11:17 AM, said:


http://mwo.smurfy-ne...fc18ce10e999aeb

Heat Generation 9.15

http://mwo.smurfy-ne...5028a0f2434393a

Heat Generation 9.88 - 20% = 7.904

So 9.15 = 7.904 ???? don't think so TIM



dude that **** got 28 double HS...

WHAT THE **** DO U WANT!!!???

#365 Amsro

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Posted 12 May 2015 - 12:54 PM

first page is all shocked players, clan and IS alike.

10 tonnes will have no real effect either way, but the thought of nerfing IS due to one week of new map winning is comical.

Posted Image

#366 Der Hesse

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Posted 12 May 2015 - 12:55 PM

View PostAmsro, on 12 May 2015 - 12:54 PM, said:

first page is all shocked players, clan and IS alike.

10 tonnes will have no real effect either way, but the thought of nerfing IS due to one week of new map winning is comical.

Posted Image

THIS!
Exactly THIS!

#367 Gumon Choji

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Posted 12 May 2015 - 02:06 PM

Thank you for making your update have some fluff text. I appreciate it. Please continue to build the environment, mood and general immersion.

Thank you.

#368 Skaav

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Posted 12 May 2015 - 02:11 PM

View PostCrushLibs, on 12 May 2015 - 11:17 AM, said:


http://mwo.smurfy-ne...fc18ce10e999aeb

Heat Generation 9.15

http://mwo.smurfy-ne...5028a0f2434393a

Heat Generation 9.88 - 20% = 7.904

So 9.15 = 7.904 ???? don't think so TIM


1. You are ignoring Ghost Heat, pls stop calculating if u dont know what u are calculating, new players might get confused
2. That STK 4N Build is an Abomination from the lowest rings of hell, only showing u never actually played a STK 4N, or if u did, u had no clue what u were doing and are obviously not capable of properly judging this mech

Edited by Skaav, 12 May 2015 - 02:13 PM.


#369 CrushLibs

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Posted 12 May 2015 - 02:56 PM

View PostSkaav, on 12 May 2015 - 02:11 PM, said:


1. You are ignoring Ghost Heat, pls stop calculating if u dont know what u are calculating, new players might get confused
2. That STK 4N Build is an Abomination from the lowest rings of hell, only showing u never actually played a STK 4N, or if u did, u had no clue what u were doing and are obviously not capable of properly judging this mech


1. what ghost heat ?? Stalker shoots 3 LL then 1/2sec later shoots 3 LL then WHK shoots 2 LPL then 2 LPL no GH ,, I guess you are "confused"
2. I have lots of stalkers for about 3 years now. 4N is very quirked and works great in CW.
-------------------------------------------------------

#370 Adamski

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Posted 12 May 2015 - 03:12 PM

Technically you can upgrade that stalker to a 300 STD engine and add endo, but the overall balance point remains the same.

#371 CrushLibs

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Posted 12 May 2015 - 03:23 PM

View PostAdamski, on 12 May 2015 - 03:12 PM, said:

Technically you can upgrade that stalker to a 300 STD engine and add endo, but the overall balance point remains the same.


You are correct I just slapped that together for the heat values I would never run 72 leg armor either.
----------------------------------------------------------
So lets compare two alpha shots

6 - LL 1 sec duration + (3.25 cooldown - .65sec quirk) + .5sec GH = 4.1 cycle time + .5sec GH = 108 damage in 4.6 secs.

4 LPL 1.12 secs duration + 3.25 cool down + .5sec GH = 4.87 cycle time + .5sec GH =104 damage in 5.37 secs

DPS Stalker = 23.47 with 2 alpha shots
DPS WHK = 19.36 with 2 alpha shots

Time to overheat according to smurfy WHK 22 secs STK 20 secs

STK = 20 secs - .5 for GH cycle / 3.6 secs = 5 alpha (5.41)
WHK = 22 sec - .5 for GH cycle / 4.37 secs = 4 alpha (4.91)

So the stalker with 20 DHS and energy weapons that generate more heat 42 vs 40 but can alpha more and damage more than a WHK with 28 DHS and with range quirk of 20% both are close on range.

Costs STK 10 million WHK 17.6 million cbills

So very balanced indeed

Edited by CrushLibs, 12 May 2015 - 04:00 PM.


#372 Ace Selin

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Posted 12 May 2015 - 03:47 PM

So instead of adding incentives for people to play as Clanners you shaft everyone by reducing IS dropdecks, when clearly going by Tuk and all other stats im aware of, the Clans have predominantly beaten IS. LOL way to not know why your game is in the state it is.

Edited by Ace Selin, 12 May 2015 - 03:47 PM.


#373 VoodooLou Kerensky

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Posted 12 May 2015 - 04:18 PM

View PostAdamski, on 12 May 2015 - 12:36 PM, said:

Honestly, I could care less about the META being changed, I care more about BALANCE, and PGIs apparent lack of concern over how changes will impact it.

If PGI wants to provide reasons for doing things that will disrupt or shift the balance, then we could examine and debate them on their merits. Instead PGI implements changes often with no reasoning other than "to see how things change" with no regard to the current state of the game or how the changes will effect it.

And this is how they get by that being an issue. WELCOME TO BETA TESTING

#374 CrushLibs

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Posted 12 May 2015 - 04:30 PM

CW started with 240 vs 240 so its not a "nerf" its re-balancing. :)

In game testing both mechs are VERY close with a slight edge to the stalker

Atlas Damage to CT
STK = 94% (first alpha) , 88% (second alpha) , 5 shots out of 6 (5/6th alpha) to kill atlas
WHK = 94% (first alpha) , 89% (second alpha) , 4 shots out of 4 (full alpha) to kill atlas

#375 Adamski

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Posted 12 May 2015 - 04:43 PM

Yep, the Stalker does 27 with each firing group, the WHK does 26. The STK has higher hard points, the WHK moves faster and has longer range, the WHK also is able to keep cool just a little bit better than the STK.

#376 chaas

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Posted 12 May 2015 - 06:14 PM

Things that tick me off in this thread:

People yelling "I quit because you changed something in a Beta."

Yep. That about sums it up for this community. High five, team!

#377 Twilight Fenrir

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Posted 12 May 2015 - 06:14 PM

This only bothers me... because I paid money for the Griffon 2N to replace my Cicada 3M and eat up my spare tonnage... Now I don't have a use for it XD

Oh well, I'm sure when -MS- switches back to clans, and the map starts looking like it did before, we'll get our 10 ton buff again :P

#378 Twilight Fenrir

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Posted 12 May 2015 - 06:21 PM

View PostAdamski, on 12 May 2015 - 04:43 PM, said:

Yep, the Stalker does 27 with each firing group, the WHK does 26. The STK has higher hard points, the WHK moves faster and has longer range, the WHK also is able to keep cool just a little bit better than the STK.

Really? I hated my Warhawk, but I didn't try to put on ERLL on it... maybe I should...

#379 Crockdaddy

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Posted 12 May 2015 - 06:39 PM

View Post0phialacria, on 11 May 2015 - 03:40 PM, said:

Can someone from the IS even adequately tell me what the REAL advantage clans have over you is? You have massive quirk mechs, you all KNOW that a Stalker 4N is ridiculously Meta, along with the firestarter. WHAT exactly are you complaining about?
As sarcastic as this may sound, I really am curious. I feel like I must be missing something that that extra 10 tons really gave you, because WE sure as hell didn't have it. We don't have any advantage except having XL engines that are tougher. Range? Not anymore. Heat? We're hotboxes! Damage? Our lasers take longer to cycle, meaning we can't armor roll like you can. AC's? We all know Clan AC's are terrible, because we miss even one shot out of an AC-10 and we lose base damage. You pop a single shot and get full damage out of all your guns. Your lasers recharge faster, take less time to burn, and generate less heat.

WHAT is the PROBLEM here? Look at the CW map! LOOK AT IT. We haven't taken a SINGLE planet besides Tuk in almost 2 months. 2 MONTHS. What am I missing that makes this such a huge deal? WE don't have flexibility, how come YOU get to?


Your one of the clanners whom drop in mismatched Timbers / Stormcrows or gasp ... use LRM 15 racks on your timbers. For that I must thank you. You effectively take the best mech in the game out of its greatest strength ... Laser Vomit Sniper or Fast all powerful brawler. To this very day I don't understand why you don't use the best mech in the game to your advantage ... If I could ever get NS to take a short term clan contract I know I would love it.

#380 Ace Selin

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Posted 12 May 2015 - 06:41 PM

View PostCrushLibs, on 12 May 2015 - 04:30 PM, said:

CW started with 240 vs 240 so its not a "nerf" its re-balancing. :)

In game testing both mechs are VERY close with a slight edge to the stalker

Atlas Damage to CT
STK = 94% (first alpha) , 88% (second alpha) , 5 shots out of 6 (5/6th alpha) to kill atlas
WHK = 94% (first alpha) , 89% (second alpha) , 4 shots out of 4 (full alpha) to kill atlas

No need to talk about Warhawk when Clanners are predominantly piloting the 2 best mechs in the game, the Timberwolf and Stormcrow.

Edited by Ace Selin, 12 May 2015 - 06:44 PM.






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