

Just Curious But The Biggest Mistake...
#1
Posted 11 May 2015 - 04:38 PM
Had they stuck with the IS then come out with CW then release the Clans in a sequel after most of the bugs were worked out I think MWO would be in a much better place.
Once again I am just curious if others share this.
#2
Posted 11 May 2015 - 04:45 PM
#3
Posted 11 May 2015 - 04:46 PM
#4
Posted 11 May 2015 - 04:47 PM
That's my only gripe. Clans were coming regardless. But the entire process was underwhelming to say the least.
Edited by MoonUnitBeta, 11 May 2015 - 05:40 PM.
#5
Posted 11 May 2015 - 05:05 PM
#6
Posted 11 May 2015 - 05:07 PM
Bilbo, on 11 May 2015 - 04:46 PM, said:
Though technically monetizing mechs and therefore never being able to make clan mechs at their full power would be my suggestion
Tor6, on 11 May 2015 - 05:05 PM, said:
this, and niko snow (IE transverse and Reddit)
Truthfully, theres a LOT of biggest mistakes in this crew
#7
Posted 11 May 2015 - 05:10 PM
Mechwarrior Buddah, on 11 May 2015 - 05:07 PM, said:
Though technically monetizing mechs and therefore never being able to make clan mechs at their full power would be my suggestion
That's a balance/game design issue. Both of which can be rectified in time. You can't repeatedly promise things, not deliver, and expect not to suffer for it.
#8
Posted 11 May 2015 - 05:10 PM
Bilbo, on 11 May 2015 - 05:10 PM, said:
hence the last line on what I posted
Quote
Edited by Mechwarrior Buddah, 11 May 2015 - 05:11 PM.
#10
Posted 11 May 2015 - 05:22 PM
#11
Posted 11 May 2015 - 05:25 PM
Had a different approach been used, than introducing Clans could have been better.
#12
Posted 11 May 2015 - 06:05 PM
Tastian, on 11 May 2015 - 05:22 PM, said:
Too many buckets not enough fish
#13
Posted 11 May 2015 - 06:44 PM
It's been about 9 or 10 months since Piranha was rid of them, and we've gotten game balance passes, loyalty rewards, CW, minor map revisions, major map revisions on the way, frequent giveaways and events, new player experience in the works, UI updates in a month or so, and significantly better communication from TPTB.
IGP may have gotten this boat into the water, but damned if they had any idea how to sail it.
Edited by Escef, 11 May 2015 - 06:46 PM.
#14
Posted 11 May 2015 - 06:46 PM
#15
Posted 11 May 2015 - 07:06 PM
Edited by Lord Ikka, 11 May 2015 - 08:07 PM.
#16
Posted 11 May 2015 - 07:27 PM
#17
Posted 11 May 2015 - 08:07 PM
#18
Posted 11 May 2015 - 08:11 PM
If clans hadn't released, and sold ooga booga number of packs, PGI might not have generated enough cash to buy our IGP.
IMO, if IGP was still involved, MWO would have collapsed before CW beta came about.
It is one of those things, you know, it feels slow all the time when you have a game you love and see potential, and the devs see it too. I think they have solid plans for the game. I am not sure if they have enough time at this pace, but the pace is dictated by money.
Steam release and an influx of players will make or break MWO. Either they get a chunk-O-money coming in and can hire more help and really kick it into gear, or the influx will sputter out and progress on the game will start to crawl. I think PGI knows this too.
#19
Posted 12 May 2015 - 04:53 AM
Mechwarrior Buddah, on 11 May 2015 - 06:05 PM, said:
Too many buckets not enough fish
They could easily have a 'special' queue that rotates each week. "Stock Only", "3025", "3050", "Clan v Clan", "IS v IS" etc. It would be like a weekly event that just keeps going. I bet it would be a huge success.
#20
Posted 12 May 2015 - 05:06 AM
The ultra expensive packs and thw $500 gold mechs were just terrible PR when so much negativity was swirling around the community. Worse yet, the community manager failed to do any damage control leading the forums and such to go completely out of control. It caught IGP/PGI by surprise.
Clan mechs were going to create a balance issue, but that is something PGI deals with all the time regardless of whether clans existed or not. It does make things harder, by I don't feel it was a mistake to have clans.
The way IGP/PGI managed the launch, that was as the true debacle.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users