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To The Highlander Pilot Who Tried To Throw The Game Last Night, Make 7 Up Yours!


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#1 I 0____o I

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Posted 14 May 2015 - 11:55 AM

Last night solo drop in the public queue on River City Night, match came down to 3v1 with our team having 3 damaged mechs against an enemy Raven 3L 2xERLL. We had an Enforcer, me in an already halved-Stalker, and a Highlander who was at 63% health at the time, probably the healthiest mech among the 3.

A pilot on the enemy team, Player A, who was already dead, felt that the Raven was wasting time maneuvering around the map and called out the location of his teammate. A bunch of people thought that was lame, and yes, it was stupid. But in reality, a fast-ish Raven 3L is murderous in the end game when piloted right, and giving the location really doesn't matter as it'll move to a different grid in a couple of seconds. Also recall that it's RCN so it's difficult to see ECM mechs past a certain distance. So overall our team had a minimal advantage just due to the number of mechs we had, but it wasn't clear who was going to win at that point. Then the Highlander pilot, Player B, just to spite Player A calls him out and decides to commit suicide by overheating his mech. So while the Enforcer and I were trying to find the last guy, he says he wishes his own team would lose, proceeds to shoot PPCs until he's dead, then continues to spectate the match. We lose our tankiest mech and a PPC that would have been useful against an ECM.

The Enforcer and I continued to try to find the Raven. We went to B2 high ground and apparently the Raven followed us but kept some distance at the buildings on low ground (C2 area). However after going up to B2 we made a sharp turn towards lower city, while the Raven, probably unprepared for our turn, failed to keep enough distance, and instead of putting more distance between us and him, decided to hold ground peek-shoot at around 300m. Enforcer pilot then did the smart thing and flanked to our left side (Raven's right), Raven responded by moving towards the hills (the edge of the map). I moved right to sandwich the Raven between the Enforcer and myself. Stuck between the Enforcer, the hills and my Stalker, the engagement got to within 100m and the 3L was not able get out of there, and I took the kill shot to the Raven's ST. BOOM B****! Player B, then says nothing and ragequits :lol:

I've the whole match on video and it would be possible to report both Players A and B, but honestly Player B was the bigger dbag. Thanks to the Enforcer pilot who played smart and pincered the Raven and turned around a bad situation.

#2 LORD TSARKON

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Posted 14 May 2015 - 02:02 PM

Go ahead and report.... even if nothing happens at least PGI will have something on those D Bags....

Who knows... Maybe they have done worse(team killing,ect)... and this report will be the last straw.

#3 Rear Admiral Tier 6

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Posted 14 May 2015 - 05:08 PM

I was that Highlander pilot,and i participated in the match -> no offence there

#4 I 0____o I

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Posted 14 May 2015 - 07:40 PM

OK, all is good...

#5 bad arcade kitty

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Posted 14 May 2015 - 07:50 PM

imo the highlander pilot was right, you don't play when it's not a fair game
you used the unfair advantage to kill the raven already outnumbering and outweighing it
not sure if i did the same, but i understand them

#6 Catra Lanis

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Posted 25 May 2015 - 05:35 AM

I'm so tired of this. I've often been the last man standing in a Raven. My own team keeps telling me to just die, to quit wasting their time and they keep reporting my position. I'm not even powered down, I'm running around trying to get that last kill.

It has started to happen more and more often compared to last summer when I started out. Seriously stfu or launch another mech, it's what I do. Quit whining about tying up mechs. 99% have several mechs so that's a lousy excuse.

#7 I 0____o I

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Posted 25 May 2015 - 10:17 AM

In both cases a teammate is trying to screw over your own team, neither is right. Don't respond to jerks by being a jerk yourself that's the bottom line.

#8 Benjamin Davion

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Posted 25 May 2015 - 10:47 AM

View Postbad arcade kitty, on 14 May 2015 - 07:50 PM, said:

imo the highlander pilot was right, you don't play when it's not a fair game
you used the unfair advantage to kill the raven already outnumbering and outweighing it
not sure if i did the same, but i understand them


What? If you find yourself in a fair fight, your tactics suck.

#9 Benjamin Davion

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Posted 26 May 2015 - 07:20 AM

View PostCatra Lanis, on 25 May 2015 - 05:35 AM, said:

I'm so tired of this. I've often been the last man standing in a Raven. My own team keeps telling me to just die, to quit wasting their time and they keep reporting my position. I'm not even powered down, I'm running around trying to get that last kill.

It has started to happen more and more often compared to last summer when I started out. Seriously stfu or launch another mech, it's what I do. Quit whining about tying up mechs. 99% have several mechs so that's a lousy excuse.


Especially considering a competent light pilot can easily wreck most of an enemy team. I have survived and won 1v5 in my Spider 5D and similar odds in my Raven 3L. If you run and powerdown and hide, okay, I can understand being a little miffed about that, but I'm still not giving away your position. If I, as a light mech, am actively maneuvering for a better position, I'm not hiding, I'm looking for that crit panel, that isolated assault mech, whatever advantage I can glean to keep fighting. Nothing is over while my mech can move and shoot.

#10 Appogee

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Posted 26 May 2015 - 07:31 AM

i have no concern at all with Light pilots who manoeuvre around trying to get another kill.

It's the cowards who hide and power down, never intending to re-engage, who annoy the crap out of me.

You tell them that 'failing to engage' is actually against the rules, and they either claim that they're entitled to hide for the rest of the match, or that the rest of the "don't deserve" any further kills.

Imagine making two teams hang around just because you want to preserve a notional and meaningless k/d ratio.

Complete lamers.

#11 Catra Lanis

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Posted 26 May 2015 - 07:52 AM

I don't even care if people power down if they have done their part. I've done it myself once or twice when there has been a few minutes left. I once did it after 4 kills and the clock was at 12 min 30 sec. Seriously if people can't wait 2.5 minutes it's not my problem.

#12 Colin Thrase

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Posted 28 May 2015 - 12:53 PM

I'd be in favor of removing the ability to speak in chat (however you could still read it) once you are dead. The majority of the time, dead players aren't contributing anything beneficial - they often just complain about either their own team or the person that killed them. Another option would be that dead-player comments would only be visible to other dead players.

Regarding the active player behavior:
If I'm the last player alive, I will still attempt to get kills. If I'm in a light/medium, this may mean moving quickly from cover to cover while sniping at opponents. If I'm in a heavy/assault, this may mean shutting down (Yes, shutting down) in a high traffic area, and waiting for a target of opportunity to turn it's back on my mech. I have the skill unlocked for fast start-up/shut-downs, and I have used that tactic in the past to get a high-alpha strike when someone walks by that assumed my mech was destroyed.

However - it really sucks when the other team mates just tell them 'last guy in C4 powered down', because you lose that opportunity shot.

Hence my suggestion to disable dead players from chat.

PGI - any chance you can make that happen?

#13 HimseIf

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Posted 30 May 2015 - 12:25 PM

View PostColin Thrase, on 28 May 2015 - 12:53 PM, said:

I'd be in favor of removing the ability to speak in chat (however you could still read it) once you are dead.

That would be dumb.

"Player 'himseIf' has been killed by 'AC20boat' "
And then i would try to warn the other players of someone on the other team sneaking up on them and find the can't hear me.

"Light scout 'mech has been killed by player 'AC20boat' "
"himseIf: What did you see?"
"Other player: *sound of crickets because he can't type back anymore*"

If the other players are being rather prolific in insults toward you maybe you should struggle harder to reach a more civilized player bracket.

#14 Colin Thrase

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Posted 30 May 2015 - 12:42 PM

View PostHimseIf, on 30 May 2015 - 12:25 PM, said:

That would be dumb.

"Player 'himseIf' has been killed by 'AC20boat' "
And then i would try to warn the other players of someone on the other team sneaking up on them and find the can't hear me.

"Light scout 'mech has been killed by player 'AC20boat' "
"himseIf: What did you see?"
"Other player: *sound of crickets because he can't type back anymore*"

If the other players are being rather prolific in insults toward you maybe you should struggle harder to reach a more civilized player bracket.


Since I appreciate the simulation aspect of the game, it actually makes sense to hear crickets when talking to someone who is dead. This wouldn't bother me at all, so I'm still in favor of preventing dead players communicate with live ones. Players should have situational awareness, and notice for themselves when a friendly blip disappears from their radar.

Regarding those players - I've been personally insulted only once that I recall, and I've been playing this game a long time. I was accused of cheating by a player who was rubber-banding so much you couldn't get a shot on him, and he used some colorful language to make the accusation. However, I've been a member of teams that are insulted (no one player in particular) by dead players claiming it was everyone else's fault that they died. In no case were they 'rather prolific' - these players tend to log immediately after their comments. Those are what I'm referring to here.

As far as 'struggling to reach a more civilized bracket' - that would be fantastic if there were such a thing. Unfortunately Elo is aimed at measuring skill, not civility. I've seen both skilled and unskilled players make uncivilized comments.

Kudos on the name - I imagine it would be entertaining to see 'Player AC20boat has been killed by Himself', but we must not be in the same bracket. I think I'd remember that if I'd seen it. Do you have an alt named 'his own father'?

#15 Catra Lanis

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Posted 30 May 2015 - 12:43 PM

View PostColin Thrase, on 28 May 2015 - 12:53 PM, said:

I'd be in favor of removing the ability to speak in chat (however you could still read it) once you are dead. The majority of the time, dead players aren't contributing anything beneficial - they often just complain about either their own team or the person that killed them. Another option would be that dead-player comments would only be visible to other dead players.

Regarding the active player behavior:
If I'm the last player alive, I will still attempt to get kills. If I'm in a light/medium, this may mean moving quickly from cover to cover while sniping at opponents. If I'm in a heavy/assault, this may mean shutting down (Yes, shutting down) in a high traffic area, and waiting for a target of opportunity to turn it's back on my mech. I have the skill unlocked for fast start-up/shut-downs, and I have used that tactic in the past to get a high-alpha strike when someone walks by that assumed my mech was destroyed.

However - it really sucks when the other team mates just tell them 'last guy in C4 powered down', because you lose that opportunity shot.

Hence my suggestion to disable dead players from chat.

PGI - any chance you can make that happen?

Make it so they can only talk to other dead players. Once you are dead why should you be able to affect the outcome like Obi Wan?

#16 Kreecher

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Posted 30 May 2015 - 01:00 PM

If you drop as a team, you really need to prepare to be a team until the end. Win or lose. That's sportsmanship 101 people. Anything less then that is pure a-hole d-baggery and you deserve to sprout a tooth on your genitalia.

#17 Asmosis

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Posted 31 May 2015 - 06:55 AM

View PostColin Thrase, on 30 May 2015 - 12:42 PM, said:


Since I appreciate the simulation aspect of the game, it actually makes sense to hear crickets when talking to someone who is dead. This wouldn't bother me at all, so I'm still in favor of preventing dead players communicate with live ones. Players should have situational awareness, and notice for themselves when a friendly blip disappears from their radar.



The majority of time players alive or dead are not contributing anything worthwhile, but having dead members that can report to other live team members the status of team or location of mechs that are showing up on seismic sensor can be valuable.

If you don't want to listen to chat, just turn it off. That might sound like a stupid idea at first, but in PUG games at least most of the chatter is either not beneficial, or its stating the obvious. Good use of B & R by all team > team chat 90% of the time. I'm finding that the people who do call useful information tend to use voice chat now anyway.

Edited by Asmosis, 31 May 2015 - 06:55 AM.


#18 Benjamin Davion

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Posted 01 June 2015 - 08:47 PM

View PostCatra Lanis, on 30 May 2015 - 12:43 PM, said:

Make it so they can only talk to other dead players. Once you are dead why should you be able to affect the outcome like Obi Wan?


Well, I usually laugh when people winge about getting stomped by 'premades', but this would actually make that problem even worse. The vast majority of us premades use Teamspeak and will still be chatting away while you're in the dark.





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