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Steal Tf2 Game Mode For Cw


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#1 Ph30nix

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Posted 14 May 2015 - 03:24 PM

I am talking specifically about its version of Attack/Defend

For those who have never played TF2 (for some weird reason)

Its a team based FPS and their version of attack defend works as follows

Each map has multiple stages
each stage has 2-4 capture points
the points have to be captured in a linear order
once one is captured access to the next point is opened
once a stage is fully captured it moves onto the next stage of the map
there is a time limit that time is added with each point captured.

with a few tweaks this could work beautifully in CW.

Make a map that allows multiple attack routes to each point, with each route giving advantages to different mechs/weapons.
probably replace the capture mechanic with the current destroy objective mechanic.
this could possibly work with infinite spawns (cool down timer for each mech after destroyed though) This would allow teams to adjust their strats on the fly to counter the enemy load outs.
possibly have the drop decks reset on stage movement.
It would still work just fine without infinite re spawns but would have to be shortened. On the other hand leaving it longer it would require defenders to perform tactical retreats to prevent losing too many mechs to early.
Give rewards for how far attackers make it or how many points defenders keep them from.

for example take alpine and frozen city, you could turn alpine into 2 stages and frozen city as a stage,

Just a thought

Edited by Ph30nix, 14 May 2015 - 03:25 PM.


#2 Targetloc

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Posted 14 May 2015 - 04:47 PM

https://wiki.teamfor...=20131122053640

#3 Anjian

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Posted 14 May 2015 - 08:01 PM

Team Fortress 2 is one of the most popular online games out there.

I personally don't play it because I tend to prefer games with vehicular PvP. If its not mechs, its fighters, if its not fighters, its tanks, if its not terrestial, its space craft. And lately its about warships for me (WoWs).

This mode you described though, I have seen that in War Thunder Ground Forces, and they call it the Break Mode. That game combines modes in other games like CoD Domination type to BF's ticketing and respawn system.

MWO chosed to use WoT DM mode on its public queue, and CW is basically DOTA2 with mechs.

Edited by Anjian, 14 May 2015 - 08:02 PM.


#4 Dawnstealer

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Posted 14 May 2015 - 08:12 PM

Been saying the same thing for months. Joint Operations also had this as its only game mode - was a blast.

#5 dervishx5

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Posted 14 May 2015 - 11:54 PM

Hell, capture the flag would be fun enough.

#6 Impossible Wasabi

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Posted 15 May 2015 - 12:43 AM

View PostDawnstealer, on 14 May 2015 - 08:12 PM, said:

Been saying the same thing for months. Joint Operations also had this as its only game mode - was a blast.


Aha, that game was interesting.

#7 Paigan

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Posted 15 May 2015 - 01:31 AM

You might wanna specify abbreviations you use once at the beginning.
It's kind of a given in writing for reasons of politeness and clarity.
Not everyone has exactely your state of mind (more precisely: NO ONE else has exactely your state of mind. You are not alone in the universe).

Anjian kindly explained it, but while reading your post, it wasn't very clear to me at all what you are even talking about.
("What is TF2? Some Call of Duty thing or what's the other one called ...? Maybe some Halo mode? ... does he mean that, what was it, Team Fortress? Was there a sequal? That could be it.... Dammit, selfish *****...").

After that initial "procedure", I have no more motivation to think about the actual content of your thread.
Have a nice day.

#8 Rushin Roulette

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Posted 15 May 2015 - 01:58 AM

Posted Image

#9 Eboli

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Posted 15 May 2015 - 03:46 AM

Always felt that using Conquest style play for expanding a CHOICE of landing zones and ultimate game winning potential would add a different flavour to CW.

It should really be easy to implement as we have this capability already in MWO.

Cheers
Eboli

#10 Darwins Dog

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Posted 15 May 2015 - 04:05 AM

I thought you were going to suggest their escort mode. I could see that working too.

Defenders have to protect a convoy, command vehicle, or something like that. Attackers have to destroy it. Might be hard to do with MWO's style of gameplay, but it has potential.

EDIT: spelling

Edited by Darwins Dog, 15 May 2015 - 06:37 AM.


#11 Dawnstealer

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Posted 15 May 2015 - 06:32 AM

View PostThe True Space Pope, on 15 May 2015 - 12:43 AM, said:


Aha, that game was interesting.

Also had tiling maps, so they were truly limitless in size. If you wanted to go MILES out of your way to loop around the enemy, you totally could. Of course, they'd be conquering your base while you did that, but...

#12 Ph30nix

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Posted 15 May 2015 - 12:39 PM

View PostDarwins Dog, on 15 May 2015 - 04:05 AM, said:

I thought you were going to suggest their escort mode. I could see that working too.

Defenders have to protect a convoy, command vehicle, or something like that. Attackers have to destroy it. Might be hard to do with MWO's style of gameplay, but it has potential.

EDIT: spelling

PGI had actualy mentioned a possible game mode like this with a Mobile command thing being the target.

They could also do a VIP type game mode like a few games have (im thinking specifically of Counter Strike)
Question is would the VIP be able to fight or have only minimal firepower.
Thinking VIP would be an assault and everyone else has to stay in either lights or mediums.
Could be funny to have the VIP be a stock Urbie with everyone else being assaults.

#13 masCh

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Posted 15 May 2015 - 01:01 PM

Can this be an "escort" mission?

http://mwomercs.com/...counter-attack/

#14 Khobai

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Posted 15 May 2015 - 01:39 PM

It should be a cart pushing mission where you have to push a cart across the map

#15 AdultPuppetShow

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Posted 15 May 2015 - 02:12 PM

View PostKhobai, on 15 May 2015 - 01:39 PM, said:

It should be a cart pushing mission where you have to push a cart across the map

Expanding on that idea, as much as people hate escort missions I'd imagine Convoy Defense would be a very viable game mode. Mix it up with truck convoys with armored vehicles acting as railroaded turrets of sorts to help out the defenders as they speed down a logging road, a train that actually has turrets on it rolling through a canyon, defending a fleet of small ships as they travel down a river to get to open water, ect.

Might be a game mode that encourages taking lighter, more nimble mechs for the most part, and have the ability for the convoy to go down more than one track so scouting becomes essential.

Edited by AdultPuppetShow, 15 May 2015 - 02:16 PM.






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