As you are all probably aware, there is a unit in MWO called Mercstar -MS- which tagged Tukayyid and currently tags more planets than any other unit BY FAR.
Now before you start ranting about zerg tactics, turret drops, nerfing big units, and how broken everything is consider a few more things FIRST...
- To create a Mercstar like CW unit, it requires smaller units to give up their in game unit. Many smaller units are unwilling to form a Mercstar like unit due to this. While -MS- units give up their main unit tag to work together, there are three main benefits. 1) Tagging/taking planets together. 2) Switching contracts together fosters longer alliance endurance. 3) Bigger units form 12-mans more easily within a unit framework(standardized dropdecks, leadership, recruitment, etc etc)
- Loose unit alliances (shadow cooperatives): This is when units work together, keep their tags, but do not tag planets together. From my experience in CW, these arrangements are usually short term and do not have as much staying power or impact as a Mercstar like unit. This is due to a couple things. Switching contracts and keeping them synced with other units can be a real pain because players within each unit don't easily agree on which faction to go next. 2nd, in loose alliances, the larger more active unit will likely tag the planet. You can say the planet tag doesn't matter as many times as you want. However, while one unit tags planets and the other doesn't, eventually the smaller unit will stop spinning its wheels and the teamwork stops. All the while the Mercstar like unit will continue pushing onward.
- feature allowing a unit to create a super unit and invite other units
- The leader of the super unit picks the contract
- Social tab for unit and super unit
- Normal unit tag shows in solo, regular, and private games
- Super unit tag shows in CW matches.
- edit: feature that allows cbill transfers from unit coffer to unit coffer
Edited by Kin3ticX, 16 May 2015 - 01:01 PM.