Hands with fingers in arts
#21
Posted 29 November 2011 - 09:48 PM
One thing that's bothered me about every MW game is that the hands did nothing in game at all. One reason MW4 seemed to lean away from having them. So I hope that mechs have and can use them. Options are nice.
#22
Posted 30 November 2011 - 05:45 AM
#23
Posted 30 November 2011 - 06:07 AM
Pony up $1.50, and you can use the "Flip the Bird" emote at your enemies! For another measly $1.00, we'll throw in Jumping Jacks too!
#24
Posted 30 November 2011 - 06:09 AM
Karyudo-ds, on 29 November 2011 - 09:48 PM, said:
One thing that's bothered me about every MW game is that the hands did nothing in game at all. One reason MW4 seemed to lean away from having them. So I hope that mechs have and can use them. Options are nice.
That's a valid complaint. Keep in mind however, that in the larger universe of Battletech, functional hands/manipulators DO get a lot of use. It is just a limitation of our games which depict that universe. What the hands STILL do in the games though, is make the mechs look like they should. If any of that made any sense.
#25
Posted 01 December 2011 - 12:04 PM
#26
Posted 01 December 2011 - 12:24 PM
Quinn Allard, on 01 December 2011 - 12:04 PM, said:
That is how BattleTech has always been.
Being humanoid is what makes BattleMech stand out from MBT's.
#27
Posted 01 December 2011 - 12:34 PM
#28
Posted 01 December 2011 - 01:19 PM
Also you can pick up tree trunks and iron girders for melee combat.
I do admit that it looks much cooler to taper your forearms into gun barrels, but it makes a bit more sense to have hands on the side as well.
#29
Posted 01 December 2011 - 01:38 PM
In short - Relax, Don't Worry, Have A HomeBrew (wrong forum for that, I know). We've already seen plenty of humanoid mechs as of MW4, and they've yet to move or attack in the same physics-defying manner as an anime mecha/gundam/running-out-of-synonyms. Giving a mech the ability to articulate with its hand will not necessarily result in mile-long leaps or a body slam fight through the streets of Avalon City.
#30
Posted 01 December 2011 - 01:40 PM
http://www.mektek.ne...c/107659-atlas/
it has a simpler 3 finger claw thing going, which makes way more sense than a fully articulated hand and looks a lot more visually pleasing and way less "anime looking".
#31
Posted 01 December 2011 - 01:41 PM
#32
Posted 01 December 2011 - 05:31 PM
Quinn Allard, on 01 December 2011 - 12:04 PM, said:
Thing is that Mechwarrior has never really represented what a battlemech is capable of. Mechs have muscles, a full musculature system siumilar to a human musculature system, made out of Myomar (a type of memory plastic). Mechs move like people. A mech is fully capable of break dancing if it so chooses (and there's nothing around for it to break with its dancing
The mechwarrior games have simply been constrained by the technology of computers and graphics cards and so haven't been able to represent this. And to be honest, they're probably not going to be able to represent that in MW:O, but at least having hands is a step in the right direction.
#33
Posted 01 December 2011 - 07:57 PM
Only mechs with hands can lift things, a mech with hands can pick up an object weighing up tp 10 percent of its total tonnage
(see mech lifting capabilities page 41 of the rules of warfare)
Useful for clearing road blocks etc
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