

Blr-2C Armor And Hp Quirks ,, Are You Kidding ?
#1
Posted 16 May 2015 - 12:48 PM
May 19th the following armor/HP quirks on new 85t battle master vs 100t DWF
Additional Armor (CT) +19 = 127 total ,, DWF = 124 (+3)
Additional Armor (LT/RT) +13 = 85 total ,, DWF = 84 (+1)
Additional Armor (LA/RA) +10 = 66 total ,, DWF = 68 (-2)
Additional Armor (LL/RL) +13 = 85 total ,, DWF = 84 (+1)
Additional Structure (CT) +10 = 64 total ,, DWF = 62 (+2)
Additional Structure (LT/RT) +6 = 42 total ,, DWF = 42 (equal)
Additional Structure (LA/RA) +5 = 33 total ,, DWF = 34 (-1)
Additional Structure (LL/RL) +6 = 42 total ,, DWF = 42 (equal)
Nothing like making a 85t mech with more tanking ability than a 100t clan mech. **rolls eyes**
#2
Posted 16 May 2015 - 12:51 PM
Does it get other quirks?
#3
Posted 16 May 2015 - 12:55 PM
Wintersdark, on 16 May 2015 - 12:51 PM, said:
Does it get other quirks?
http://mwomercs.com/...95-19-may-2015/
#4
Posted 16 May 2015 - 12:58 PM
A dwolf would still win facetanking by a longshot. Theyre trying to make mechs equal in value.
Except for mediums loeleoeloeleol
Edited by LordBraxton, 16 May 2015 - 12:59 PM.
#5
Posted 16 May 2015 - 12:59 PM
IS pilots, quit insisting on shoving XL motors in assaults.
#6
Posted 16 May 2015 - 01:00 PM
LordBraxton, on 16 May 2015 - 12:58 PM, said:
A dwolf would still win facetanking by a longshot. Theyre trying to make mechs equal in value.
Except for mediums loeleoeloeleol
Jup, because lights are sooo great (except the Firestarter and its borked hitboxes).
#7
Posted 16 May 2015 - 01:04 PM
LordBraxton, on 16 May 2015 - 12:58 PM, said:
A dwolf would still win facetanking by a longshot. Theyre trying to make mechs equal in value.
Except for mediums loeleoeloeleol
Indeed. The highlander 732B also got big armor quirks and i've only ever seen one since it hit the store.
#8
Posted 16 May 2015 - 01:13 PM
That seems pretty reasonable to me.
And while the tanky BLR can technically take (very slightly) more damage than a 100t unquirked assault, it's both not the first to get this (see also: Awesome, for example) these have shown to be helpful to the mechs in question but not overpowering.
You don't see a lot of HGN 732B's and AWS's stomping about, do you?
Much better than grossly overquirking weapons. With sturdiness quirks helping out those mechs with unfortunate geometry we avoid the issues that crop up with ridiculously overquirked weapons making those mechs very gimmicky.
I like the idea of having some variants whose hardpoint layout isn't particularly unique being quirked this way. Thus, if you want to run a standard engine BLR with Medium Lasers, the 1G is for you. However, if you want to go with an XL, maybe MPL's? Perhaps the 2C is a better choice.
These non-weapon quirked mechs allow us more effective loadout variety without wasting quirk potential.
#9
Posted 16 May 2015 - 01:15 PM
#10
Posted 16 May 2015 - 01:25 PM
#11
Posted 16 May 2015 - 02:23 PM
#12
Posted 16 May 2015 - 02:28 PM
#13
Posted 16 May 2015 - 02:32 PM
#14
Posted 16 May 2015 - 02:35 PM
Outgunned by other 100-tonners, and out armored by an 85(BLR) and 90(HGN)
#17
Posted 16 May 2015 - 03:15 PM
65 ton TDR has more HP than a 100 ton DWF too.
stalker copy -- http://mwo.smurfy-ne...bd8d9c469fba0b0
Long and short range -- http://mwo.smurfy-ne...5abd6c8598a641a
Easy to build and nearly 10 kph faster than a DWF with std zombie engine.
One thing to consider the IS std. engine is better than a clan from a zombie standpoint. A stalker loses both side torso its still alive thus ammo and time is wasted to kill it vs a Clan mech which dies when it loses both ST
#18
Posted 16 May 2015 - 03:30 PM
CrushLibs, on 16 May 2015 - 03:15 PM, said:
65 ton TDR has more HP than a 100 ton DWF too.
stalker copy -- http://mwo.smurfy-ne...bd8d9c469fba0b0
Long and short range -- http://mwo.smurfy-ne...5abd6c8598a641a
Easy to build and nearly 10 kph faster than a DWF with std zombie engine.
One thing to consider the IS std. engine is better than a clan from a zombie standpoint. A stalker loses both side torso its still alive thus ammo and time is wasted to kill it vs a Clan mech which dies when it loses both ST
No this isn't ridiculous at all.
I know let's just pile on weapon quirks and have everyone die in 1 alpha.
This is a good way to go about things because there's less power creep.
Also how much does a standard engine weigh compared to XL? How much firepower can a DWF mount, with its XL engine that doesn't kill it when one ST blows out?
I'm glad you're not responsible for balancing this game.
Edited by Kyocera, 16 May 2015 - 03:31 PM.
#19
Posted 16 May 2015 - 03:35 PM
Sure, the numbers are alarming, but bad geometry is a crippling handicap on a mech. Big, wide mechs like Battlemasters, Awesomes and even Zeus's suffer. When you're wider, you're hit more often, no matter what you do. And a couple extra HP's end up meaning you can take one, maybe two extra hits.
I'd rather just not be hit, and be better able to spread the damage I do take.
So, while these numbers look alarming on paper, I'll foolishly (because who listens to this?) advise:
Just wait, see how it goes. Awesome's can already take damage comparable to am Atlas/Direwolf, and you don't see them in common use.
Kyocera, on 16 May 2015 - 03:30 PM, said:
I know let's just pile on weapon quirks and have everyone die in 1 alpha.
This is a good way to go about things because there's less power creep.
Also how much does a standard engine weigh compared to XL? How much firepower can a DWF mount, with its XL engine that doesn't kill it when one ST blows out?
I'm glad you're not responsible for balancing this game.
First, its harder to kill the quirked mech. Second, as the Toughness quirked mech isn't also heavily weapon quirked, it take him longer to kill other mechs. This is a good thing, people.
And that Direwolf? He can still facetank anything in the game, and push a Buick sized hole through them. 100+ damage alphas are pretty unique, even if there are other mechs that can absorb very slightly more damage.
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