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Quirk List For The May 19Th Patch


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#241 Neput Z34

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Posted 17 May 2015 - 07:11 AM

The "Quirks" are probably* going to have the following affect:

♦ No Changes in Firestarter builds, just how they are driven, more hit and run less face hugging.

♦ Raven-2X = More 3LL vomit builds. 35ton "hill-humpers" mech of choice

♦ Stalker-4N = 5LL or 4LL with more DHS, possibly some SRM to compensate for loss of DPS. Conversely the 3H may get more use with it's 12.5% energy range and 4LL or 4ERLL as a "hill-humpers" mechs of choice.

♣ Stormcrow = Streak / SRM 30 are going to be more prevalent along with Pulse laser builds

IN THE NAME OF BLAKE AND ALL THAT IS STILL HOLLY:
SCR-B HEAD: Neagtive quirks and no weapons
SCR-B RIGHT ARM: Has POSITIVE quirks with 6 ENERGY hard points?!!!
SCR-B LRFT ARM: Has 1 BALLISTIC hard point and negative ENERGY qurks?!!!
SCR-C RIGHT ARM: HAS 1 ENERGY hard point and NEGATIVE quirks?!!!

♣ Timberwolf = Some one will figure out a "New Meta" omni-pod "Kit-bash" before the next Patch. Conversely the Helbringer may just become the "Clan Meta Heavy", at least until the Cauldron-Born goes live.

So how long till the next round of "nerfs" for the "superior" mechs, like the Thunderbolt-5SS, Dragon-1N, what ever else people complain about, etc.

*( when something is made worse players try to find "new use" for it or move on to an easier/ more effective option)

Edited by Neput Z34, 17 May 2015 - 07:25 AM.


#242 KursedVixen

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Posted 17 May 2015 - 07:14 AM

View PostAsmosis, on 17 May 2015 - 05:46 AM, said:

I was initially going to point out that claiming rotary clan AC's wasn't canon was silly in a topic about quirks (as they aren't canon either) and noticed that. double whammy I guess lol

For the most part I don't think clan mechs should have quirks at all, positive or negative. they add flavor but since they were supposed to bring IS up to par, quirking clans in a way that doesn't piss everyone off (read: negative) means positive quirks for clans which means doubling up on positive quirks for IS which means arms race.
agreed except the small perks on the nova it really kinda needed it not all the ones it has though.

it's quiet clear to me seeing these perks it's no clan lasers ever!!!!!!!!!!!!!!!!

Edited by KursedVixen, 17 May 2015 - 07:17 AM.


#243 Herr Vorragend

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Posted 17 May 2015 - 07:21 AM

Guess why lasers are the top gear on clanmechs? It´s the lack of real alternatives. Clan-ACs are plain shi*. Clan-lasers were hotter from the first impact. They also got longer duration times.
And further remember: Clanmechs got equipment/endo/ferro locked! There is no way to shift around. You HAVE to mix/max due to the lack of alternatives.
This restriction also is the reason, why mostly tbr/hbr/scr are being played. Give other mechs endo and or ferro and you will see much more diversity.

Now with those insane nerfs coming in I gonna take a break from mwo. I just asked for a refund of my timber-a. And I am also considering of getting rid of wave3 and keeping my wallet closed from now on.

reasons:
- at first clan quirks were intruduced as going small steps and sensitive tweaking. Hello ultranerfbat...
- instead of fixing broken things PGI manages to break working things
- instead of working together with the already small community it seems PGI doesn´t give a **** at all about their customers

personal reasons:
- the sense- and useless gauss charge is still in the game
- imho chaotic changes that causes even more chaos to be fixed later on
To those who rant about TBR/SCR: Get one and play it. You will see for your own, why we are at this point now, cause there are simply no viable alternatives.


Solutions:
Bring on the quirks but unlock equipment/endo/ferro. -> More mechs will get out of the "useless-corner".
Get rif of those quirks and rethink them with the community

Edited by Herr Vorragend, 17 May 2015 - 07:23 AM.


#244 MuFasa

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Posted 17 May 2015 - 07:22 AM

This this and this again! If I could like this 20 times I would.

View PostLivewyr, on 17 May 2015 - 05:08 AM, said:

Let me see if I understand you:

Clan ACs are pointless.
Clan UACS Blow. (A laser without the benefit of hitscan)
Clan LRMs are stream fire... and are LRMs. (If you're bringing LRMs to CW, you're bringing deadweight)
Clan LBX is short range (Or otherwise useless)
Clan S/SRMs are short range, like all other S/SRMs.
Clan PPCs are the hottest, yet slowest moving things in the game.

Clan mechs cannot change their engines, structure, or armor, or JJs.
The Stormcrow and Timberwolf are the only clan medium and heavy that come optimized the way we WOULD adjust them if we could change armor and structure- while having the tonnage sweetspot.

-Summoner is stuck with minimal podspace for weight. (And terrible hardpoint locations)
-Hellbringer is stuck with reduced podspace, for weight- but it is still somewhat viable- because of ECM and hardpoint locations.
-MadDog has a couple of singularities placed in the left and right Torso to draw nearby damage to them. (And terrible hardpoint locations)

-The Nova has hardly any podspace and terrible hardpoint locations.
-The Ice ferret: LOL (But for continuity: NO podspace, terrible hardpoint locations.)

So, with lasers being the only reliable weapon set...
And the Timber Wolf and Stormcrow being the only clan mechs that fit the sweetspot based on the rules YOU imposed (Armor/Structure/Engine)

You decide to go mega quirk nerf on LASERS and TBRs and SCRs.

"Captain! Ima given ya all she's got, captain, the clans just aren't showing up to play anymore Cap'n!"
"Nerf the only weapons and mechs they use."
"Captain?"

Well, it's bold.. I'll give you that.

-----------------------------------------------------------------------
While we're on the subject of quirks:
Remember when you put the really powerful quirks for IS mechs in the quirkening? (Which gave it the name "quirkening.")
Remember when it was time to try and quirk the clan mechs, and you wanted to take it real easy so as not to repeat that mistake again. (1-2%.. that only ever stacked to 6% total)

Here, on reducing quirks from the quirkening you go gentle 1-2% and then on the nerf quirks 3% PER POD ON ANY BLOODY POD WITH AN ENERGY HARDPOINT.

------------------------------------------------------------
I realllllly hate Incompetent people. I hate them in games, I hate them in real life. I hate their drain on everyone else- and that there is nothing I can do to remove their influence on my life.


And I'm struggling to maintain my composure, so I will leave it at that.

Good day.


#245 KursedVixen

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Posted 17 May 2015 - 07:25 AM

View PostAlienized, on 17 May 2015 - 07:10 AM, said:


quirks are not there to be positive only.
why do so many people think that...... get your facts straight. they can be whatever is needed to balance.
now you can do 2 things to bring mechs in line with the TBR and SCR:

overquirk single weapon systems..... didnt work very well and ended in spamming them.
nerf the top chassis so you dont have to overquirk all the other mechs and go on from there.
thunderbolt will get some nerfs in future too so dont cry about them now.





so actually, if you nerf the weapons of a mech through the omnipods you dont nerf the chassis.... because you can totally run the mech without omnipods....
as far as i can see, the laser spamming will go down with the quirks.






gg ragekid.
there will be more nerfs to come but obviously raging and crying is easier. as usual.
im glad you leave, you never spent money in here so its not a loss for PGI, just one more crybaby gone.
its people like you that make this game worse than it has to be.
constantly upset by everything.
just rage and rage and rage and rage......
Don't drop words where you pilot has never dropped his feet. or to be simple... PIlot a timberwolf and stormcrow and see it for yourself before making any comments on it.

#246 Zolaz

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Posted 17 May 2015 - 07:26 AM

Sorry your mechs got nerfed clanners ... guess you will have to scrape some more lunch money together to pick up 2 to 4 more mechs for CW.

#247 YUyahoo

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Posted 17 May 2015 - 07:29 AM

View PostAlienized, on 17 May 2015 - 07:10 AM, said:


quirks are not there to be positive only.
why do so many people think that...... get your facts straight. they can be whatever is needed to balance.
now you can do 2 things to bring mechs in line with the TBR and SCR:






Once upon a time there were negative quirks in MWO, you are correct and back then there were mostly negative quirks. Then this new quirk system was introduced where PGI removed the negative quirks and introduced positive quirks. My facts are straight. Quirks were intended to bring the bottom up to a comparable level with the top and that is a good thing (sure some quirks were overdone and needed slight adjustments), but when quirks are starting to be used to bring the top down to the bottom (again) people aren't going to be happy. I have been playing on line games long enough to know changes will always happen, change is not the issue. Is it really so wrong to hope for change for the better rather than for the worse?

#248 Alienized

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Posted 17 May 2015 - 07:30 AM

View PostKursedVixen, on 17 May 2015 - 07:25 AM, said:

Don't drop words where you pilot has never dropped his feet. or to be simple... PIlot a timberwolf and stormcrow and see it for yourself before making any comments on it.


i am playing the timberwolf. just not the meta way so i literally dont care about the nerfs.
i was not that ignorant to think it will never happen.
so i am playing them battletech style.
srms, lasers, ballistics. all at once.
not stupid laser/missile vomiting.

#249 Herr Vorragend

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Posted 17 May 2015 - 07:30 AM

View PostZolaz, on 17 May 2015 - 07:26 AM, said:

Sorry your mechs got nerfed clanners ... guess you will have to scrape some more lunch money together to pick up 2 to 4 more mechs for CW.


You don´t get the point. Try clanmechs and find out for yourself.
Otherwise the discussion is not worth the time

#250 Alienized

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Posted 17 May 2015 - 07:31 AM

View PostYUyahoo, on 17 May 2015 - 07:29 AM, said:



Once upon a time there were negative quirks in MWO, you are correct and back then there were mostly negative quirks. Then this new quirk system was introduced where PGI removed the negative quirks and introduced positive quirks. My facts are straight. Quirks were intended to bring the bottom up to a comparable level with the top and that is a good thing (sure some quirks were overdone and needed slight adjustments), but when quirks are starting to be used to bring the top down to the bottom (again) people aren't going to be happy. I have been playing on line games long enough to know changes will always happen, change is not the issue. Is it really so wrong to hope for change for the better rather than for the worse?


negative quirks been there before clans invaded right? and why? because these mechs been too good in specific things at that point.
the same thing happens now.

#251 KursedVixen

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Posted 17 May 2015 - 07:34 AM

View PostAlienized, on 17 May 2015 - 07:31 AM, said:


negative quirks been there before clans invaded right? and why? because these mechs been too good in specific things at that point.
the same thing happens now.
Too good for what?

#252 Neput Z34

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Posted 17 May 2015 - 07:38 AM

View PostAlienized, on 17 May 2015 - 07:31 AM, said:


negative quirks been there before clans invaded right? and why? because these mechs been too good in specific things at that point.
the same thing happens now.


Back when "pop-tarts" ruled the servers and introduction of Victor after the Highlander JJ nerf. "They" decided to give Victor negative quirks in a form of "Turning Speed/ Rate" and "Arm Movement Speed". That only reinforced it's role as a "pop-tart" untill they took the nerf hammer to all JJs.

#253 Uncle Totty

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Posted 17 May 2015 - 07:39 AM

View PostZolaz, on 17 May 2015 - 07:26 AM, said:

Sorry your mechs got nerfed clanners ... guess you will have to scrape some more lunch money together to pick up 2 to 4 more mechs for CW.


We stopped playing that (CW) some time ago. Check the map.

#254 Jack Shayu Walker

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Posted 17 May 2015 - 07:43 AM

I don't really think the firestarter pilots are going to feel the nerf. I've always wondered why one of the best mechs in the game needs weapon quirks.

#255 Uncle Totty

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Posted 17 May 2015 - 07:45 AM

View PostAlienized, on 17 May 2015 - 07:30 AM, said:


i am playing the timberwolf. just not the meta way so i literally dont care about the nerfs.
i was not that ignorant to think it will never happen.
so i am playing them battletech style.
srms, lasers, ballistics. all at once.
not stupid laser/missile vomiting.


Same here. But the few lasers I DO bring (x2 C-ER Large, x2 C-ER Med.) are now crap.

Edited by Nathan K, 17 May 2015 - 07:47 AM.


#256 Malcolm Decker

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Posted 17 May 2015 - 07:50 AM

View PostWillard Phule, on 17 May 2015 - 03:46 AM, said:

Here's the part that gets me.....all these wonderful, amazing "quirks" to equalize the weapons are all based on their performance....with a busted HSR.


This point should really be getting more attention. We all know that hit detection has problems. You can't fix a broken implementation in the code by adding more quirk modifiers. It just won't work. If the devs would focus their efforts on the long, grueling, thankless task that is bug-hunting, we would all have a better game for it.

If the day ever comes that I can depend on ballistics or SRM's to deal consistent damage, I would love to use them. Until then, I'll be sticking with lasers, the ones made by dirty freebirths in a rusty factory for minimum wage.

#257 YUyahoo

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Posted 17 May 2015 - 07:51 AM

View PostAlienized, on 17 May 2015 - 07:31 AM, said:


negative quirks been there before clans invaded right? and why? because these mechs been too good in specific things at that point.
the same thing happens now.


The negative quirks that were around then were far from a good thing. But maybe some people prefer to play a game where the "best" are worsened to the effectiveness of the "least" rather than seeing the "least" raised to the performance levels of the "best".
I have many clan and IS mechs, some I have bought with $, some with MC and many with Cbills. Do I own TBR? yes but I rarely use them...that isn't the issue, for me anyhow. Realistically most of the May 19 quirk changes do not effect me personally, that is not the issue here at all. The issue is far too many games suffer from this syndrome of weakening the top to (make it seem like they are) improve the bottom rather than improving the bottom to be en par with the top. When the new quirk system was introduced late last year it was a move to raise the bottom tier mechs up to compete with the top. These proposed (May 19) changes are more geared to lowering the top...which is a step back or in the wrong direction, rather than a step forward

Edited by YUyahoo, 17 May 2015 - 07:59 AM.


#258 Surn

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Posted 17 May 2015 - 07:52 AM

The tdr 5ss does not have laser duration quirks. It only has good range... It is not op.

#259 Jess Hazen

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Posted 17 May 2015 - 08:01 AM

View PostNeput Z34, on 17 May 2015 - 07:11 AM, said:

The "Quirks" are probably* going to have the following affect:

♦ No Changes in Firestarter builds, just how they are driven, more hit and run less face hugging.

♦ Raven-2X = More 3LL vomit builds. 35ton "hill-humpers" mech of choice

♦ Stalker-4N = 5LL or 4LL with more DHS, possibly some SRM to compensate for loss of DPS. Conversely the 3H may get more use with it's 12.5% energy range and 4LL or 4ERLL as a "hill-humpers" mechs of choice.

♣ Stormcrow = Streak / SRM 30 are going to be more prevalent along with Pulse laser builds

IN THE NAME OF BLAKE AND ALL THAT IS STILL HOLLY:
SCR-B HEAD: Neagtive quirks and no weapons
SCR-B RIGHT ARM: Has POSITIVE quirks with 6 ENERGY hard points?!!!
SCR-B LRFT ARM: Has 1 BALLISTIC hard point and negative ENERGY qurks?!!!
SCR-C RIGHT ARM: HAS 1 ENERGY hard point and NEGATIVE quirks?!!!

♣ Timberwolf = Some one will figure out a "New Meta" omni-pod "Kit-bash" before the next Patch. Conversely the Helbringer may just become the "Clan Meta Heavy", at least until the Cauldron-Born goes live.

So how long till the next round of "nerfs" for the "superior" mechs, like the Thunderbolt-5SS, Dragon-1N, what ever else people complain about, etc.

*( when something is made worse players try to find "new use" for it or move on to an easier/ more effective option)

[color=#00FFFF]
Top 20 IS Mechs used:[/color]
[color=#00FFFF]
[/color]
<p style="margin: 0px; padding: 0px; color: rgb(0, 255, 255); font-family: 'Stratum1 Black'; font-size: large; line-height: 19.1999988555908px; background-color: rgb(0, 30, 30);">
  • TDR5SS: 50910
  • STK4N: 32887
  • TDR9S: 20586
  • TDR9SE: 19279
  • RVN3L(C): 18858
  • TDR9SE(C): 17692
  • RVN3L: 16504

It looks like Russ let Paul off his chain to me. He went a little bit overboard on neg quirks for clan and completely missed TDR.

#260 Lostdragon

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Posted 17 May 2015 - 08:04 AM

I don't play TBRs and SCRs much. I typically run other Clan mechs, but I see the nerfs (and really the whole quirk system) as a yet another poorly applied bandaid that fails to address the core issues that the game has. More clan weapons need to be worth taking, which would make more clan mechs viable.





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