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Quirk List For The May 19Th Patch


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#221 L A V A

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Posted 17 May 2015 - 05:39 AM

I have and play all the mechs effected and I don't see a problem.

Folks need to learn how to brawl.

#222 Asmosis

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Posted 17 May 2015 - 05:39 AM

View PostKursedVixen, on 16 May 2015 - 11:12 PM, said:

umm actually they do.
http://www.sarna.net/wiki/Rotary_AC/2


*points to clan diamond sharks*

Edit:wrong link D'oh!


Also a good mech does not a good pilot make.


O
M
G

So heat penalties are canon after all? who'da thunk it.

#223 KursedVixen

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Posted 17 May 2015 - 05:42 AM

View PostAsmosis, on 17 May 2015 - 05:39 AM, said:

O
M
G

So heat penalties are canon after all? who'da thunk it.
For certain weapons

#224 Asmosis

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Posted 17 May 2015 - 05:46 AM

I was initially going to point out that claiming rotary clan AC's wasn't canon was silly in a topic about quirks (as they aren't canon either) and noticed that. double whammy I guess lol

For the most part I don't think clan mechs should have quirks at all, positive or negative. they add flavor but since they were supposed to bring IS up to par, quirking clans in a way that doesn't piss everyone off (read: negative) means positive quirks for clans which means doubling up on positive quirks for IS which means arms race.

Edited by Asmosis, 17 May 2015 - 05:49 AM.


#225 Vege

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Posted 17 May 2015 - 05:51 AM

REFUND is the way...! :angry:

#226 Hornviech

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Posted 17 May 2015 - 06:03 AM

What can I say....

I'am sad and disappointed!

And I'am angry on myself for being a Founder, a Phoenix, Clan Wave I and II and Resistance Pack buyer.
Shouldn't have wasted so much money in this game.

PGI had to start using their Brains before adding Clans on how they add them and most of all PLAY THEIR OWN GAME in more then one or two matches against their own DEVS!

I will take a brake from MWO or quit I don't know yet.

I was and will ever be a Clan player and don't like to be forced to play IS because its not fun to pay Clan anymore.

Then I prefer to play other games.

#227 Aegic

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Posted 17 May 2015 - 06:05 AM

To the people always complaining about always seeing the same clan mechs.

You do realize IS has THIRTY SIX (36) different chassis while the clans have only 13. Its not like we have a lot of choices.

#228 Nightmare1

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Posted 17 May 2015 - 06:20 AM

*Sigh* Here we go again; NerfWarrior Online!

#229 L A V A

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Posted 17 May 2015 - 06:34 AM

As I said, I'm perfectly fine with this.

What I am tired of is playing "peek a boo" at 800 meters. Everybody and their brother with ER-large lasers. Boooooring! I'm mean, come on, it's BORING!

The Timber is still a great mech. I run that thing with a brawler build which gives me close to a 10.0 dps. Now, what heavy mech can do that? And with JJs!

ER-Large Laser On Line disappearing is fine with me.

And I am REALLY looking forward to Wave III!

#230 Alienized

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Posted 17 May 2015 - 06:38 AM

what some people said: learn to brawl.
its easy to stay back and snipe while others take loads of damage.
now its up to you.
go in there and take it for the team.
timberwolf has such a huge damage output close to midrange that i cant understand all your whining.
no more 3 ER LL spamming for you.
no more pulse laser spamming for you.

there is much more that mech can do so stop crying and figure out how to play with mixed weapons.
its not that hard.

#231 YUyahoo

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Posted 17 May 2015 - 06:39 AM

I have never seem so many red/quirk reductions in one "adjustment" patch before...what happened to the idea of buffing weaker chassis to compete with stronger chassis? Now PGI is just going to make some weaker chassis a little stronger and maker stronger chassis weaker? Then you/PGI start a poll asking us what quirks we like most and like least...and just ignore our opinions and do whatever you feel anyhow. Structure buff are nowhere near as effective as armor buff, buffing a mechs armor increases its ability to take damage without loosing any components, increasing internal structure just increases the chances of internal components being destroyed which in a roundabout way actually makes a mech more fragile. Do we want balance? YES...but not if it means reducing everything to the lowest common denominator.

#232 Alienized

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Posted 17 May 2015 - 06:43 AM

View PostYUyahoo, on 17 May 2015 - 06:39 AM, said:

I have never seem so many red/quirk reductions in one "adjustment" patch before...what happened to the idea of buffing weaker chassis to compete with stronger chassis? Now PGI is just going to make some weaker chassis a little stronger and maker stronger chassis weaker? Then you/PGI start a poll asking us what quirks we like most and like least...and just ignore our opinions and do whatever you feel anyhow. Structure buff are nowhere near as effective as armor buff, buffing a mechs armor increases its ability to take damage without loosing any components, increasing internal structure just increases the chances of internal components being destroyed which in a roundabout way actually makes a mech more fragile. Do we want balance? YES...but not if it means reducing everything to the lowest common denominator.


because nerfing the few top chassis is a better way than buffing up the crapload of chassis that will never be as good as the TBR/SCR if they dont get overquirked.

now make the hunchback-4J*s missile cooldown to half of what it is currently and one of the remaining overquirked mechs is balanced. because 2 times 25% is way too much.

#233 YUyahoo

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Posted 17 May 2015 - 06:54 AM

View PostAlienized, on 17 May 2015 - 06:43 AM, said:


because nerfing the few top chassis is a better way than buffing up the crapload of chassis that will never be as good as the TBR/SCR if they dont get overquirked.

now make the hunchback-4J*s missile cooldown to half of what it is currently and one of the remaining overquirked mechs is balanced. because 2 times 25% is way too much.


I think you are missing what the objective of quirks were in the first place. They were meant to be POSITIVE increases to make non-metal/non-used mechs competitive with top tier mechs like the TBR and SC. If those top tier mechs are going to be "nerfed" then there is no need for quirks in general because all the most highly effective mechs would be "brought down" to the effectiveness of the least competent mech. Its not a good way to go even if you don't own or play the top tier meta-mechs and its why there are so many people upset.

#234 L A V A

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Posted 17 May 2015 - 06:57 AM

View PostAlienized, on 17 May 2015 - 06:43 AM, said:


because nerfing the few top chassis is a better way than buffing up the crapload of chassis that will never be as good as the TBR/SCR if they dont get overquirked.


It is not the chassis that are being nerfed... it's the weapons.

How on earth can they make the "lesser" chassis competitive if they have mechs running around at long range dominating the battlefield in "Sniper On Line?"

The same thing happened with the old "pinpoint/poptart meta" with 2 PPCs and a Gauss Rifle on the CTF-3D, the Highlander and Misery.

If you want better balance... if you want more competitive mechs... then nerfing the Large Laser Spam is a must.

In general, so prevalent has long range laser spam become that you might as well sell most of your mech bay for Christ sakes.

Edited by xLAVAx, 17 May 2015 - 07:02 AM.


#235 Drakuba

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Posted 17 May 2015 - 06:57 AM

In moments like this, im glad i never gaved you a single $. You guys **** up everything that can be ****** up...instead of "repairing broken systems" (like clan AC) you broke the ones that work. Why do you think we play timbers and storms? because they are the best counter to those overquirked IS mechs.You nerfed 1 IS mech, but what about those other mechs? you just ignore them? Yet you have the audacity to say its for "better loadout diversity"? Seriously?!

You are killing your own game, which used to be fun in closed beta... so GG PGI, im going back to Living legends, where devs actualy listened and werent lazy

Edited by Drakuba, 17 May 2015 - 06:58 AM.


#236 AnimeFreak40K

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Posted 17 May 2015 - 07:01 AM

All of this QQ over the changes is amusing to me. It's like people here somehow, magically, expected the meta to remain static and never change at all, that any semblance of balance would remain in place and would never, ever shift once achieved.

Sorry people, that's not how games like this work.

Games like this NEED to have constant changes. That's how things stay interesting and encourage people to play differently. A new meta will arise from the ashes of this one given time.

To be clear, the timing isn't the most spectacular, as I just purchased a Stalker 4N and was able to get it kitted out (pretty much emptying my coffers in the process). But at the same time, I knew something like this was coming as well, so it's difficult to remain frustrated for too long. I mean, it's only C-Bills after all.

Still, that doesn't change the fact that you all are going to have to get used to these types of changes. Period.

Edited by AnimeFreak40K, 17 May 2015 - 07:01 AM.


#237 Locutos

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Posted 17 May 2015 - 07:01 AM

The Dragon 1N Quirks are still untouched

Instad of only adding negative quirks for energie weapons, you could have also added some positive quirks supporting other playstyles

#238 Surn

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Posted 17 May 2015 - 07:06 AM

Free
market competition works.
It always finds balance and equilibrium

Edited by MechregSurn, 17 May 2015 - 07:07 AM.


#239 MuFasa

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Posted 17 May 2015 - 07:10 AM

View PostFenrisulvyn, on 16 May 2015 - 08:50 PM, said:

If you chase the meta, the price you pay is keeping ahead of nerfs and buffs. You knew this was the risk you were taking when you chose to chase the meta - some things considered OP will get the nerf bat, some things considered underpowered will get buffed. You should expect this every patch. And adjust accordingly. I'm all for chasing the latest meta, but its hypocritical to complain when it eventually gets nerfed.


Running lasers on a Clan mech isn't chasing the meta. It is the only viable choice. Clan ballistics are not worth mention, LRM's are even worse. You want guys to stop running huge laser builds, make clan ballistics viable.

#240 Alienized

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Posted 17 May 2015 - 07:10 AM

View PostYUyahoo, on 17 May 2015 - 06:54 AM, said:


I think you are missing what the objective of quirks were in the first place. They were meant to be POSITIVE increases to make non-metal/non-used mechs competitive with top tier mechs like the TBR and SC. If those top tier mechs are going to be "nerfed" then there is no need for quirks in general because all the most highly effective mechs would be "brought down" to the effectiveness of the least competent mech. Its not a good way to go even if you don't own or play the top tier meta-mechs and its why there are so many people upset.


quirks are not there to be positive only.
why do so many people think that...... get your facts straight. they can be whatever is needed to balance.
now you can do 2 things to bring mechs in line with the TBR and SCR:

overquirk single weapon systems..... didnt work very well and ended in spamming them.
nerf the top chassis so you dont have to overquirk all the other mechs and go on from there.
thunderbolt will get some nerfs in future too so dont cry about them now.


View PostxLAVAx, on 17 May 2015 - 06:57 AM, said:


It is not the chassis that are being nerfed... it's the weapons.

How on earth can they make the "lesser" chassis competitive if they have mechs running around at long range dominating the battlefield in "Sniper On Line?"

The same thing happened with the old "pinpoint/poptart meta" with 2 PPCs and a Gauss Rifle on the CTF-3D, the Highlander and Misery.

If you want better balance... if you want more competitive mechs... then nerfing the Large Laser Spam is a must.

In general, so prevalent has long range laser spam become that you might as well sell most of your mech bay for Christ sakes.



so actually, if you nerf the weapons of a mech through the omnipods you dont nerf the chassis.... because you can totally run the mech without omnipods....
as far as i can see, the laser spamming will go down with the quirks.



View PostDrakuba, on 17 May 2015 - 06:57 AM, said:

In moments like this, im glad i never gaved you a single $. You guys **** up everything that can be ****** up...instead of "repairing broken systems" (like clan AC) you broke the ones that work. Why do you think we play timbers and storms? because they are the best counter to those overquirked IS mechs.You nerfed 1 IS mech, but what about those other mechs? you just ignore them? Yet you have the audacity to say its for "better loadout diversity"? Seriously?!

You are killing your own game, which used to be fun in closed beta... so GG PGI, im going back to Living legends, where devs actualy listened and werent lazy



gg ragekid.
there will be more nerfs to come but obviously raging and crying is easier. as usual.
im glad you leave, you never spent money in here so its not a loss for PGI, just one more crybaby gone.
its people like you that make this game worse than it has to be.
constantly upset by everything.
just rage and rage and rage and rage......





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