The reason why comp players would be the best option for balance is because they have the mindset of *if this gets nerfed what's the next best efficient weapon system I can use or the strongest way to play to win* couple of examples.
Cone of fire = roll your mech close against the other mech to reduce spread, take high dps high rate of fire spam weapons in order to land as many shots inside the centre of the cone (game would turn into boring mech humping).
Jump jet poptart nerf = good players all ready knew the stalker was not far away if not equal in strength to the highlander, if used correctly people just replaced jump popping with land popping.
ac5/ppc nerf = people just moved to the next best thing erlasers.
erl nerf = people taking pulse.
effectively you are just gutting the game out by hitting the rising meta with a nerf bat until there is nothing left to do but play one way. It will end up like the beta again with small arms stacking on the least negative quirked mechs and holding W into the enemy.
If acs were left with their previous velocity and range and clan non auto acs acted like the IS ones. If ppc either had one of the previous, increased heat but kept velocity or lower heat and the current velocity. Increase lbx velocity by alot so not much lead needed. If SRM kept the old helix pattern so you could land missiles with less spread using skilful range play. Clan UAC rounds clumped closer together. Add strong postivie quirks to mechs that have less desirable geometry only like atlas / awesome / garg. you would have alot more variety and a better game.
By making weapons inefficient heat wise or having a long channel time you will pigeon-hole the game into a small arms stacking fest ill just compare these 2 weapons uac2 with 1 ton of ammo = 6 tons you can get 6 small pulse for that... It starts even before you use the weapon in cost effectiveness.
all this game has is player vs player its competitive in nature you are competing every time you play even if casual all the big successful games that dominate this area have really focused on that aspect and flourished it really should be that way.
Edited by L e 0, 17 May 2015 - 03:14 AM.