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Wave 3 Cancelation


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#41 VorpalAnvil

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Posted 17 May 2015 - 01:55 AM

Replace Ultima reference with MWO and accurate song is accurate;


#42 Nightshade24

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Posted 17 May 2015 - 02:19 AM

View PostDer Hesse, on 17 May 2015 - 01:27 AM, said:

Another Clan Wolf howling.

My "faction" is just what my unit is currently, and considering I do not play CW much at all. I am more FRR or GBR then CW atm.
out of the 150 mechs (rounded down) most of them is IS. I just like balance and fairness all round. if it wasn't for my family-like unit I would be playing CW with catpaults, locusts, and highlanders till I drop down exhausted. My top fave mech is the raven with catapult following second and my 5th fave mech is the first clan mech on the list (kodiak, which is not even an omnimech, first omnimech on my fave list is mech 17, the mad dog. even then I preffer the IS built mad dog more a lil bit.. 2 UAC 2, 2 Medium pulse, 2 LRM 20's with explosive ammo... who doesn't like that?)

#43 Roland09

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Posted 17 May 2015 - 02:47 AM

View PostNightshade24, on 16 May 2015 - 06:38 PM, said:

Even without quirks, a jagermech or catapult will still be superior to a mad dog.


I stopped reading right there. I almost fell off my chair laughing hard.

#44 xfirestorm

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Posted 17 May 2015 - 02:50 AM

I...I...Well, for once I am out of words. My game enjoyment level has been going down consantly since the quirks. And PGI is coming really close to me deleting this game. And not because the TBR got nerfed, but because how they do it.

First quirk pass on IS mechs, Thors Hammer on the buffs, chassis with 50% improvements, making alot of chassis OP, yet whinners arose, when those were brought just a tad down...A TAD. with a scalpel, not the hammer.

Then the first Clan quirk pass, was not expecting 50% improvements, not near those. But was also not expecting the slap in the face with 1% quirks. Blowing against the wind on that quirk pass. Stating that they want to incrementally quirk stuff from now on.

Now this. Nice incremental nerf on some IS top performers, then you come to Clan mechs, and PGI once again took out their Thors Hammer. But we must not forget, they gave us 1% buffs on ONE SCR arm. SCR is still OP!

Now, I am just awaiting the insane Clan ballistics buffs, in the area of 1-2.5%.

Well, what can you do, when it is a known fact that the developers of the game are heavily IS biased?

Well whinned and done IS players. Well whinned and done.

Edited by xfirestorm, 17 May 2015 - 02:51 AM.


#45 Tristan Winter

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Posted 17 May 2015 - 03:04 AM

Not me.

The biggest reason I never played the Timber Wolf too much, and only tried the SCR for a little while, was because I don't like the feeling of winning a match in a mech that is clearly OP. Timber God laser vomit was ridiculously OP.

Some people need to stop blindly following the meta.

#46 DrSlamastika

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Posted 17 May 2015 - 03:09 AM

View PostTristan Winter, on 17 May 2015 - 03:04 AM, said:

Not me.

The biggest reason I never played the Timber Wolf too much, and only tried the SCR for a little while, was because I don't like the feeling of winning a match in a mech that is clearly OP. Timber God laser vomit was ridiculously OP.

Some people need to stop blindly following the meta.



This is the reason why I never bought any Timber or Stormcrow :D

#47 Nightshade24

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Posted 17 May 2015 - 03:12 AM

View PostRoland09, on 17 May 2015 - 02:47 AM, said:


I stopped reading right there. I almost fell off my chair laughing hard.

quirks went for both sides.

Jager out does the mad dog in any ballistic config or ballistic mix energy. (Due Gauss being a good point to mention between any jager and mad dog C, on top of htat the fire brand makes any E config obsolete) and the catapult mops up any missile related builds.

I guess if you do that crazy 6 x LRM 10 build for the mad dog it may have the advantage there but it's a slim advantage to be had...

View PostDrSlamastika, on 17 May 2015 - 03:09 AM, said:



This is the reason why I never bought any Timber or Stormcrow :D

SImular reason why I never put ER PPC's on my 9S or modifide my Stalker 4N or purchased a dragon.

I hate it, the meta change keeps getting to the mechs I want to used.

(I got the 4N before it was cool, but had no C-bills to spare to upgrade it, now I got no idea what to do with it).
(was planning for dragon to be my next mech but with the 1N how to I make that thing not OP as hell? even if I put a non AC 5 on it it's still a 25% fire rate on it... that's lethal.

Edit: got a stalker 4N build that has 4 or less large lasers? if so gib

Edited by Nightshade24, 17 May 2015 - 03:17 AM.


#48 Nightshade24

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Posted 17 May 2015 - 03:24 AM

View PostNaduk, on 16 May 2015 - 11:06 PM, said:

timber and scrow had this coming for a long time
if you think they are anything other than OP your completely delusional

time to find a new crutch you bads

ahem...

using more then 1 ballistic hardpoint on a timberwolf

using something not a gauss on timberwolf

using ballistic on stormcrow

using something missile on timberwolf/ stormcrow besides hunting mechs down under 30 tons.

using the 4E arm on stormcrow

using 6E arm on stormcrow

using 1E arm on timberwolf

using 1E arm on stormcrow

using 1B CT on timberwolf

using PPCs on either mech

using LRM's on timberwolf



If any of those are OP I might as well go make a thread at how the trebuchet and quickdraw are OP.
(that is sarcasm btw. I am not gonna make a thread. But if you think of the timberwolf more then 6E hardpoints with 2 jumpjets and the only 2 E weapons being large pulse and medium lasers. Or picture each timberwolf/ stormcrow as a different variant instead of a copy paste. Then you'll see a different story...

I was kinda hoping for a minor weapon specific quirk to give me a reason to use a timberwolf D arm instead of a prime, or C, or S, etc... same thing for stormcrow.

#49 DarklightCA

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Posted 17 May 2015 - 03:24 AM

View PostNightshade24, on 17 May 2015 - 01:23 AM, said:

I will use the same trick you used.
-ahem- "your whole comment is that it's completely unproven".

that out of the way.

Really? Because the SOLID statistics from PGI says that All Clan assaults numbers barely gets higher then a stalker 4N. and that's just 1 stalker. total number of stalkers dwarfs the total number of direwolfs.

You forgot the jagers, the catapult K2, the dragon 1N, the Thunderbolts, etc. Which some of those mech numbers dwarfs the hellbringers but not the timberwolf because it's the only clan mech that's 60 tons to 100 tons that's viable atm. (that may change by tuesday), etc.

And ahem...

Grid iron does 1 Gauss, 1 [optional] (X) missile, and [optional] (X) energies better then Gauss stormcrow.
Grid iron does most (X) ballistic, (X) energy, and (X) missile better then any (X) ballistic Stormcrow
Centurion does better LBX 10 + (X) energy + (X) missile then any stormcrow LBX 10 config.
Centurion does better AC 20 + (X) energy / (X) missile then any stormcrow UAC20/ AC 20 / LBX 20 stormcrow config.
Shadowhawk can do any abllsitic build better.
Shadowhawk with 3 ER large lasers out peform any Stormcrow Energy mid+ range build.
Shadowhawk with 3 Streaks 3 ER large laser/ large lasers can out do any stormcrow mixed energy streak build.

etc...

The thing I am "smoking" is this thing called oxygen. you can get a lot of it outside. You should go outside more often. open the window sometimes. it helps.


What stat's? Please tell me you are not using Tukayyid stats because CW and other games are completely different. The direwolf is too slow to be used in CW, not when you can more effectively loadout with a bunch of Timberwolfs, Hellbringers and Stormcrows and get more bang for your tonnage. In regular drops I don't go a game without seeing half a lance of Direwolfs. You can't do one pug game without seeing majority of the mechs people play Clan mechs.

The Grid Iron is a very good mech but it's a one trick pony. It's whole thing is spewing out fast Gauss rounds. The stormcrow is faster and can loadout more weapons, even the gauss crow. The stormcrow can change its loadout to long range, small range, mid range. At any range it can have a effective loadout which is what makes it the best medium. Speed, lots of weapons and can be kitted out to anything you want. The only thing that is valid about what you said is the SHD-2K being better at ER large range.

The TDR-5SS is a really good brawler with a solid DPS but still not as great as the SRM Timber, The DRG-1N has really good AC5 quirks which can make it do insane damage but at the trade off of mostly requiring a XL engine to be really effective in a mech that is easy to crit torsos and headshot addition to AC5's in the arms being easy to hit. The timber is not a great AC5 mech but it doesn't need to be. Laser vomit Timbers will easily destroy DRG-1N's. The Wolverine 6K and the Stalker 4N are really the most overquirked IS mechs in really good hardpoint mechs that can poop on Clan mechs addition to the Firestarter A. Which I suspect is why they are being nerfed also. Everything else you can't really compare to the versatility of meta Clan mechs.

Edited by DemonicD3, 17 May 2015 - 03:28 AM.


#50 Nightshade24

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Posted 17 May 2015 - 03:30 AM

View Postxfirestorm, on 17 May 2015 - 02:50 AM, said:

I...I...Well, for once I am out of words. My game enjoyment level has been going down consantly since the quirks. And PGI is coming really close to me deleting this game. And not because the TBR got nerfed, but because how they do it.

First quirk pass on IS mechs, Thors Hammer on the buffs, chassis with 50% improvements, making alot of chassis OP, yet whinners arose, when those were brought just a tad down...A TAD. with a scalpel, not the hammer.

Then the first Clan quirk pass, was not expecting 50% improvements, not near those. But was also not expecting the slap in the face with 1% quirks. Blowing against the wind on that quirk pass. Stating that they want to incrementally quirk stuff from now on.

Now this. Nice incremental nerf on some IS top performers, then you come to Clan mechs, and PGI once again took out their Thors Hammer. But we must not forget, they gave us 1% buffs on ONE SCR arm. SCR is still OP!

Now, I am just awaiting the insane Clan ballistics buffs, in the area of 1-2.5%.

Well, what can you do, when it is a known fact that the developers of the game are heavily IS biased?

Well whinned and done IS players. Well whinned and done.

In a way I welcome this nerf.

because as soon as they hit 2 birds with 1 stone for what IS cries OP.

then CW and public matches will determine how powerful clans are really are.

Next thing you know every clan on CW will alter between 1-2 planets, even after C-bill buffs it'll be like that even after some meta units jump on the clan side.

it may suck for awhile, but it would get the right messages to PGI after it.

#51 Nightshade24

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Posted 17 May 2015 - 03:39 AM

View PostDemonicD3, on 17 May 2015 - 03:24 AM, said:


What stat's? Please tell me you are not using Tukayyid stats because CW and other games are completely different. The direwolf is too slow to be used in CW, not when you can more effectively loadout with a bunch of Timberwolfs, Hellbringers and Stormcrows and get more bang for your tonnage. In regular drops I don't go a game without seeing half a lance of Direwolfs. You can't do one pug game without seeing majority of the mechs people play Clan mechs.

The Grid Iron is a very good mech but it's a one trick pony. It's whole thing is spewing out fast Gauss rounds. The stormcrow is faster and can loadout more weapons, even the gauss crow. The stormcrow can change its loadout to long range, small range, mid range. At any range it can have a effective loadout which is what makes it the best medium. Speed, lots of weapons and can be kitted out to anything you want. The only thing that is valid about what you said is the SHD-2K being better at ER large range.

The TDR-5SS is a really good brawler with a solid DPS but still not as great as the SRM Timber, The DRG-1N has really good AC5 quirks which can make it do insane damage but at the trade off of mostly requiring a XL engine to be really effective in a mech that is easy to crit torsos and headshot addition to AC5's in the arms being easy to hit. The timber is not a great AC5 mech but it doesn't need to be. Laser vomit Timbers will easily destroy DRG-1N's. The Wolverine 6K and the Stalker 4N are really the most overquirked IS mechs in really good hardpoint mechs that can poop on Clan mechs addition to the Firestarter A. Which I suspect is why they are being nerfed also. Everything else you can't really compare to the versatility of meta Clan mechs.

half a lance of direwolfs? lucky you. I haven't seen a direwolf in a public match ones not including me or lance mates.

All I see is stalker 4N's, some dragon slayers, occasional person grinding zeus. etc. Hell, sometimes I see a full lance of stalker 4N's (less often then I used to due to the founders and phoeinx event, atlas / battlemasters took the place recently).

And you indirectly said yourself that other mechs easily replaced direwolf and does more effective builds.

The main reason the stormcrow seems so strong at the ability of switching range is because it has no quirks. No one will hit you in the back of the head of using X weapon instead of Y because Y is not nerfed nor buffed for qurik wise on mech.

Even then the grid iron has a 25% quirk to other ballistics. Can spew LBX 10's quite well.

Versatility or not, there is a reason gauss stormcrows is more rare then having no ECM on a raven 3L. Hell LRM atlas seems more common...

Either way I am still upset the lack of possitive quirks on any chassis. Kinda shocked hte 4E arm on the stormcrow is nerfed more even though it's heavily nerfed.


It makes me want to push my suggestion earlier on my idea of clan quirks and omnipods to a thread but I have no idea if PGI will even look at it.

(revolves around the concept of the CT, omnipod set bonus, and omnipod to share a quirk, a quick EG is giving say a 20% heat reduction quirk to timberwolf D and 10% velocity for eg.

the arms have 4%4% heat reduc quirks, CT 4%, omnipod set bonus gets 8%. this way a Timberwolf D with default omnipods can have good ER PPC ability like lore wise, but you can't abuse it for meta and say add timberwolf A omnipod for shoulder to create a 3 ER PPC god that not even the old thunderbolt 9S can do.
the reason the CT gets the quirk as well so that variant is unique to the others. So you can't copy paste to a prime for eg and have as good ER PPC arms as the D.

however you still have some ER PPC quirk to not be hammed for changing omnipods, for eg lets say you want JJ, no missiles, and 2 MG's with the build. this is 1 of the many ideas I had for clan ballancing that benifits each chassis but not make major loop holes. PGI is scared of giving a good quirk to 1 omnipod but can cause a OP combo on another omnipod/ chassis)

#52 Sniper09121986

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Posted 17 May 2015 - 03:55 AM

View PostTristan Winter, on 17 May 2015 - 03:04 AM, said:

The biggest reason I never played the Timber Wolf too much, and only tried the SCR for a little while, was because I don't like the feeling of winning a match in a mech that is clearly OP. Timber God laser vomit was ridiculously OP.

Well, I believe these mechs are OK for you now ;) Actually I respect that attitude, I never drive Ravens, Flamestarters or Spiders for this very reason. Thing is, there was not much to choose from for us, they just had to fix Clan ballistics before swinging the nerf bat on lasers.

View PostNightshade24, on 17 May 2015 - 03:30 AM, said:

In a way I welcome this nerf.

because as soon as they hit 2 birds with 1 stone for what IS cries OP.

then CW and public matches will determine how powerful clans are really are.

Next thing you know every clan on CW will alter between 1-2 planets, even after C-bill buffs it'll be like that even after some meta units jump on the clan side.

it may suck for awhile, but it would get the right messages to PGI after it.

That was the case well before Tukayyid, so I believe this is actually their answer :lol:

#53 Ozzy Stormlight

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Posted 17 May 2015 - 04:24 AM

I've said it before and ill say it again here..

IT'S NOT THE MECHS, IT'S THE PILOTS.

teamwork is OP. yes a great mech in the hands of a good pilot seems OP. But, get that pilot alone and he is still easily cut down by ( say it with me ) teamwork.

and the Clans right now are weak in CW for 1 reason only. The merc units ( MS, CI, and the like) farmed all their clan loyalties in the the 1st beta. ( hence my cries for a house unit interactive MRBC, but that's another post..) I use the current expansion of Kurita by MS as example.

Look, it's like this.

I own all the clan mech packs to date and enjoy them thoroughly. And I am a PERMANENT FRR house unit that has no need for them in CW. I just support the game i love to play, as any dedicated mech warrior fan should.

Maybe you "IT'S OP!/over nerfed" pilots should stop whining and adapt, as all of us "veteran" pilots have done.

............ no one likes a whiner .........

Edited by Stormlight, 17 May 2015 - 04:37 AM.


#54 Moldur

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Posted 17 May 2015 - 08:44 AM

View PostTarogato, on 17 May 2015 - 12:48 AM, said:

"PGI nerfing the two best Clan chassis is just a ploy to get us to buy Wave III"

"PGI is bait-and-switching"

"PGI is going to nerf Wave III into the ground after they soak us dry for every dollar"

"I want a refund for Wave I and I want to cancel my order for Wave III"


... get a grip. The SCR is hands down the best medium mech in the game. The TBR is hands down the best heavy mech in the game. They need to be nerfed. Apparently the best philosophy is "they should never nerf things that I bought, I have the right to an overpowered chassis because I paid real money for it."

Please.

Maybe now some other Clan chassis (that you paid real money for) will have a chance to see the light of day.


Maybe they should lower the pricing for mechs across the board if this is going to be their method of game balance for the foreseeable future. Sure, I'm cheap, whatever. The real reason is this: think about the people that just bought $60 of Madcat the day before this announcement. If this is the way things are, the risk of people wasting their money should at least be reduced. Is it justifiable to put a such large price tags on items that have the potential to become useless at a moment's notice, after you already bought them based off what they were at the time of purchase?

#55 CyclonerM

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Posted 17 May 2015 - 11:25 AM

View PostStormlight, on 17 May 2015 - 04:24 AM, said:

I've said it before and ill say it again here..

IT'S NOT THE MECHS, IT'S THE PILOTS.

teamwork is OP. yes a great mech in the hands of a good pilot seems OP. But, get that pilot alone and he is still easily cut down by ( say it with me ) teamwork.

However, i find it funny that few IS players ever said it when talking about OP Clans. Yet, when we express our discontent, we are whiners, and we do not understand that teamwork is the important factor. While i agree this is true, it can also be so much easier for a good pilot to get kills with a 6 LL Stalker. It may sound a bit presumptuous, but i think i cannot see how good a player actually is until i get to fight him 1vs1, possibly with a not meta 'Mech. Popping in and out of cover from 600 meters with 6 LLs while your teammates cover you is almost as easy as firing hudnreds of LRMs from behind a cover...


Oh, btw, you are right, no one likes a whiner. We have endured the IS whines since the Clans came out, now it is your turn. Is not it the cycle of MWO after all? :P

Edited by CyclonerM, 17 May 2015 - 11:30 AM.


#56 Steve Pryde

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Posted 17 May 2015 - 11:46 AM

Why i'm getting the same nerfs with my Timber Wolf Prime with near stock config like the laservomit TBRs? Why, because i'm using 4 lasers? WTF? Really, i hate those quirk s.hit like nothing else and PGI should remove this balancing bulls.hit.

#57 ScorpionNinja

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Posted 17 May 2015 - 11:53 AM

maybe if PGI would change afew other things, then clans would have something ELSE TO USE, other than laser vomit?

like give C-ERPPCs true 15 (pin point) DMG, BUT change recycle time from 4 secs to 6.5 secs.
keep ghost heat on C-ERPPCs @ 2.

give IS* PPC/ERPPCs ghost heat from 2 to 3.

I would LOVE to take my AWESOME 8Q vs WARHAWK-PRIME (4 C-ERPPCs) chain firing back n forth at each other while running full speed from cover to cover @ 800-1000m range!

PGI MAKE THIS HAPPEN!!!

#58 Yokaiko

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Posted 17 May 2015 - 12:00 PM

View PostScorpionNinja, on 17 May 2015 - 11:53 AM, said:

maybe if PGI would change afew other things, then clans would have something ELSE TO USE, other than laser vomit?

like give C-ERPPCs true 15 (pin point) DMG, BUT change recycle time from 4 secs to 6.5 secs.
keep ghost heat on C-ERPPCs @ 2.

give IS* PPC/ERPPCs ghost heat from 2 to 3.

I would LOVE to take my AWESOME 8Q vs WARHAWK-PRIME (4 C-ERPPCs) chain firing back n forth at each other while running full speed from cover to cover @ 800-1000m range!

PGI MAKE THIS HAPPEN!!!



Without heat quirks it doesn't matter, ER-PPCs remain to hot at 4 second cycles, the stock summoner overheats in 8 shots for example.

#59 Revis Volek

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Posted 17 May 2015 - 12:08 PM

View PostDaisu Saikoro, on 16 May 2015 - 03:58 PM, said:

Buying something doesn't mean it won't change.

It'd be my wish that individuals get over themselves. The Timberowlf, Stormcrow, and other mechs have given infinite amounts of joy to those who play them. They will continue to do so with hopefully more mechs being seen on the field.

Adapt. Grow. Get over it. Move on. Trueborn warriors do this.



What a disrespectful attitude to people who work to bring us the game we play and love.
Perhaps being constructive and not referring them as idiots would be a good step.



It has less to do with any of the things you are saying and more to do with the fact that CLAN MECHS are simply NOT FUN to play when they are that hot....does not matter if you paid real money or your time. IF they are not fun it was a waste....

This is a GAME and FUN is the number one factor that propels its success. Without FUN its hardly a game...more like work.

#60 DaisuSaikoro Nagasawa

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Posted 17 May 2015 - 12:12 PM

I apologize for this but...

For those who believe they need a mech to be competitive indicates that you likely aren't a good pilot (or good at this game) ... and by good I mean I have watched warriors take builds of all types and use them effectively. Ones that others might say "that doesn't measure up to what's "best" and yet that warrior is still wrecking face with them."

Pilots drive the mechs, and not the other way around and I see that there are users and groups which won't be able to survive because they can't handle change. Life is change. Nothing stays static. All things mature or nature over time ... for those who can't handle it... HOW DO YOU LIVE?

The changes haven't even occurred yet and you are moaning as if they have brought hell on earth. Please, with the self titled histrionic behavior... get over yourselves.

Sorry, not sorry.



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