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Blr-2C Armor And Hp Quirks ,, Are You Kidding ?


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#1 CrushLibs

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Posted 16 May 2015 - 12:48 PM

PGI are you NUTS ???
May 19th the following armor/HP quirks on new 85t battle master vs 100t DWF
Additional Armor (CT) +19 = 127 total ,, DWF = 124 (+3)
Additional Armor (LT/RT) +13 = 85 total ,, DWF = 84 (+1)
Additional Armor (LA/RA) +10 = 66 total ,, DWF = 68 (-2)
Additional Armor (LL/RL) +13 = 85 total ,, DWF = 84 (+1)
Additional Structure (CT) +10 = 64 total ,, DWF = 62 (+2)
Additional Structure (LT/RT) +6 = 42 total ,, DWF = 42 (equal)
Additional Structure (LA/RA) +5 = 33 total ,, DWF = 34 (-1)
Additional Structure (LL/RL) +6 = 42 total ,, DWF = 42 (equal)

Nothing like making a 85t mech with more tanking ability than a 100t clan mech. **rolls eyes**

#2 Wintersdark

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Posted 16 May 2015 - 12:51 PM

Where did you find those?

Does it get other quirks?

#3 CrushLibs

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Posted 16 May 2015 - 12:55 PM

View PostWintersdark, on 16 May 2015 - 12:51 PM, said:

Where did you find those?

Does it get other quirks?


http://mwomercs.com/...95-19-may-2015/

#4 LordBraxton

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Posted 16 May 2015 - 12:58 PM

with half the firepower at best, and either similar speed or a fragile IS xl.

A dwolf would still win facetanking by a longshot. Theyre trying to make mechs equal in value.

Except for mediums loeleoeloeleol

Edited by LordBraxton, 16 May 2015 - 12:59 PM.


#5 Poisoner

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Posted 16 May 2015 - 12:59 PM

PGI, stop with the quirks. Balance the 4j and 1n first before adding more.

IS pilots, quit insisting on shoving XL motors in assaults.

#6 Weeny Machine

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Posted 16 May 2015 - 01:00 PM

View PostLordBraxton, on 16 May 2015 - 12:58 PM, said:

with half the firepower at best, and either similar speed or a fragile IS xl.

A dwolf would still win facetanking by a longshot. Theyre trying to make mechs equal in value.

Except for mediums loeleoeloeleol


Jup, because lights are sooo great (except the Firestarter and its borked hitboxes).

#7 VirtualSmitty

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Posted 16 May 2015 - 01:04 PM

View PostLordBraxton, on 16 May 2015 - 12:58 PM, said:

with half the firepower at best, and either similar speed or a fragile IS xl.

A dwolf would still win facetanking by a longshot. Theyre trying to make mechs equal in value.

Except for mediums loeleoeloeleol


Indeed. The highlander 732B also got big armor quirks and i've only ever seen one since it hit the store.

#8 Wintersdark

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Posted 16 May 2015 - 01:13 PM

Having reviewed these.... The new BLR is much tankier, but pretty much lacks weapon quirks. So now, you can choose whether you want a tanky BLR or a shooty BLR.

That seems pretty reasonable to me.

And while the tanky BLR can technically take (very slightly) more damage than a 100t unquirked assault, it's both not the first to get this (see also: Awesome, for example) these have shown to be helpful to the mechs in question but not overpowering.

You don't see a lot of HGN 732B's and AWS's stomping about, do you?

Much better than grossly overquirking weapons. With sturdiness quirks helping out those mechs with unfortunate geometry we avoid the issues that crop up with ridiculously overquirked weapons making those mechs very gimmicky.

I like the idea of having some variants whose hardpoint layout isn't particularly unique being quirked this way. Thus, if you want to run a standard engine BLR with Medium Lasers, the 1G is for you. However, if you want to go with an XL, maybe MPL's? Perhaps the 2C is a better choice.

These non-weapon quirked mechs allow us more effective loadout variety without wasting quirk potential.

#9 Monkey Lover

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Posted 16 May 2015 - 01:15 PM

Ya with 6e and 2m hard points For 14bucks. Very few are.going to use this mech. It's not worth.the.trouble.

#10 lshtaria

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Posted 16 May 2015 - 01:25 PM

The Badmaster has a bigger profile than the Whale plus it can't mount anywhere near as much firepower. Fair trade off I think.

#11 Choppah

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Posted 16 May 2015 - 02:23 PM

I hope this is a sign PGI is considering giving certain mechs primarily defensive quirks designed for tanking. Please do AS7-K next! Seriously, its stock loadout is crap for basing quirks off of and it has the least amount of hardpoints of any Atlas. C'mon, y'all know you want to see a Atlas lead the charge like back in CB.

#12 The Mechromancer

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Posted 16 May 2015 - 02:28 PM

Link down!

#13 Deathlike

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Posted 16 May 2015 - 02:32 PM

TBH, this is the only dual AMS Battlemaster variant. The durability buff is what it is (I haven't used them, so I can't properly qualify or quantify if it's actually necessary - though it probably does anyways since few used the Battlemaster prior to the quirks).

#14 The Mechromancer

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Posted 16 May 2015 - 02:35 PM

Poor Atlas.

Outgunned by other 100-tonners, and out armored by an 85(BLR) and 90(HGN)

#15 Wintersdark

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Posted 16 May 2015 - 03:02 PM

View PostThe Mechromancer, on 16 May 2015 - 02:35 PM, said:

Poor Atlas.

Outgunned by other 100-tonners, and out aurmored by an 85(BLR) and 90(HGN)
I've argued from the start that the Atlas ought to have this style of defensive quirks. It'd be a freaking wall.

#16 Monkey Lover

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Posted 16 May 2015 - 03:06 PM

View PostThe Mechromancer, on 16 May 2015 - 02:35 PM, said:

Poor Atlas.

Outgunned by other 100-tonners, and out armored by an 85(BLR) and 90(HGN)


Ya kind of sad when I see an atlas I think easy kill.

#17 CrushLibs

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Posted 16 May 2015 - 03:15 PM

Its not a comparison to the DWF but just showing how PGI is buffing armor on mechs to a point of redick.

65 ton TDR has more HP than a 100 ton DWF too.

stalker copy -- http://mwo.smurfy-ne...bd8d9c469fba0b0

Long and short range -- http://mwo.smurfy-ne...5abd6c8598a641a

Easy to build and nearly 10 kph faster than a DWF with std zombie engine.

One thing to consider the IS std. engine is better than a clan from a zombie standpoint. A stalker loses both side torso its still alive thus ammo and time is wasted to kill it vs a Clan mech which dies when it loses both ST

#18 lshtaria

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Posted 16 May 2015 - 03:30 PM

View PostCrushLibs, on 16 May 2015 - 03:15 PM, said:

Its not a comparison to the DWF but just showing how PGI is buffing armor on mechs to a point of redick.

65 ton TDR has more HP than a 100 ton DWF too.

stalker copy -- http://mwo.smurfy-ne...bd8d9c469fba0b0

Long and short range -- http://mwo.smurfy-ne...5abd6c8598a641a

Easy to build and nearly 10 kph faster than a DWF with std zombie engine.

One thing to consider the IS std. engine is better than a clan from a zombie standpoint. A stalker loses both side torso its still alive thus ammo and time is wasted to kill it vs a Clan mech which dies when it loses both ST

No this isn't ridiculous at all.

I know let's just pile on weapon quirks and have everyone die in 1 alpha.

This is a good way to go about things because there's less power creep.

Also how much does a standard engine weigh compared to XL? How much firepower can a DWF mount, with its XL engine that doesn't kill it when one ST blows out?

I'm glad you're not responsible for balancing this game.

Edited by Kyocera, 16 May 2015 - 03:31 PM.


#19 Wintersdark

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Posted 16 May 2015 - 03:35 PM

Is it really a problem though? I'm not sure it is.

Sure, the numbers are alarming, but bad geometry is a crippling handicap on a mech. Big, wide mechs like Battlemasters, Awesomes and even Zeus's suffer. When you're wider, you're hit more often, no matter what you do. And a couple extra HP's end up meaning you can take one, maybe two extra hits.

I'd rather just not be hit, and be better able to spread the damage I do take.

So, while these numbers look alarming on paper, I'll foolishly (because who listens to this?) advise:

Just wait, see how it goes. Awesome's can already take damage comparable to am Atlas/Direwolf, and you don't see them in common use.

View PostKyocera, on 16 May 2015 - 03:30 PM, said:

No this isn't ridiculous at all.

I know let's just pile on weapon quirks and have everyone die in 1 alpha.

This is a good way to go about things because there's less power creep.

Also how much does a standard engine weigh compared to XL? How much firepower can a DWF mount, with its XL engine that doesn't kill it when one ST blows out?

I'm glad you're not responsible for balancing this game.
exactly. Toughness quirks extend TTK in two ways.

First, its harder to kill the quirked mech. Second, as the Toughness quirked mech isn't also heavily weapon quirked, it take him longer to kill other mechs. This is a good thing, people.




And that Direwolf? He can still facetank anything in the game, and push a Buick sized hole through them. 100+ damage alphas are pretty unique, even if there are other mechs that can absorb very slightly more damage.

#20 Triordinant

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Posted 16 May 2015 - 03:36 PM

View PostWintersdark, on 16 May 2015 - 03:02 PM, said:

I've argued from the start that the Atlas ought to have this style of defensive quirks. It'd be a freaking wall.

I don't own one, but the Atlas should be the ultimate tank in a Mechwarrior game.





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