What Inner Sphere Mechs Need The Tbr+Scr Treatment?
#21
Posted 17 May 2015 - 03:41 AM
#22
Posted 17 May 2015 - 03:43 AM
#23
Posted 17 May 2015 - 03:45 AM
#24
Posted 17 May 2015 - 03:47 AM
Caboosegg, on 17 May 2015 - 03:43 AM, said:
I choose to complain about complaining.
#25
Posted 17 May 2015 - 04:11 AM
Joseph Mallan, on 17 May 2015 - 03:28 AM, said:
What is this past you're referring to? I don't follow.
#27
Posted 17 May 2015 - 04:19 AM
Joseph Mallan, on 17 May 2015 - 03:41 AM, said:
Is that a response to anything in particular? That also seems like a statement that's too generalized because a mech with an oversized center torso is probably going to have a harder time (in general) than a mech with oversized arms or legs or whatever.
Let's say we're talking about the Catapults. They clearly have giant arms, which is not necessarily a bad thing since that's a defining feature of Catapults, but when you also consider they're not exactly stellar mechs and that's where they tend to house most of their firepower (aside from the K2 I suppose) then some durability buffs to the arms are not unreasonable. At the same time though, such durability buffs should not be excessive, which is what I think of a +20 armor and +20 structure buff to Catapult arms because the large arms should not be buffed so much that they're hardly a liability despite being large.
Edited by Pjwned, 17 May 2015 - 04:25 AM.
#28
Posted 17 May 2015 - 04:32 AM
Duke Nedo, on 17 May 2015 - 03:45 AM, said:
indeed, the cooldown does not really matter cause laser vomit builds are limited by heat anyway - however that increased burn time really hurts.
Just keep in mind - Clan-lasers have allready a significantly longer burn time than IS-lasers and while many IS-Mechs have decreased burn times - TBRs and SCRs now get increased burn times. As a result:
- its harder to get all damage into specific locations
- the face time is increased - means you won't be able to spread damage by torso twisting as good as IS-Mechs can
back the OPs question: basicly every mech with 50% quirks should be changed like Dragon 1N and Iron Grid
Also - decreased burn time on large lasers or lasers in general should be removed complety - on medium or small lasers its ok cause people need to get close to make use of that.
#29
Posted 17 May 2015 - 04:40 AM
Duke Nedo, on 17 May 2015 - 03:45 AM, said:
How does cooldown hardly matter? As long as you are not heatcapped, 18% more cooldown costs you a significant amount of your dps. Don't forget that cooldown starts after the burn finished, so longer burn time+ longer cooldown comes together for even less dps. And how is gauss+ energy not nuked? The most prominent build in that regard was gauss+5 er ml. 5 energy heatpoints result in a pretty harsh penalty.
Guys will probably use the gauss/2lpl build a lot more than right now. But honestly, getting pigeonholed into specific builds because you are trying to avoid penalties isn't exactly promoting build diversity.
#30
Posted 17 May 2015 - 04:48 AM
Pjwned, on 17 May 2015 - 02:35 AM, said:
Well, many of those mechs, despite the claimed over quirking, are still bad. Terrible. Garbage.
People keep claiming that mechs are 'over quirked' because or raw numbers. The thing is, these numbers are borderline irrelevant when the mechs are terrible anyway. The Awesome does indeed have some terrifying raw damage numbers, but that mech is still the equivalent of a 10 year old myopic fat kid with a bazooka. He has some firepower, but the only way he is ever going to be dangerous is if you're locked in a broom closet with him. I've played the Awesome in every iteration of MW. It's my favourite mech. I've probably got 3K drops in that thing alone going back to CB, and even with it's godlike quirks, I can't bring myself to drag it out of mothballs. It's a free kill to the enemy.
The GridIron has some fantastic quirks for that Gauss, but it's still terrible. The insane rate of fire is dependent on no-one actually looking at you while you are shooting at them - or that Gauss, and likely your CT, are gone. He can't hit and fade like the 4G. He's the ghost in Super Mario that stops when you turn around.
There may be a case for some of the other mechs and their quirks, but i'm not sold. I'll be interested to see how the meta shifts now that the Trinity (may) have lost some of it's luster.
All IMHO, of course.
#31
Posted 17 May 2015 - 04:50 AM
Pjwned, on 17 May 2015 - 04:19 AM, said:
Is that a response to anything in particular? That also seems like a statement that's too generalized because a mech with an oversized center torso is probably going to have a harder time (in general) than a mech with oversized arms or legs or whatever.
Let's say we're talking about the Catapults. They clearly have giant arms, which is not necessarily a bad thing since that's a defining feature of Catapults, but when you also consider they're not exactly stellar mechs and that's where they tend to house most of their firepower (aside from the K2 I suppose) then some durability buffs to the arms are not unreasonable. At the same time though, such durability buffs should not be excessive, which is what I think of a +20 armor and +20 structure buff to Catapult arms because the large arms should not be buffed so much that they're hardly a liability despite being large.
In general. I think its just to much hand holding.
Catapult (As designed) has 66% or more of its firepower in the arms. Unless you take the all ears A1. Now a smart Pilot would not put all his eggs in one basket and would not need to have the arms buffed.
Edited by Joseph Mallan, 17 May 2015 - 04:54 AM.
#32
Posted 17 May 2015 - 04:54 AM
There are a lot of mechs that I would want to redistribute the quirks of, but not outright nerf them. I would not try to outright reduce their PowerLevels.
#34
Posted 17 May 2015 - 04:59 AM
Look at what a somewhat restricted dropdeck of all weight classes (can choose from either Clan or IS) and you can determine easily that 3 Clan mechs fill the top tier easily (Dire Wolf, Timberwolf, Stormcrow) with the IS has 1 (Firestarter).
By comparison, many other IS Lights are still inferior to the current Firestarter (this will change a little, but not by much), and ultimately it's not like PGI is capable of using the nerfhammer properly.
#36
Posted 17 May 2015 - 05:02 AM
FupDup, on 17 May 2015 - 05:00 AM, said:
Sarcasm can be lost depending on the voice you use to read a post sometimes.
For instance since I only got 3 hours sleep last nigh... this morning, Everyone's posts seem ....grumpy.
Edited by Joseph Mallan, 17 May 2015 - 05:04 AM.
#39
Posted 17 May 2015 - 05:06 AM
Joseph Mallan, on 17 May 2015 - 05:02 AM, said:
For instance since I only got 3 hours sleep last nigh... this morning, Everyone's posts seem ....grumpy.
Edited by FupDup, 17 May 2015 - 05:06 AM.
#40
Posted 17 May 2015 - 05:07 AM
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