El Bandito, on 18 May 2015 - 12:48 AM, said:
It is not simple in a game like MWO but here are some Inner Sphere baseline I personally thought of. Assume the popular variants per example I set.
Light mechs: Does the mech perform roughly in the same level as that of quirkless Jenner? If yes, balanced. If no, tweak it until it does.
Medium mechs: Does the mech perform roughly in the same level as that of quirkless Shadowhawk? If yes, balanced. If no, tweak it until it does.
Heavy mechs: Does the mech perform roughly in the same level as that of quirkless Jagermech? If yes, balanced. If no, tweak it until it does.
Assault mechs: Does the mech perform roughly in the same level as that of quirkless Banshee? If yes, balanced. If no, tweak it until it does.
Buffing Certain weapons such as LBX, MG, Flamer, AC2, and AC10 can also help with mech balance.
While I can see PGI using that sort of logic, I don't see the same being applied currently to Clan mechs as the "Holy Trinity" are the most popular, yet complained about by IS, clan omnimechs. PGI has deemed those "too good" that they feel the need to negative quirk their functionality/popularity. But again, what is the baseline they are trying to achieve or compare against when they are quirking?
You mentioned bringing light mechs into line with say, the Jenner, but with all due respect, a non quirked Firestarter or Ember will perform much better... so wouldn't logic dictate that those mechs need negative quirks (to make them less viable and goto mechs) as to make the Jenner a better choice? I believe I recall when they gave Victor mechs negative quirks because they were deemed "too good," or am I imagining things? Now I don't see a negative quirk for those at all... why is that? Currently PGI's happy to give negative quirks to some of the clan mechs... which is the reason why I asking what they're comparing against... because honestly I don't think that they're comparing apples to apples (IS to IS) when making their decisions.
Personally, I feel if they are trying to balance IS vs. Clan, it's
never going to work in the current state, and it's all because of Omnipods and how Clan mechs are limited in squeezing out extra tonnage (for their ballistics and missiles)
to compensate for how PGI's battletech works. If Clan had static hardpoints (I'm not suggesting as a solution, but hear me out) then PERHAPS they could attempt to
nerf balance better. Instead I feel like they are
punishing balancing specific optimum builds as a knee jerk reaction to stomp out Flavor of the Month builds, and without having a baseline golden standard or realistic expectations for an endpoint of how things should be, it's much like the picture Mystere posted, except in this case it's more like throwing darts at a wall without a dartboard to throw at.
I do wonder, though, if IS was balanced to IS mechs, and Clan to Clan first... that it would be a better process from there to cross balance the two factions. However, as it stands now, I don't believe the two factions mechs are balanced within their own ranks, and why it feels like there's no plan, or order, to what seems like chaotic knee jerk tweaking.
Edited by 00ohDstruct, 18 May 2015 - 09:49 AM.