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Whining About A Patch - You Haven't Even Played It Yet


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#1 MauttyKoray

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Posted 17 May 2015 - 10:16 PM

Seriously, all this bitching. It may look good/bad on paper, but you haven't played it yet. The original Firestarter quirks looked good on paper, however they became the stupidly OP mech they were ingame.

Chill out and wait til it comes out, play it for a week, and then make a decision.

Bunch of butt hurt little children crying about candy that they don't even have yet...

Edited by MauttyKoray, 17 May 2015 - 10:18 PM.


#2 bad arcade kitty

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Posted 17 May 2015 - 10:20 PM

we can read and count

#3 Flutterguy

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Posted 17 May 2015 - 10:21 PM

View Postbad arcade kitty, on 17 May 2015 - 10:20 PM, said:

we can read and count

Well, some of us can. Given some of the bad math I've seen flying around some people really need to try before they should complain.

#4 Mystere

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Posted 17 May 2015 - 10:23 PM



#5 Flutterguy

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Posted 17 May 2015 - 10:31 PM

View PostMcgral18, on 17 May 2015 - 10:25 PM, said:



Take the ERSL. It now has a longer burn time than the isERLL.


Ok, with my SCR, I'll be getting a 9% duration nerf. If I fire a ERSL the duration will jump from 1 second, to 1.09 seconds. I don't quite think that hits 1.5 seconds, but truly I am horrified.

<----This my horrified face.

Edited by Flutterguy, 17 May 2015 - 10:32 PM.


#6 Mcgral18

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Posted 17 May 2015 - 10:32 PM

View PostFlutterguy, on 17 May 2015 - 10:31 PM, said:


Ok, with my SCR, I'll be getting a 9% duration nerf. If I fire a ERSL the duration will jump from 1 second, to 1.09 seconds. I don't quite think that hits 1.5 seconds, but truly I am horrified.

<----This my horrified face.


1.3*1=1.3

1.3>1.25

Hurray! Maths!

#7 Duke Nedo

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Posted 17 May 2015 - 10:36 PM

You don't automatically get maximum duration penalty, you'll have to bring a full set of nerfed pods for that. The problem is that they nerfed the Laser vomit build much harder than for example the Gauss+2xLPL build. The latter is nerfed by 9% duration and cooldown, the former by 18-21% duration and cooldown. That makes all the difference.

If they had made it a blanket 10% nerf for all TBR and SCR chassi it would not have been a problem imo. Even better would have been to remove the agility quirk on the SCR, the 5% heat generation on the TBR, and settle for 5% duration and cooldown on both.

#8 bad arcade kitty

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Posted 17 May 2015 - 10:39 PM

>remove the agility quirk on the SCR

agile clan mechs don't deserve to be agile, they are clan!

#9 vandalhooch

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Posted 17 May 2015 - 10:41 PM

View PostSaltBeef, on 17 May 2015 - 10:28 PM, said:

And YOU! completely skipped over my response that we tried longer duration before and it sucked arse! You think we are gonna like it more if they try it again after making it even worse.


The question isn't whether or not you like the long burn times. That's a no-brainer, completely irrelevant question.

The question is "do the longer burn times render the timber wolf and stormcrow non-competitive"? And the OP is pointing out that you can't possibly know the answer to that. A hypothesis based on "math" is not a fact.

#10 Duke Nedo

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Posted 17 May 2015 - 10:42 PM

View Postbad arcade kitty, on 17 May 2015 - 10:39 PM, said:

>remove the agility quirk on the SCR

agile clan mechs don't deserve to be agile, they are clan!


If you could choose, which would you rather get?

1. Remove the 15% torso yaw and 5% laser burn & cooldown
or
2. 10% laser burn & cooldown
or as now suggested
3. 3% duration and cooldown per E-hardpoint resulting in 6-21% duration and cooldown depending on loadout

#11 Mcgral18

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Posted 17 May 2015 - 10:44 PM

View Postbad arcade kitty, on 17 May 2015 - 10:39 PM, said:

>remove the agility quirk on the SCR

agile clan mechs don't deserve to be agile, they are clan!


This one is legitimate; the best way to affect the chassis.

It presently twists both faster and further than the Badder and Cute Fox. As a mech with more weapons, better hardpoints, more pod space, more armour, and better geometry...it really shouldn't get everything.

#12 Sarlic

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Posted 17 May 2015 - 10:54 PM

This is good. I like the salty replies after every patch and or quirk announcements.

Don't take me wrong, but i like to read them in the morning with some low fat yoghurt, 2 slices of cake with some butter and a cup of coffee. With some relaxing jazz music in the background, It just make them worth to read.

More interesting then the local news.

#13 Aresye

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Posted 17 May 2015 - 11:08 PM

View PostMauttyKoray, on 17 May 2015 - 10:16 PM, said:

Seriously, all this bitching. It may look good/bad on paper, but you haven't played it yet. The original Firestarter quirks looked good on paper, however they became the stupidly OP mech they were ingame.


That's because PGI doesn't understand percentages. The Firestarter looked to have extremely small quirks, but those small quirks went a looooongg way.

What about the TBR-D left arm? That what...-5% energy heat generation? That's enough to increase the DPS on the TBR laser vomit by a significant margin. Like...another 2-3 alphas before shutting down significant.

Everything we've seen about quirk changes has shown us that small incremental changes have a much bigger impact than people realize. Now we're seeing numbers as high as > 20% laser duration and you're telling us to, "chill?" There's a reason I don't use CERLLs. The 1.5s duration is too long, and against anything that isn't completely standing still, it feels like I do next to no damage. I even use a mouse DPI shift so I can track targets very well with them. It doesn't matter. 1.5s is too much face time and too easy for the enemy to spread it across both arms and all 3 torsos with minimal effort.

Remember when the CERLL was near 2s duration? It NEVER got used. Why? Because it didn't do S***! Now, NOT ONLY will CERLLs be going back there, but the CERML (arguably the only GOOD Clan weapon) will now be about as inefficient as CERLLs currently are.

This isn't a nerf to "throttle" back the laser vomit. This makes lasers completely non-viable in these 2 mechs, reducing them to very niche roles involving SRMs. Hell, even CERPPCs aren't viable, because these quirks include "energy cooldowns," as well.

#14 Petard

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Posted 18 May 2015 - 12:29 AM

Oh yes, they are being genuine all right, as in GENUINELY HAVE NO IDEA, that the TBR and SCR's OPness is directly related to their speed, hitboxes, and pod space.

OK, sure, nerf clan lasers on both of em, YOU HAVENT FIXED THE FREAKING PROBLEM, all you have done is applied ANOTHER band aid solution to the problem, and that's after, what, nearly 12 FREAKIN MONTHS to work out a solution.

Somebody needs to get their collective heads out of their rectums... :angry:

Gonna go wreck stuff in my Streakcrow before they ruin THAT as well... :blink:

Edited by Petard, 18 May 2015 - 12:37 AM.


#15 Catalina Steiner

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Posted 18 May 2015 - 01:03 AM

I deleted a bunch of posts because some members aren't able to use an appropriate language to express their opinion. Don't use inappropriate language, don't quote inappropriate language or your posts are gone forever!

#16 SaltBeef

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Posted 18 May 2015 - 01:14 AM

You missed 1 last time I checked Bitching was still a swear word!

#17 anonymous161

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Posted 18 May 2015 - 01:18 AM

It's not just nonsense complaing though. We are seeing less value in the rather large amounts we had to pay to pay the clan mechs we all waited for now we see that they are no better than the cheaper is mechs that get positive quirks all the time.

Doesn't make people want to spend more money, and telling people you will get clan mechs without those nerfsif you buy wave 3 is very insulting in my view. Why I refunded that pack.

They will just nerf wave 3 anyways why bother? I bet the cheetah which is supposed to be the clans answer for the op IS lights will get nerfed as well.

#18 LordKnightFandragon

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Posted 18 May 2015 - 01:18 AM

View PostAresye Kerensky, on 17 May 2015 - 11:08 PM, said:


That's because PGI doesn't understand percentages. The Firestarter looked to have extremely small quirks, but those small quirks went a looooongg way.

What about the TBR-D left arm? That what...-5% energy heat generation? That's enough to increase the DPS on the TBR laser vomit by a significant margin. Like...another 2-3 alphas before shutting down significant.

Everything we've seen about quirk changes has shown us that small incremental changes have a much bigger impact than people realize. Now we're seeing numbers as high as > 20% laser duration and you're telling us to, "chill?" There's a reason I don't use CERLLs. The 1.5s duration is too long, and against anything that isn't completely standing still, it feels like I do next to no damage. I even use a mouse DPI shift so I can track targets very well with them. It doesn't matter. 1.5s is too much face time and too easy for the enemy to spread it across both arms and all 3 torsos with minimal effort.

Remember when the CERLL was near 2s duration? It NEVER got used. Why? Because it didn't do S***! Now, NOT ONLY will CERLLs be going back there, but the CERML (arguably the only GOOD Clan weapon) will now be about as inefficient as CERLLs currently are.

This isn't a nerf to "throttle" back the laser vomit. This makes lasers completely non-viable in these 2 mechs, reducing them to very niche roles involving SRMs. Hell, even CERPPCs aren't viable, because these quirks include "energy cooldowns," as well.



Exactly why currently I wont use CERLL, they would be much better weapons if they had like a 1.3s burn time....1.5 for 11 dmg is not worth it. But the 4t 1c is nice...11/10 is nice but not for 1.5 burn time....

#19 SaltBeef

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Posted 18 May 2015 - 01:27 AM

Yep 1.5 is Bad enough , 2 seconds is just poor IMHO. Your asking to get your mech Blown to smithereens every time you use it.
I do not care much for the Stormcrow as I was never good in it. The Timby was not stellar and I used the Laser vomit build a little bit,.... but not much less than 20 times. I used other Builds,.. Builds that will also be worthless now! Like the scary 2 LRM 15.,... 2 ERLL, 3 ER MED. WOOaaH I mean that is a scary build !! Cough!

Nothing like the 6 large pulse laser Wubshee.

Edited by SaltBeef, 18 May 2015 - 01:31 AM.


#20 Kilo 40

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Posted 18 May 2015 - 01:56 AM

and it still doesn't address the core issue of why these two mech get used more than anything else. It's because most other clan mechs suck.

I play mediums(stormcrows) most of the time. but now, I have no mediums to play instead of the nerfed stormcrow, for at least 2 months. I know I can't be the only one out there in the same situation. so guess what's going to happen? clan players will stop using stormcrows(mediums) and timberwolves, and start using other clan heavies. that means an even more skewered drop queue towards heavies and assaults.

I've been called a white knight many times in the past for defending PGI, and I felt no shame in that. But this attempt at "balance" that assumes something must be OP just because it is popular, is asinine.





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