Bishop Steiner, on 18 May 2015 - 07:44 AM, said:
But they should have hit the Agility and maybe removed the Speed Tweak bonus from the chassis, instead of this. (Of course, I have been cussed at for saying this for over 6 months..yet now some of those who cussed me are begging for these nerfs instead, lol) And then, possibly hit some individual pods, or not have the pods Quirks stack to begin with. (Aka, your bonus or nerf for the LT should not affect your weapons in the RA, and vice versa). Sadly, that would take time and effort, and thus.... won't happen.
I disagree with attempting to influence the chassis agility. The reason energy weapons are so popular on the Crow and the Timber Wolf is because they're light, efficient and both chassis have an abundance of hardpoints that makes boating them easy. They actually have to make sacrifices in order to mount a ballistic or missile payload, and those configurations aren't a problem.
Hitting the chassis for the sake of one type of build follows the same vein as the Victor nerfs, which equally hurt the brawler types that weren't part of the poptart problem. As much as people moan about the existence of quirks, it's the best way to tweak an individual chassis that has a convolution of good layout, durability and speed without having to use blanket tools like weapon or jump jet nerfs that also hurt things that weren't part of the problem.
Also, personally, I would have pulled the elite tier out of the pilot trees altogether. There's no good reason to give a blanket 10% speed or refire rate boost. But that is another discussion.
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BUT...........
Truly to me the issue is...how tiny the changes to the STK-4N and FS9s are, compared to Clan Mechs. a whopping 2.5% reduction to cooldown and such on the FS9, while ignoring it's real issue (worst hitreg in the game, combined with great hitboxes, speed, jumping and DPS potential) 2.5% reductions to the important stuff (cooldown and heat) on the STK-4N will barely make a difference.
Let's talk specifics. The Stalker 4N's current power comes from the fact its various bonuses are additive with a specific weapon. All of them were reduced, and it adds up. Its large laser range bonus was reduced by half (5% + 5% vs 10% + 10%). Large Laser/Energy Heat Generation combined was changed from 20% to 15%, which is a direct hit to DPS, and its combined refire rate was changed from 20% to 15%.
All the little things add up to the quirk bonuses taking a sizeable hit. I'm not sure it's enough, but it's not negligible either.
As far as the FS9 goes, its quirk bonuses weren't particularly large to begin with. All of its quirk values were cut by a third, and some by half. I'm not convinced a pilot is going to feel the loss across every chassis, but a 10% heat generation hit on the FS9-S will be felt.
Personally I'm happier they take a more measured approach to this rather than, say, wiping out all the FS9's positive quirks and attempting to sift balance in the experimentation chaos that would result. I've looked at the numbers on the Clan nerfs and it's not actually as serious as people make it seem. In fact I'd argue that the Stalker got it worse, because that particular chassis is only good at
one thing, while the TBR and the Crow have numerous fallback options to mitigate penalty stacking.
I actually hold out hope that hitting the laser builds on the two clan problem chassis will allow the laser durations to return to their original values.