Ask The Devs 9!
#101
Posted 05 July 2012 - 02:53 AM
#102
Posted 05 July 2012 - 04:05 AM
Some 'Mechs in the tabletop game feature rear-mounted weapons. An example: the Atlas. Two of its four medium lasers canonically face backwards and are able to fire in the rear arc only. The Dragon is another candidate (one rear-facing laser). Now, since we players don't get the compressed 360° view that the pilots have in the books, we pretty much can't use these weapons because we can't see or aim at enemies behind us.
I'm pretty sure this has been considered by game design, and now I'm wondering: what was the answer you came up with?
1.) Rear-facing weapons are mounted forward-facing in MWO and can be used like any other torso weapon
2.) All rear-facing weapons were removed from the 'Mechs, leaving extra crits and tonnage for the players to use in the mechlab
3.) Rear-facing weapons are simply handwaved out of existance, and the space/weight they occupy is unavailable to be used
4.) The dev team figured out an unexpected and awesome way to make rear-facing weapons useful, just wait till you see it
#103
Posted 05 July 2012 - 04:51 AM
what about impact effects for different weapons, this one get not really clear from the vids...
my idea was:
ppc - some electric influence (bad radar and stuff for some seconds)
laser - blinding if to close to cockpit and or immobilzing moving parts
AC / gauss - shaking / bad aming
missiles - shaking + blinding if close to cockpit
will be something like this?
#104
Posted 05 July 2012 - 06:39 AM
I'm curious as to how minimum ranges are handled across different weapons.
In tabletop, this is done by accuracy penalties. Obviously you can't do that in a game where the player aims manually. The devs demonstrated their wisdom by showing off how LRMs handle this: their warheads simply don't arm until they get past minimum range. Fire LRMs too close, and they simply go 'bonk!' against the enemy's armor and fall down harmlessly, not doing any damage.
So how about the other weapons with minimum ranges? PPCs, AC/5's and AC2's?
With the release of the
Edited by Der Zivilist, 05 July 2012 - 06:39 AM.
#105
Posted 05 July 2012 - 07:59 AM
#106
Posted 05 July 2012 - 08:08 AM
I'm thinking about upgrading to legendary, but i really do not want (under no circumstance...) a Jenner in my garage. Just absolutely not!
#107
Posted 05 July 2012 - 08:48 AM
#108
Posted 05 July 2012 - 09:19 AM
#109
Posted 05 July 2012 - 09:46 AM
#112
Posted 05 July 2012 - 10:22 AM
Can we get more information about how repairs and C-Bills are going to work? The whole economy of this game is the biggest question I've seen from most people. The game has a potential to be incredibly predatory as a free to play game. It seems like 90% of the questions I see are how C-Bill accumulation and repairs are going to work. Are we going to wind up destitute and find the game unplayable or our favorite mechs unplayable because we're behind the curve?
#113
Posted 05 July 2012 - 10:27 AM
ORIGINAL SteelWolf, on 03 July 2012 - 10:01 PM, said:
I've asked this very question 2-3 times already on this forum.
Is there a replay option or a "Battlerom" like feature. TO record the battle and then play it back? If not there is always fraps.
I'd like to see something like and over head map that tracks all the mechs and then you can select one thats moving around and you get a video of his view.
I wholeheartedly agree that this should be a feature, and to keep it cannon (& up the uber-level of the coolness.....) replays should be called battleroms! (If you want to make it easier for the uninitiated just have a hover tool-tip on the battlerom button that says 'match replay' or somesuch...)
#114
Posted 05 July 2012 - 10:38 AM
and will the flamer add heat to enemy mechs?
#115
Posted 05 July 2012 - 10:42 AM
Edited by Neenja, 05 July 2012 - 10:47 AM.
#116
Posted 05 July 2012 - 10:50 AM
#117
Posted 05 July 2012 - 11:12 AM
I suppose my question is this: With the improved technology available today, can we expect larger engagements in terms of both numbers of players and also map size? Will we see any truly EPIC engagements in this game? Matches that we remember for years to come due to the thrill level? (I am getting goose-pimples just imagining the FEELING of some of my past battles in this franchise.)
#118
Posted 05 July 2012 - 11:16 AM
I don't think I have seen anything about anti-missile systems yet. I assume it will be an option at some point... Will it?
Related: Will you be able to take manual control of the AMS for greater efficiency in taking them down? In MW4 (& MW3 as well I believe) if you equipped an AMS and aimed your crosshairs at an incoming flight of missiles, more of them would be struck down... Just wondering.
#119
Posted 05 July 2012 - 11:24 AM
#120
Posted 05 July 2012 - 11:34 AM
Redshift2k5, on 05 July 2012 - 11:24 AM, said:
It has already been stated that there will be 10 'Mechs available at launch. We know the 4 founders 'mechs are there. In the video for the release of Frozen City we can also clearly see a Dragon and Commando. So that's 6 so far.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users