Ask The Devs 9!
#81
Posted 04 July 2012 - 10:03 AM
For context, from sarna.net:
The Clan Invasion (known to the Clans as Operation Revival) refers to the massive Clan invasion of the Inner Sphere, commencing with the arrival of Clans Jade Falcon, Wolf, Ghost Bear, and Smoke Jaguar in the near, coreward Periphery (The Rift and The Draconian Drift) in August, 3049.
Based on current game time, this is approximately when the Founders' access to the beta begins.
#82
Posted 04 July 2012 - 11:24 AM
#83
Posted 04 July 2012 - 11:36 AM
#84
Posted 04 July 2012 - 12:39 PM
#85
Posted 04 July 2012 - 01:49 PM
#86
Posted 04 July 2012 - 01:54 PM
1b. Will people be able to retrofit an existing mech with double heat sinks (particularly those built into the engine)?
I think this one's bad enough that I'm going to make a (personally depressing) radical suggestion - make (IS spec) double heat sinks available to everyone at minimal cost from the start. It'll mean we're looking at 3050 refits rather than 3025 originals (sob), but it'll avoid horrible problems with haves vs have-nots.
You'll probably then have to do something to avoid rampant laser-boating, especially at lighter weights (where you're looking at 20 free heat sinks from the engine) - though hardpoint restrictions may cover that. Canon variants like the HBK-4P are a problem, though... remaking that with double heat sinks instantly leaves you with 11 tons of extra capacity (and plenty of crits to play with)... why would anyone want a stock HBK-4G in that scenario?
The only other option is to nerf double heat sinks... but that just kills way too many 3050+ canon mech designs. I'm assuming that's not an option.
2. Does doubling armour mean you're doubling ammo? If not, why won't people drop all ammo-based weapons? And I'm back to laser-boats again.
#87
Posted 04 July 2012 - 02:02 PM
#88
Posted 04 July 2012 - 02:27 PM
Edited by Vulpesveritas, 04 July 2012 - 02:28 PM.
#89
Posted 04 July 2012 - 02:41 PM
#90
Posted 04 July 2012 - 04:10 PM
Edited by Will9761, 05 July 2012 - 07:04 AM.
#91
Posted 04 July 2012 - 04:28 PM
I dont own a credit card and dont trust "PayPal" anymore.
"Paysafecard" for example is easy to get anywhere and unproblematic to handle, most F2P Games offer this option meanwhile.
Btw im from Europe/Austria.
Edited by Emporer, 04 July 2012 - 04:33 PM.
#92
Posted 04 July 2012 - 05:28 PM
Atimar, on 04 July 2012 - 01:49 PM, said:
In one of the videos this is talked about. I think it's in one of the Q&As or a previous "Ask the Devs" as well. Short version is the game modes are team vs team base capture with no respawns and a hot drop version where each team gets 3 respawns.
Xytaglyph, on 04 July 2012 - 02:41 PM, said:
This has been answered. It's a 1:1 ratio. 1 day is 1 day in the game universe and we start August 7th, 3049 in-game.
#93
Posted 04 July 2012 - 06:02 PM
- What are your criteria for selecting one mech over another? Is it based on iconic mechs of Battletech, mechs that suit a role for each class, or something different?
- How do you feel about the Luongo contract now in Vancouver?
Edited by England Christifori, 04 July 2012 - 06:28 PM.
#94
Posted 04 July 2012 - 07:26 PM
#95
Posted 04 July 2012 - 07:31 PM
#96
Posted 04 July 2012 - 07:53 PM
2)Battle Recorder
3)Battle Recorder(that's right twice)
4)DOT's?
A simulator you say? Yes i did. I would rather not have to test my configs for my mechs on a hot drop. It would be nice to have a place to test config's againt non-player mechs and also not have to worry about ammo and damage that you need to replace/repair.
Battle recorder works in many ways, the obvious one is the ability to record your battle and play it back. Yes fraps is ever present and we can use it but you may want to consider your own version of it. But other than just a 1st Person video of your battle more importantly, I would like a wire frame, top down view of the whole map. This would allow a much more helpful after action report and show both sides of the action.
Battle recorder 2 is more stats based. We will need to be able to see what our wespons are doing in combat. Usually handled 3rd party and rinky dinky at best why not give the player what they want up front eh? wink wink nudge nudge. Say no more.
Dot's. Yes and this is a serious one ladies and gents. After watching the videos and seeing how laser Damage is applied (at least visually) I am curious if lasers are damage over time weapons or if they will apply their full damage to the first impacted point. In the videos it is easy to see most of the laser's fire in about 2 seconds. They end up slashing across several sections of mech armor leaving an obvious trail behind. Now this is most likely just a clarification but when and were is the damage applied. Are they DOT's and you are spreading the damage out or do they inflict their damage at the begining or the end? Also how will latency fit in to that equation. inquiring minds want to know.
#97
Posted 04 July 2012 - 08:27 PM
Possible Situation: Player A is having a rough start and has had his/her Mech blast apart for the last X number of games. Sure Player A can continue to have minimum repairs done to keep the Mech alive but it is probably sitting around a one to two hit glass jaw without the funds to fully repair.
#98
Posted 04 July 2012 - 10:12 PM
#99
Posted 04 July 2012 - 10:55 PM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users