This is the a series of workarounds/issues PGI has dealt with in this game:
1: Mechs have too little health (in lore) to get long enough matches in PGI's opinion so they doubled the Armor and Structure values of 'Mechs.
1.5: The engine PGI chose (Cryengine) cant handle really fast mechs, so Light mechs had to be slowed down. To keep other classes from having an advantage over lights, all mechs were nerfed speed-wise in a similar fashion. (IE: the Direwolf goes 54 in lore, 48.6 in MWO)
2: To counter the higher armor and make energy weapons not useless, they doubled the heat cap, therefore allowing weapons to fire more often without Mechs overheating. To counter this, they make it so double heat sinks only cool by 1.4x instead of 2.0x.
3: For whatever reason, weapons converge automatically, which isn't like it is in the lore. This is either due to complaining or just general belief in what would make a better shooter.
4: in the last jump jets had lore power, more or less, leading to "poptarting". This is because jump jets are strong, the heat cap is high, and that weapons converge instantly. Instead of nerfing jump-jets so harshly, they could have simply made it so the reticule continued to shake after hitting the apex of the jump, but instead PGI nerfs jump-jets to hover-jets at this point. Or, they could have removed convergance (a better fix).
5: An LRM-20 in the lore was enough to outright kill or slaughter some mechs, but since armor values are doubled, and missles don't hit well in MWO, missles are inferior.
6: Because ballistics need to be led and have travel-time, they are generally inferior. In the lore, IS ballistics should also fire multiple rounds from a "canister" of 4-100 shells, each canister being defined as one "round". If this was the case, IS ballistics would be roughly as good/bad as Clan Ballistics.
7: By all these parts, we have the result: Lasers become the Meta. Other metas have ruled in the past, like when LRMageddon happened, etc, but currently lasers are the best.
So, in essence, if weapons needed time to converge, reticules kept shaking while mid-air, jump jets were buffed to lore values, the heat cap was dropped to lore values, double heat sinks had 2.0x dissipation (truedubs), and armor/structure values went back to the lore, we'd have a working system in which all weapons would be more or less equal in power, and the laservomit "meta" wouldn't exist. This would mean that the nerfs to Clan mechs like the Timberwolf and Stormcrow would be unnecessary, as laservomit builds would not be advantageous over other builds.
Just my 2 cents.
Edited by Night Thastus, 26 May 2015 - 08:04 PM.