Knightshadowsong, on 26 May 2015 - 01:01 PM, said:
Maybe it's just me, but I always seem to have trouble dogging those Daka-Whales.
The DWF is the slowest mech in game - it does not have ECM and its pretty big (ok, not as tall as an Atlas but it still has a high visibility). If a DWFs surprises you - that's because you let it do that. Little tip: use a seismic module and stop from time to time to check if something moves near you (just don't do that when you are somewhere in an open field) - also when you move - try to use the terain for cover - whenever you can avoid it: don't move over an open field.
Knightshadowsong, on 26 May 2015 - 01:01 PM, said:
and it just annoys be because of the lag (Even with partials set to low) that getting hit with over 60 shots in less then 15 seconds. (yes I excaudate for effect there) Honestly, a simple way to fix it would just be to limit how many UAC's the thing can carry. as much as people moan about it.
wonder why people would moan if you severly reduce the firepower of a mech which is designed for pure firepower and nothing(!) else ... actually there would be a better solution - single shot UACs for Clans just like the IS versions - you would have much less projectiles and therefore would not have any problem with your fps - of course, you would die much faster ...
Knightshadowsong, on 26 May 2015 - 01:01 PM, said:
all the same I had some success hammering one with a boat load of SRM's in my Panther. one thing is sure, despite there engine size, it's a very slow moving mech.
there you go ... see its not an unstopable killing machine. Although I have to add - imho its fair to use a DWF because of all its downsides while I consider using Panthers close to cheating due to their hitboxes (in my experience they are really broken, Panthers can take much more than they are supposed to)
Knightshadowsong, on 26 May 2015 - 01:01 PM, said:
Okay, New idea. Nerf the Build, Buff the Mech.
Interesting - care to explain how that should work? I'm really curious