It would really bumb the number of polygons you guys could use and drastically increase the FPS in game due to gained GPU usage.
I'm currently sitting on a monster rig with 6 cores,12 threads at running at 4.7ghz with two 780Ti's.
SLI is currently switched of due to mwo's lacking in SLIsupport! Which is really really bad for being a "nvidia supported game".
I'm struggling with low GPU usage sometimes and my friends also have those dips in gpu usage.
It's all because the mwo client don't work well with the given cpu power.
Is all the CPU power drawn in to hit box registration or where does it go because i don't see it in game when it comes to graphics. There is not that many objects in game.
And now Piranha games are taking destruction and physics in with destructible trees and such. Isn't that just adding to the already heavy cpu load?
Crytek made Crysis 3 with Cryengine 3 and it runs great with huge resolution, hd textures and lots of eye candy. Running 2, 3 or even 4 cards on that game just shot your FPS out of the roof.
Why is MWO struggling? And can it be fixed with a DX12 port?
Here two Nvidia employees ported a Cryengine game to DX12 in less than 2 weeks with amazing results.
Could you guys do MWO in maybe two month's then?
Best regards from Tobias
Edited by TobbbeSWE, 20 May 2015 - 03:45 PM.