2
8 replies to this topic
#1
Posted 20 May 2015 - 11:08 PM
#2
Posted 20 May 2015 - 11:12 PM
That's good news. Instead of eye-straining fog, we get dynamic daylight.
I assume you are not bitching over an improvement, right?
I assume you are not bitching over an improvement, right?
Edited by El Bandito, 20 May 2015 - 11:13 PM.
#3
Posted 20 May 2015 - 11:21 PM
Nice! Now my gauss shots to people on the other side of the map in the first fifteen seconds of the game will be MUCH more accurate! Thank you PGI!
On a side note, you might want to avoid spawning people directly in long range lines of fire from the first second of the match. Just a thought. Maybe I'm crazy.
On a side note, you might want to avoid spawning people directly in long range lines of fire from the first second of the match. Just a thought. Maybe I'm crazy.
#4
Posted 20 May 2015 - 11:23 PM
Skarlock, on 20 May 2015 - 11:21 PM, said:
Nice! Now my gauss shots to people on the other side of the map in the first fifteen seconds of the game will be MUCH more accurate! Thank you PGI!
On a side note, you might want to avoid spawning people directly in long range lines of fire from the first second of the match. Just a thought. Maybe I'm crazy.
On a side note, you might want to avoid spawning people directly in long range lines of fire from the first second of the match. Just a thought. Maybe I'm crazy.
Did you even read the part about how the map is getting redone?
You dont spawn in the same places anymore....The map is much bigger....
Edited by DarthRevis, 20 May 2015 - 11:24 PM.
#5
Posted 20 May 2015 - 11:25 PM
El Bandito, on 20 May 2015 - 11:12 PM, said:
I assume you are not bitching over an improvement, right?
No man. How could I complain about it, I created the thread where I asked the Founders to vote for the Forest Colony!
Regarding the topic title, I'm just experimenting on how to write a title so the content would have a higher chance to be read
#6
Posted 20 May 2015 - 11:44 PM
Anyone who followed the River City changes already knew this.............................
#7
Posted 21 May 2015 - 12:00 AM
For all my criticism of PGI, I still pity them when they're bombarded with these kinds of questions. I mean, the question itself is valid, but the phrasing is just so negative. When you're talking directly to a person, at least show some courtesy, as gratitude that you're getting an answer.
"Is the unnecessarily impaired vision staying for Forest Colony?"
Valid question, but I think it's kinda rude to phrase it like that.
Anyway. Fingers crossed that this map will be just as beautiful as in CB, but bigger.
"Is the unnecessarily impaired vision staying for Forest Colony?"
Valid question, but I think it's kinda rude to phrase it like that.
Anyway. Fingers crossed that this map will be just as beautiful as in CB, but bigger.
#8
Posted 21 May 2015 - 12:37 AM
Alistair Winter, on 21 May 2015 - 12:00 AM, said:
For all my criticism of PGI, I still pity them when they're bombarded with these kinds of questions. I mean, the question itself is valid, but the phrasing is just so negative. When you're talking directly to a person, at least show some courtesy, as gratitude that you're getting an answer.
"Is the unnecessarily impaired vision staying for Forest Colony?"
Valid question, but I think it's kinda rude to phrase it like that.
Anyway. Fingers crossed that this map will be just as beautiful as in CB, but bigger.
"Is the unnecessarily impaired vision staying for Forest Colony?"
Valid question, but I think it's kinda rude to phrase it like that.
Anyway. Fingers crossed that this map will be just as beautiful as in CB, but bigger.
Sadly, that's just the interwebz, and double the venom if there's an alpha or beta tag attached anywhere
#9
Posted 21 May 2015 - 02:52 AM
Skarlock, on 20 May 2015 - 11:21 PM, said:
Nice! Now my gauss shots to people on the other side of the map in the first fifteen seconds of the game will be MUCH more accurate! Thank you PGI!
On a side note, you might want to avoid spawning people directly in long range lines of fire from the first second of the match. Just a thought. Maybe I'm crazy.
On a side note, you might want to avoid spawning people directly in long range lines of fire from the first second of the match. Just a thought. Maybe I'm crazy.
Not crazy, just ignorant of how extensive the map redesigns are. Check out how the new River City will look...
NGNGtv River City Overview:
https://youtu.be/O4bNE3Uc1Ws
Basically, the map will be huge. I wouldn't worry about spawn sniping.
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