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Ecm Overkill


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#101 Mcgral18

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Posted 25 May 2015 - 02:31 PM

View PostJaeger Gonzo, on 25 May 2015 - 07:35 AM, said:

Like what elements from Angel ECM?
I`m not sure who first said that rubbish.
MWO ECM has nothing with BT ECM or Angel ECM.


Countering streak missiles.


Perhaps you should get informed.

#102 Serpieri

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Posted 25 May 2015 - 02:52 PM

ECM has been broken since it was implemented - why don't we supercharge Bap and Narc so it's on the same level.

#103 Moldur

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Posted 25 May 2015 - 02:58 PM

View PostThorqemada, on 21 May 2015 - 10:17 AM, said:

The best MWO i ever played was in the few weeks b4 ECM was implemented - yeah, way back in the good old days.
That was the most balanced MWO we ever had with many playstyles (Scouting, Harrassing, Flanking, Brawling, Guarding, Sniping, Lurming) working well.
Yeah - we had good hope, we had 8vs8, no Clans, no Quirks, no Jesus Box, no Wallhack, no Consumables that time...oh, and no 3PV also afair.
Maybe one day it will be that good again... ;)



I agree 8v8 feels better. It definitely opens up the map a bit for more variety.

I also feel that consumables add absolutely nothing to the game. They're not rage inducing, it's just that if they got discontinued, I doubt anyone would be in an outrage.
ECM is a thing. It doesn't make me mad, but I also feel that if it got taken out in its current form, the game would suffer nothing.

#104 Jaeger Gonzo

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Posted 25 May 2015 - 03:29 PM

View PostMcgral18, on 25 May 2015 - 02:31 PM, said:


Countering streak missiles.


Perhaps you should get informed.

ECM either Angel EMC is not shutting down streaks.
Its just disabling the streak function turning them in to normal SRMs.
Same with Artemis, its not disabling Artemis LRM equipped launcher, is just disabling Artemis tracking device turning launcher to normal LRM.

Angel ECM is working exactly in the same way as normal ECM. Is just stronger and counts as 2. So you can turn Angel in to both ECM/ECCM mode at once.

Dont know from whare this bull **** come out, that angel is working in BT as it is in MWO.
Its just not true. Read damn Tac Ops. Play mega mek or something.

#105 Mcgral18

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Posted 25 May 2015 - 03:33 PM

View PostJaeger Gonzo, on 25 May 2015 - 03:29 PM, said:

ECM either Angel EMC is not shutting down streaks.
Its just disabling the streak function turning them in to normal SRMs.
Same with Artemis, its not disabling Artemis LRM equipped launcher, is just disabling Artemis tracking device turning launcher to normal LRM.

Angel ECM is working exactly in the same way as normal ECM. Is just stronger and counts as 2. So you can turn Angel in to both ECM/ECCM mode at once.

Dont know from whare this bull **** come out, that angel is working in BT as it is in MWO.
Its just not true. Read damn Tac Ops. Play mega mek or something.


Sounds like you're grasping at straws to me.

You cannot fire Streaks when under ECM, because you cannot lock. Angel ECM turns off locks.


That's EXACTLY how Angel ECM works. That's how the Magic Jesus Box works. Right there, a function of Angel ECM which the Magic Jesus Box makes use of.



You aren't denying that, are you? It's not ********, the Magic Jesus Box is ********.

Edited by Mcgral18, 25 May 2015 - 03:34 PM.


#106 Jaeger Gonzo

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Posted 25 May 2015 - 03:36 PM

Seams like you don`t know what we are talking about at all.
We talk about relation of BT real ECM and how is supposed to work to crap that MWO has currently.

#107 Flutterguy

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Posted 25 May 2015 - 03:37 PM

View PostMcgral18, on 25 May 2015 - 03:33 PM, said:


Sounds like you're grasping at straws to me.

You cannot fire Streaks when under ECM, because you cannot lock. Angel ECM turns off locks.


That's EXACTLY how Angel ECM works. That's how the Magic Jesus Box works. Right there, a function of Angel ECM which the Magic Jesus Box makes use of.



You aren't denying that, are you? It's not ********, the Magic Jesus Box is ********.

Actually he's right about the streaks. From Sarna:

The Angel ECM Suite represents a great advance in ECM technology from the standard Guardian model. Within its 6 hex radius of effect, the Angel suite completely blocks the following systems on enemy units: Artemis IV, Artemis V, Beagle Active Probes, Bloodhound Active Probes and their Clan equivalents, C3 Master Computers and C3 Slaves, Streak Missile Launchers and Narc missile beacons. Streak missiles may be fired at units affected by the device, but they function as standard missiles.

Edited by Flutterguy, 25 May 2015 - 03:39 PM.


#108 Mcgral18

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Posted 25 May 2015 - 03:47 PM

View PostFlutterguy, on 25 May 2015 - 03:37 PM, said:

Actually he's right about the streaks. From Sarna:
Streak missiles may be fired at units affected by the device, but they function as standard missiles.


Unfortunately, this is MWO.

We have no gECM or aECM, we have the Magic Jesus Box.


Which is what this thread is about, not TT. He said the Jesus Box didn't have parts of aECM, and he is blatantly wrong.

#109 Jaeger Gonzo

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Posted 25 May 2015 - 03:54 PM

You don`t fallow.
People think that MWO ECM=BT Angel ECM
Witch is already some sort of false myth in the community.

#110 Mcgral18

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Posted 25 May 2015 - 03:57 PM

View PostJaeger Gonzo, on 25 May 2015 - 03:54 PM, said:

You don`t fallow.
People think that MWO ECM=BT Angel ECM
Witch is already some sort of false myth in the community.


It's gECM, aECM, Stealth Armour and some magic sprinkled on top.

That's what the Magic Jesus Box is.

#111 ShinVector

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Posted 25 May 2015 - 07:45 PM

View PostPjwned, on 25 May 2015 - 09:49 AM, said:


There's not much more to say when you're wrong about target decay countering ECM in any manner, "LRM cheese [being] ridiculous homing long range missiles combine with LRMs who speed was suddenly to nearly doubled," "Target decay combine[d] with high speed LRM BS made it possible those damn to things chase you through corners," why people use LRMs or that it's a learn2play/learn2aim issue, suggesting that radar deprivation can go away when target decay does even though it's fine that both modules exist and the issue is simply that radar deprivation is too powerful...

Everything you said was wrong and you're clueless.


While other comments are subjective and basically my own opinion on the matter.

Here is a history lesson for you...
PGI introduce these module to help counter ECM at the time... DOH !!
Who's the clueless one now ??

http://mwomercs.com/...77-15-jan-2013/

Quote


Greetings MechWarriors!

Say hello to the Spider! The spider doesn't pack a big punch, but man he can run and jump! We have been having a blast play testing the Spider on one of our upcoming maps “Alpine” where we managed to fly higher than anything we have seen before. We hope you enjoy the variety that the Spider brings to the battlefield. It should be noted that some people may notice warping with the Spider when they have high ping. We are rolling out new networking code over the next month to improve your gameplay performance. For More details see this post. http://mwomercs.com/...50#entry1740750

We have added a few new Modules to boost your Target information that I am sure will be popular, Target Decay Rank 1 and 2, as well as Sensor Range Rank 2. A must for those LRM boats still feeling the pain from ECM.

My personal favourite pattern is in this patch, Woodland pattern for all Mechs! You can really make some interesting looks when you play with the colour choices. If you use Whites and Greys you can make a really cool winter Camo.

Enjoy this patch and we will see you next week.

Matt Newman

Edited by ShinVector, 25 May 2015 - 07:46 PM.


#112 Ramagar

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Posted 26 May 2015 - 05:22 AM

ECM as it is now is simply broken. There is NO other device in the game that has as much game changing effect as an ECM fitted mech. That should speak volumes. It's not cloaking device. If it CAN'T be fixed either make it so ALL mechs can take the damn thing or a new type of HARM missle that tracks jamming. People that think that it isn't broke need to L2P. I'm a direct fire type person but gimping missiles and situational awareness (biggest) is just stupid for what that thing costs.

#113 ShinVector

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Posted 26 May 2015 - 06:02 AM

View PostRamagar, on 26 May 2015 - 05:22 AM, said:

ECM as it is now is simply broken. There is NO other device in the game that has as much game changing effect as an ECM fitted mech. That should speak volumes. It's not cloaking device. If it CAN'T be fixed either make it so ALL mechs can take the damn thing or a new type of HARM missle that tracks jamming. People that think that it isn't broke need to L2P. I'm a direct fire type person but gimping missiles and situational awareness (biggest) is just stupid for what that thing costs.


1. The ECM now is much more tame then it used to be. MUCH MUCH MORE... I still remember when stealthed everything around it... Enemies and your own allies... "Really WTF !?? moment... Who do you shoot at !!" That crap has been since fixed.
2. Cloaking devices makes you invisible... ECM is simply Stealth.
3. People who no longer care about about ECM have simply L2P. It doesn't stop direct fire weapons, shoot the ECM bugger until he is dead.
4. We still have legal wallhack for close range encounters. Finally for long range... Keep your eyes peeled... Don't expect the game to always give you a red Square to tell you what to shoot at.

Edited by ShinVector, 26 May 2015 - 06:04 AM.


#114 GeneralArmchair

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Posted 26 May 2015 - 06:37 AM

ECM shouldn't be stealth.

It is the electronic equivalent of shouting in your opponent's face so loudly that he winces.

It is the opposite of stealth and realistically we should see the locations of every ecm mech on the map at all times because they won't shut up.

#115 Tombstoner

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Posted 26 May 2015 - 07:33 AM

View PostGeneralArmchair, on 26 May 2015 - 06:37 AM, said:

ECM shouldn't be stealth.

It is the electronic equivalent of shouting in your opponent's face so loudly that he winces.

It is the opposite of stealth and realistically we should see the locations of every ecm mech on the map at all times because they won't shut up.

Sorry that would be too much realism for people to handle.... This game is not a sim. It started as one but has drifted of target a long long time ago.....

#116 Mirkk Defwode

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Posted 26 May 2015 - 07:51 AM

View PostShinVector, on 25 May 2015 - 07:45 PM, said:


While other comments are subjective and basically my own opinion on the matter.

Here is a history lesson for you...
PGI introduce these module to help counter ECM at the time... DOH !!
Who's the clueless one now ??

http://mwomercs.com/...77-15-jan-2013/


Yup, likes pay 6M for a module while the ECM equipment itself costs what 400k?

Just because a solution was provided in an addative system doesn't mean it isn't broken. Have you tried explaining how ECM works to a new player? I have recently and both of those new players I'm working to introduce to the game now only wish to use mechs with ECM because of all its advantages with little to no effort on their behalf other than carrying the damn thing.

So as solutions to this one piece of equipment you end up having to...
-Spend crap loads of Cbills for modules
-Carry a 2-ton tax via BAP
-Load specialized equipment via TAG, NARC, PPC to counter it...all of which weigh into the same range, or vastly more in the case of PPCs, as ECM
-Pay for use of a UAV that can easily be shot down by the opposition

Yup, there are plenty of counters all artificially created and continuously bloated/expanded as ECM is yet to really be countered. Experienced pilots utilizing ECM can do some severe damage and it does give a real edge to one team over another depending on who has it.

The balance along in how it can weigh the advantage to one team over another means it should be looked at as a potential issue.

#117 Ramagar

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Posted 26 May 2015 - 08:06 AM

Precisely. It's not whining it's simply truth. PUG groups that don't have ECM (and this happens) are quickly decimated. The ability to lock or not is HUGE,and see where people is a real issue. Mech's getting hammered in the rear from an invisible assailant is stupid beyond all reason. Even in MW4 we had destructable envirionment AND a rear camera. Seriously, if it can't be fixed or you are unwilling to see the issue that it is (usually people PUGstomping and need to L2P) give the damn thing to everyone to be able to mount. Easilly the best item in the game for what it does bar none. Let everyone have the ability to either cloak or disrupt it.

#118 Joseph Mallan

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Posted 26 May 2015 - 08:17 AM

View PostBush Hopper, on 21 May 2015 - 08:20 AM, said:

I have had matches now where most of the time my radar didn't show anything or only now and then when a blip appears when an ecm mech gets too close to a BAP.

Light scout mechs (which don't have ECM) get attacked before they see the enemy which also defies the role of a scout mech.

Also a whole weapon system is basically brought down (I add that despite I dislike how LRMs are implemented in this game but anyway).

Anyway the amount of ECM is getting ridiciulous - and the next wave of ECM mechs isn't even released yet.

The bubble should shield a small aread and not nearly a whole team clustering loosely around an ECM mech...not that this is necessary anymore considering the amount of ECM mechs fielded.
If your scouts are relying on radar to detect enemies, they need to quit trying to be a scout. There is no better detection equipment than EB-01 Eyeballs and ES-01 Ears. If they are not swiveling all over actually looking for opponents they aren't scouts.

View PostTombstoner, on 26 May 2015 - 07:33 AM, said:

Sorry that would be too much realism for people to handle.... This game is not a sim. It started as one but has drifted of target a long long time ago.....

And that is because of us players. :unsure:

View PostAlmond Brown, on 25 May 2015 - 05:41 AM, said:

Everyone loved the idea of EW warfare, but now that we have EW, no one is arsed to load on counters to it, because... you know, it takes away from their Dakka Dakka Pew Pew and that just won't do.

This Community is just so whiny... wowzers...

Considering we got the PPC as a counter for ECM there isn't an excuse Almond.

#119 Jaeger Gonzo

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Posted 26 May 2015 - 08:36 AM

We got in BT lore something called stealth armor that many Liao mechs are using.
I dont remember exactly now, but you pay for this like 12 slots, you need to have your own ECM, and if you turn it ON you pay additional 10 heat and you are considered as being in enemy ECM field. And that works of course only on one mek that is equipped with it. Now that sounds balanced, right?

#120 Almond Brown

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Posted 26 May 2015 - 08:38 AM

View PostDeathlike, on 25 May 2015 - 05:56 AM, said:


That is not true EW warfare... it's shallow at best.

Having every other thing counter ECM is not how one should be balancing the game.

Even Active and Passive radar or different detection rates of different mechs would be some form of EW.

ECM is effectively a binary interpretation of "do you get any info? (y/n)". That is completely shameful.


It is always "completely shameful" when you don't have to code it and make it work across the Internet.

P.S. Please don't bring up some bs about "other games", unless of course you know of one that also has machines that can "carry and fire" up to 12 weapons systems simultaneous. Thanks.





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