The counter to ECM built into the game is BAP, TAG, UAVs and PPCs (including ERs).
However:
BAP is not effective against ECM as implemented. ECM blocks detection. Wile its coverage area is small, the block actually covers they entire map. No matter where you can't see the mech on radar, and cant target it if you see it unless within range forte BAP to work. And that range is too short when its you against the enemy team.
TAG only works if you, or a teammate, can hold on target. It doesn't help find the enemy and holding that target while taking fire is suicide. Add to that the fact it takes up an energy hard point and only dedicated missile mechs or scouts want it.
UAVs work, as long as they stay up. Running into any type of coordination means the won't stay up long enough to be useful. And since they cost money, and if you lose you may not make enough to make it worthwhile, people are loth to employ them.
PPCs help, but the slow projectile speed, high heat and long recharge time conspire to make them a marginal weapon. Add the hit registry issues of the CERPPC and they are pretty sucky (and I like them).
The fix would be to tweak all these systems, and ECM.
- Give BAP a slightly bigger bubble, and make it act like a counter ECM.
- Take TAG off of the energy hard points and list it as equipment.
- Fix the hit registry issues with the CERPPC to make it effective (so people would use it) and increase the projectile speed. Increase the length of time that ECM is knocked out slightly.
- Boost th altitude f UAVs, making them harder to get a bead on / shoot down. Ideally, most mechs within the coverage area should not be able to hit it unless they were significantly elevated from the launching mech.
- Lastly, start quirking ECM by mech. Reduce coverage on some mechs so they only cover themselves. Make quirks on others where if ECM is installed, cooling is reduced. Tailor the ECM to the role that chassis is envisioned for. ie: A light scout would only cover itself, a light support mech could cover a good area, an ECM Assault or heavy should sacrifice sustained fire for the ability to keep a close grouped lance under cover.
Also increase the range of ECM counter mode. 1.5x or 2x the cover mode sounds about right. That would get more people to switch modes.
Edited by Quaamik, 21 May 2015 - 04:56 PM.