Ovion, on 21 May 2015 - 01:44 PM, said:
Mastered my Kit Foxes, Adders, Stormcrows and Mad Dogs pretty easily.
My Dire Wolf and Warhawk are half-elited, but that's mostly because I suck at Assaults.
My Timbers are only basiced, but they sorta bore me, so I never really bothered.
I never gave a damn about summoners so they have basically nothing, and I'm not generally good with mediums either, so my Novas are only basiced.
Sadly, my Wave II mechs I haven't had much time to play as I've been too busy with work, but I've got more time for a few weeks so will make a point to at least basic everything I haven't yet to see what I do and don't like.
The mechs aren't bad though. Adapt to the mech, don't expect the mech to adapt to you.
It's not a lack of an ability to adapt to the Mech - I've had very excellent rounds with my Clan Mechs. My definition of what is good is based on how much fun I have playing the Mech. T-Wolves and SCRs may be the best for the meta cheese heads, but they simply aren't fun. None of the Clans are, actually. They're all dull, lifeless automatons that have half their features locked down and have been nerfed so hard that you have to really be on your toes when playing them. Compare that to something like the HBK, CN9, BLR, QKD, etc. and you can see the difference. IS Mechs are relaxing to play and are a lot of fun because they are highly variable. Clan Mechs are rigid, with only a couple of effective loadouts due to their rigidity. That's why they're lousy. Nerfing them further simply decreases the amount of fun you can have. I've had 1000+ damage rounds with my Clan Mechs that just weren't entertaining. It wasn't that the Mechs I used were OP either; I've used Summoners for 700+ damage rounds with 5 kills with nothing equipped but a Gauss and PPC. The issue simply lies in the fact that the Clan Mechs, in MWO, are not MechWarrior. MechWarrior is all about the customization. Clans are simply about meta cheese because there aren't many ways to run them other than that. They're lifeless.
Think of it this way. Let's say you want a sugar cookie. You have two options. Buy a cookie from the store or cook your own. The store cookie is undoubtedly good, but all you can do is put icing on it. The cookie you bake on your own is of your own design, made to your specifications, and with your own pleasure in mind. Whereas the store's cookie is merely round, you can use your cookie cutters to make any number or combination of shapes and styles out of the dough. Any personal idiosyncrasies you have regarding how its made or will taste are addressed. When it's complete, you can ice it just like the store bought one. However, the one you made will be much more satisfying to eat.
It's the same way with Clan Mechs. In short, they are like the store cookie. Sure, they're palatable, but they're not satisfying. That's because they are providing you with only half the experience of MechWarrior. IS Mechs, by contrast, give you the full experience and provide much more enjoyment.
Frankly, the best thing PGI could do for Clans right now is unlock all their components. I just might start using them again if they did.
If I knew back then what I know now, I never would have pre-ordered the Wave I Pack. I'll probably never buy another Clan Pack again and probably won't waste my C-bills on purchasing any of these half-Mechs.
KursedVixen, on 21 May 2015 - 01:25 PM, said:
At least that's one person.
See below:
Nightmare1, on 21 May 2015 - 03:53 PM, said:
It's not a lack of an ability to adapt to the Mech - I've had very excellent rounds with my Clan Mechs. My definition of what is good is based on how much fun I have playing the Mech. T-Wolves and SCRs may be the best for the meta cheese heads, but they simply aren't fun. None of the Clans are, actually. They're all dull, lifeless automatons that have half their features locked down and have been nerfed so hard that you have to really be on your toes when playing them. Compare that to something like the HBK, CN9, BLR, QKD, etc. and you can see the difference. IS Mechs are relaxing to play and are a lot of fun because they are highly variable. Clan Mechs are rigid, with only a couple of effective loadouts due to their rigidity. That's why they're lousy. Nerfing them further simply decreases the amount of fun you can have. I've had 1000+ damage rounds with my Clan Mechs that just weren't entertaining. It wasn't that the Mechs I used were OP either; I've used Summoners for 700+ damage rounds with 5 kills with nothing equipped but a Gauss and PPC. The issue simply lies in the fact that the Clan Mechs, in MWO, are not MechWarrior. MechWarrior is all about the customization. Clans are simply about meta cheese because there aren't many ways to run them other than that. They're lifeless.
Think of it this way. Let's say you want a sugar cookie. You have two options. Buy a cookie from the store or cook your own. The store cookie is undoubtedly good, but all you can do is put icing on it. The cookie you bake on your own is of your own design, made to your specifications, and with your own pleasure in mind. Whereas the store's cookie is merely round, you can use your cookie cutters to make any number or combination of shapes and styles out of the dough. Any personal idiosyncrasies you have regarding how its made or will taste are addressed. When it's complete, you can ice it just like the store bought one. However, the one you made will be much more satisfying to eat.
It's the same way with Clan Mechs. In short, they are like the store cookie. Sure, they're palatable, but they're not satisfying. That's because they are providing you with only half the experience of MechWarrior. IS Mechs, by contrast, give you the full experience and provide much more enjoyment.
Frankly, the best thing PGI could do for Clans right now is unlock all their components. I just might start using them again if they did.
If I knew back then what I know now, I never would have pre-ordered the Wave I Pack. I'll probably never buy another Clan Pack again and probably won't waste my C-bills on purchasing any of these half-Mechs.